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Note To Light Mech Pilots...don't Run Between A Direwolf And The Target He Is Firing At!


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#81 NextGame

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Posted 30 September 2014 - 10:07 PM

if you walk in front of friendly fire, be it direwolves or anything else for that matter, you deserve all you get, really. The onus is on you not to do something stupid like that, not for the rest of your team to play around you.

You are not a special snowflake.

Edited by NextGame, 30 September 2014 - 10:18 PM.


#82 Mobile Ordnance Platform

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Posted 30 September 2014 - 11:04 PM

as light pilots we should support our assault mechs and try our best not to impede their line of fire and maneuverability

lights can very easily displace so its no trouble but piloting assaults your positioning and firing lanes are precious

heavier mechs should take care to check their targets and allies positions esp if there are friendly lights engaged in close quarters on the enemy mech
why would dedicated light/medium pilots want to protect/escort assaults if they are always getting disregarded/damaged by them

#83 Mercules

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Posted 30 September 2014 - 11:32 PM

View PostTraining Instructor, on 29 September 2014 - 09:34 PM, said:

When a "friendly" walks in between me and target in my dire wolf, I don't back off the trigger.

I play to kill mechs. If you're walking in front of me while I'm firing at a red triangle and you die, it's all the same glorious slaughter to me.

Blood for the blood god, skulls for the skull throne.

Ban with a Banhammer. Team Killing is a bannable offense so admiting you do it openly probably isn't bright because when you do get reported for it, and you will eventually, then your words might come back to haunt you as you won't be able to claim, "I couldn't stop." when it sounds like even when you could you don't.

View PostTraining Instructor, on 29 September 2014 - 11:34 PM, said:

Most of the lights have jumpjets, meaning they can jump over the firing lane if they choose to.
They do huh? Most, as in more than half? This isn't true. Slightly less than half the variants have JJs among the lights.

View PostDeltron Zero, on 30 September 2014 - 05:40 AM, said:


There is nothing that can be done. The lasers were already firing, and the direwolf is so unwieldy that it just cannot twist or pitch out of the way quickly.

Slower and larger mechs have the right of way. Its much easier for a light to reposition/not run into firing lanes.

There is nothing that can be done. I'm going 169-171 KPH and mechs don't decelerate instantly, so when the clear area in front of me suddenly fills with lasers and dakka I don't have a lot of choice. If I try to slow down I just get hit by more of it as I cross and possibly give the opposing team a better shot at me. If I try to turn, well I can easily end up running almost right at or away from that opposing mech you are firing on and that is also suicide.

In addition a lot of the places we end up fighting don't have clear spots to either side. I HAVE to go straight through your fire or try to spin around and go back the way I came past the enemies I have most likely just pissed off from opening their backs or calling down a couple hundreds LRMs on them or their teammate.

View PostNextGame, on 30 September 2014 - 10:07 PM, said:

if you walk in front of friendly fire, be it direwolves or anything else for that matter, you deserve all you get, really. The onus is on you not to do something stupid like that, not for the rest of your team to play around you.

You are not a special snowflake.

Oddly I can't really see behind me so if I am between the Direwolf and the target then I can't see him but he can see me. So the onus is not always on the guy who can't see where the Direwolf is moving now, is probably twisting to avoid fire and so having to maneuver while not looking where he is precisely going, and can't see when the Direwolf opens up the triggers to start belching hell.

It's really odd how I time my shots while still on the move the pass between friendly mechs and hit the target, but Direwolves practically standing still can't be bothered to not hold down the trigger constantly.

#84 Brody319

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Posted 30 September 2014 - 11:47 PM

In my Kit Fox I'm usually running back to cover you whales with my ECM and providing fire support and keeping the lights off your back. If I happen to walk in front of your dakka dakka I think you can cut me some slack. I don't blame you for taking my arms/sides it was probably my fault, but a thank you for making sure you get to the fight without missile rain would be nice.

#85 NextGame

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Posted 30 September 2014 - 11:57 PM

View PostMercules, on 30 September 2014 - 11:32 PM, said:


It's really odd how I time my shots while still on the move the pass between friendly mechs and hit the target, but Direwolves practically standing still can't be bothered to not hold down the trigger constantly.


If you can't see a direwolf, then you should have gone to specsavers. They are extremely difficult to miss.

