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Russ's Xl Side Torso Idea Doesnt Make Sense!

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#41 Grantham Besat

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Posted 30 September 2014 - 01:11 AM

Hmmm it can really jack up asymmetric meta builds. Your shield side is now a weakness also.




#42 Cyborne Elemental

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Posted 30 September 2014 - 01:15 AM

Negating SpeedTweak bonus (-10% top speed)
Negating 50% of Basic (tier-1) skill bonus
= win

losing 2 heatsinks after losing 50% of your heat generating weapons
= pointless

#43 Joseph Mallan

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Posted 30 September 2014 - 01:18 AM

View PostBrody319, on 29 September 2014 - 07:22 PM, said:


Because Science FICTION!
FTFY

#44 Kmieciu

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Posted 30 September 2014 - 01:18 AM

In battletech, loosing your side torso would make your Clan XL engine generate 10 heat per turn, so +1 HPS in MWO.

Let's take the current meta build and observe what happens when you loose the side torso: TBR-C Laser Vomit ST Destroyed

You still got 3.91 Heat Dissipation per second. -1 HPS would mean 25% drop in heat dissipation.

Let's look at the PoorFox: KFX-PRIME ST Destruction

2.25 Heat Dissipation after loosing a side torso. Another 1 HPS less is a whooping 45% less heat efficiency.

In the end, Timber Wolf would be the least effected by this change and mechs with small engines and low DHS number would be hit the hardest.

A flat 20% heat penalty on all clan mechs seems more fair from gameplay perspective.

Edited by Kmieciu, 30 September 2014 - 01:20 AM.


#45 wolf74

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Posted 30 September 2014 - 01:20 AM

if they followed the CBT item on Engine hits it would Translate to "

0.5 Heat per Heat Cycle for the 1st Engine Hit
1.0 Heat per Heat Cycle for Two Engine Hits

but they are going with 10% Engine per HeatSink Value. Which is a LOT Nicer to STD Heat Sink Users

#46 Joseph Mallan

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Posted 30 September 2014 - 01:20 AM

View PostBishop Steiner, on 29 September 2014 - 07:27 PM, said:

so magically they have 2/3 of their heat sinks in each side torso? Wouldn't that be ...4/3s? Assuming none in the CT?

Also, you do know that engines are more than JUST heat Sink receptacles? It is implying that the engine took enough damage to no longer be functional after 3 critical spaces are destroyed. Since the largest part of the engine is in the CT it sort of makes sense that 4 HS are there, and 3 per side, when possible.

The Side torso Ctirs are Engine "Shielding" Which protects YOU from being your own night light. Loose enough shielding and your engine shuts down to protect the squishy biys in the cockpit. We are sitting on a Fusion Reactor Not a Hemi!

Edited by Joseph Mallan, 30 September 2014 - 01:23 AM.


#47 Rushin Roulette

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Posted 30 September 2014 - 01:28 AM

Well. its quite easy. The rules of the game state that if and 3 Engine slots are destroyed, the mech is unable to carry on functioning. The difference is that an IS XL Engine has 3 slots in each side torso and a Clan XL Engine has only 2 per side torso.

You can think of it as loosing 20% Heatsinks of a still functioning Engine for Clans, but only loosing 10% heatsinks of a destroyed IS engine if it makes it more logical.

#48 Zolaz

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Posted 30 September 2014 - 01:33 AM

This "fix" still doesnt give enough downside to Clan XL engines.

#49 Torgun