I have some sympathy if you are talking about being several hundred meters away and somehow get caught in a longer range crossfire, but then again, why would your team be so spread out?

I also fail to see any logic whatsoever in blocking the path of fire from the single biggest weapons platform in the game who happens to be on your team. Is it really that logical to stand in front of upwards of 100 friendly fire damage over a couple of seconds with an assumption that your direwolf hasn't committed to a burst UAC spam engagement against an enemy mech?

I've killed a couple of friendlies by accident in my direwolf so far due to them walking directly in front of my during an engagement, im talking 50-100 metres max. Burst fire is rolling and there's nowhere else for it to go. These teamkills usually aren't at significant range in my experience. It's someone hanging around the direwolf who knows it's there and decides for some bizarre reason to walk directly into the line of fire.

Is it really that fair, or logistically sensible for you to cause your teams biggest damage dealer to waste their ammo and combat heat efficiency by having to aim away because you were too lazy to check your position?

????

Theres a few arguments either way to this of course, but ultimately, logically, due to all of the factors involved the friendly blocking team fire is the bigger liability in this case.

Edited by NextGame, 01 October 2014 - 12:17 AM.


#86 Training Instructor

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Posted 30 September 2014 - 11:59 PM

View PostMercules, on 30 September 2014 - 11:32 PM, said:

Ban with a Banhammer. Team Killing is a bannable offense so admiting you do it openly probably isn't bright because when you do get reported for it, and you will eventually, then your words might come back to haunt you as you won't be able to claim, "I couldn't stop." when it sounds like even when you could you don't.
They do huh? Most, as in more than half? This isn't true. Slightly less than half the variants have JJs among the lights.

There is nothing that can be done. I'm going 169-171 KPH and mechs don't decelerate instantly, so when the clear area in front of me suddenly fills with lasers and dakka I don't have a lot of choice. If I try to slow down I just get hit by more of it as I cross and possibly give the opposing team a better shot at me. If I try to turn, well I can easily end up running almost right at or away from that opposing mech you are firing on and that is also suicide.

In addition a lot of the places we end up fighting don't have clear spots to either side. I HAVE to go straight through your fire or try to spin around and go back the way I came past the enemies I have most likely just pissed off from opening their backs or calling down a couple hundreds LRMs on them or their teammate.

Oddly I can't really see behind me so if I am between the Direwolf and the target then I can't see him but he can see me. So the onus is not always on the guy who can't see where the Direwolf is moving now, is probably twisting to avoid fire and so having to maneuver while not looking where he is precisely going, and can't see when the Direwolf opens up the triggers to start belching hell.

It's really odd how I time my shots while still on the move the pass between friendly mechs and hit the target, but Direwolves practically standing still can't be bothered to not hold down the trigger constantly.


Cry more. Me deliberately targeting you and following through until you die is team-killing. You walking into my line of fire is suicide. I'm under no obligation to stop firing just because you're between me and a target on the enemy team.

Train drivers don't get charged with murder when someone tries to race over the tracks and gets creamed by the train.

#87 Moonlander

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Posted 01 October 2014 - 12:20 AM

View PostBrody319, on 30 September 2014 - 11:47 PM, said:

In my Kit Fox I'm usually running back to cover you whales with my ECM and providing fire support and keeping the lights off your back. If I happen to walk in front of your dakka dakka I think you can cut me some slack. I don't blame you for taking my arms/sides it was probably my fault, but a thank you for making sure you get to the fight without missile rain would be nice.


Any one who has ever helped me across the map, has always gotten a very much deserved thank you. Also, when I'm aware of someone there covering me, I do expect them to if needed, hide behind me for cover. Especially a Kit Fox being the slower of the light mechs. When I know I have someone like that around me, I do take extra precaution.

However, when I'm down a clear path at the enemy and any mech strolls in front to try and get their assist/kill, whatever their reason is, why should I stop when I'm the size of an apartment building? Even if the firing has stopped, don't walk in front. It could be a gauss charging.

Unless you've had some serious time piloting a Dire Wolf, you can't say "well it's your fault" Have you ever seen the view from the cockpit? You barely have a 90 degree viewpoint and I'm probably being generous. So, when my charge is completing on the Gauss and I let go, I can't be 100% sure that someone isn't in front of my arm, whether it's their arm or their torso, depending on the degree (if any) of zoom I'm using.

We should just all agree to disagree because reasons and such. It's almost as if people generally dislike Dire Wolfs. Same garbage happens on my Atlas. Hell, earlier an enemy Commando went running and he got stuck between me and a building. 4 of my teammates were firing at him and instead, hitting me. Time to make a thread to complain. LOGIC TOO GUD

Edited by Moonlander, 01 October 2014 - 12:30 AM.


#88 somanov

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Posted 01 October 2014 - 12:28 AM

I recently started piloting light mechs and I have accepted friendly fire as a fact of life. Sometimes its my own fault for ignoring a firing line, sometimes it is a careless teammate. Doesnt matter, friendly fire just happens in a combat situation. Almost nobody hurts a teammate on purpose, so there is really no point in complaining when you take friendly fire.

What I find very interesting is that some people seem to think those pesky lights are only here to steal their kills. I honestly could not care less about the kill, I care about focusing fire to take down the enemy as quickly as possible. Yes a light may only bring a few medium lasers to the fight which is pretty laughable when you compare it to the damage potential of a DW. But every little bit of damage counts and I have often had situations where 2-3 enemies try to chase down my Ember while my teammates continue to wreck their faces.

So I would prefer people dont think of me as a killstealing nuisance but much rather as a tactical advantage with the damage output of an AC20 :)

Edited by somanov, 01 October 2014 - 12:31 AM.


#89 Mercules

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Posted 01 October 2014 - 05:14 AM

View PostNextGame, on 30 September 2014 - 11:57 PM, said:

If you can't see a direwolf, then you should have gone to specsavers. They are extremely difficult to miss.

I have some sympathy if you are talking about being several hundred meters away and somehow get caught in a longer range crossfire, but then again, why would your team be so spread out?

Um... Light Pilot. When in a Kitfox I am on escort duty. When in a Jenner/Commando/Spider/Raven/Locust I am out harassing the enemy which typically means I am closer to the enemy than our own team on a regular basis.

View PostNextGame, on 30 September 2014 - 11:57 PM, said:

I also fail to see any logic whatsoever in blocking the path of fire from the single biggest weapons platform in the game who happens to be on your team. Is it really that logical to stand in front of upwards of 100 friendly fire damage over a couple of seconds with an assumption that your direwolf hasn't committed to a burst UAC spam engagement against an enemy mech?
I'm never blocking the path at least not for very long. However during that second or two I might be I can sustain, what is to my mech, huge amounts of damage.


View PostNextGame, on 30 September 2014 - 11:57 PM, said:

Is it really that fair, or logistically sensible for you to cause your teams biggest damage dealer to waste their ammo and combat heat efficiency by having to aim away because you were too lazy to check your position?
It's not a matter of laziness, it's a matter of going 165+ KPH, ducking the enemy fire, with another light trying to chase me and get there streaks to lock, and me trying to get back to the team or at least on a path where someone can fire upon the light chasing me and scrape it off so I can circle back around and go back to harassing that guy launching a river of LRMs from the back. ;) Direwolf pilot is moving slowly, probably dumping fire at a single point on the screen, not trying to run really fast one way while looking in a totally different direction WHILE weaving. ;)

View PostTraining Instructor, on 30 September 2014 - 11:59 PM, said:


Cry more. Me deliberately targeting you and following through until you die is team-killing. You walking into my line of fire is suicide. I'm under no obligation to stop firing just because you're between me and a target on the enemy team.

Train drivers don't get charged with murder when someone tries to race over the tracks and gets creamed by the train.
I'm not crying, I'm pointing out that Team Killing is against the rules. End of story. Accidents happen and the support team looks at that but stating you see friendlies coming and just don't stop firing is not an accident.

Quote

Exploiting / Griefing / Non-Participation
Our definition of Exploiting / Griefing includes:
  • Wilfully or repeatedly destroying Teammate or Lancemate 'Mechs.
  • Wilfully or repeatedly self-destructing one's 'Mech by Overheating or going Out-of-Bounds
  • Wilfully or repeatedly disconnecting during a match.
  • Wilfully or repeatedly spamming in-game chat.
  • Persistent non-participation in core game mechanics.
  • Wilfully or repeatedly taking advantage of an issue for personal gain.
See, you are stating you are doing it "wilfully".

Edited by Mercules, 01 October 2014 - 05:15 AM.


#90 Koda Shy

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Posted 01 October 2014 - 05:28 AM

I love shooting over a light mechs head!!...that being said.

maybe a friendly fire damage meter stat at game end or upon death to help raise awareness, not really to take points away, but to say "hey look what you did" kinda thing.

#91 Mercules

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Posted 01 October 2014 - 05:35 AM

View PostKoda Shy, on 01 October 2014 - 05:28 AM, said:

I love shooting over a light mechs head!!...that being said.

maybe a friendly fire damage meter stat at game end or upon death to help raise awareness, not really to take points away, but to say "hey look what you did" kinda thing.


Need to show both the amount dealt and the amount taken if they do add it. I have Direwolves try and walk into my fire all the time and I end up sending it into the dirt.

#92 SI The Joker

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Posted 01 October 2014 - 05:37 AM

Accidentals happen - that's life. But I do love the e-peens who think that it's ok to keep firing... good stuff, there.


Question: You're a soldier and you're firing downrange at an enemy. Another soldier in your peripheral darts out and looks like (she/he) is going to cross your line of fire. Said soldier doesn't see you and/or cannot be easily communicated with to notify said solider of the impending danger.

What do you do?

#93 RussianWolf

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Posted 01 October 2014 - 05:56 AM

just wait for team damage to be added into the game and lets see if the attitudes change.

Russ has mentioned it as a reduction to cbill/xp similar to TKs.

Edited by RussianWolf, 01 October 2014 - 05:59 AM.


#94 Rear Admiral Tier 6

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Posted 01 October 2014 - 06:07 AM

I dont pilot light mechs that much,but ive seen lately lot of pic related

PLEASE ALLOW MULTIPLE MECHS TO FIRE AT THE SAME CHOKEPOINT,IT IS JUST BASIC POSITIONING!

hump the corner and allow other mechs to pass or concentrate fire!

Posted Image

#95 Cricket504

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Posted 01 October 2014 - 06:39 AM

Seen the reference to what happens if your firing down range as a ground pounder and a friendly crosses your line. Its a really bad example, we are working here with heavy tanks. Using the example of what-if with someone running across the line of fire for highly mobile rifle round vs. long duration lasers and arterially really does not work. What would they say about some one running in front of a M1A1 as it fires? Blocking a firing line for your DW hurts your team in many ways. The DW can't pound its target, you can't hit the target as hard as the DW will, AND if your timing is bad, you might cost the team a mech as the DW ends your useful time to the team.

#96 Bounty Dogg

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Posted 01 October 2014 - 06:46 AM

View PostHashtagComStarWasRight, on 29 September 2014 - 07:51 PM, said:


Note to Dire Wolf pilots... If someone else runs in front of you you need to stop firing/slew your lasers away so you don't kill your own teammates.


Note to all pilots:

If you see little puffs of smoke coming from the barrels of your teammates, or lasers streaking by to hit a target you want to shoot, then that is NOT a good time to step into that firing lane......

#97 Mercules

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Posted 01 October 2014 - 06:54 AM

View PostBounty Dogg, on 01 October 2014 - 06:46 AM, said:


Note to all pilots:

If you see little puffs of smoke coming from the barrels of your teammates, or lasers streaking by to hit a target you want to shoot, then that is NOT a good time to step into that firing lane......


Note to you: If I am watching my team's gun barrels then my eyes are not on my path and the enemy mechs. At 165+ KPH that is very fatal.

#98 Kavoh

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Posted 01 October 2014 - 07:10 AM

View PostMercules, on 01 October 2014 - 06:54 AM, said:


Note to you: If I am watching my team's gun barrels then my eyes are not on my path and the enemy mechs. At 165+ KPH that is very fatal.


Then you can't blame the mech that hits you...

#99 HashtagComStarWasRight

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Posted 01 October 2014 - 07:53 AM

View PostKavoh, on 01 October 2014 - 07:10 AM, said:


Then you can't blame the mech that hits you...


Then you can't blame the mech you shot.

#100 Kavoh

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Posted 01 October 2014 - 07:58 AM

View PostHashtagComStarWasRight, on 01 October 2014 - 07:53 AM, said:


Then you can't blame the mech you shot.


If someone wants to ignore the positions of friendlies while darting in and around feet, then they will get hit. I didn't say anything about blaming the ones who get hit, as dying/losing a limb is enough of a punishment.

Edited by Kavoh, 01 October 2014 - 07:59 AM.






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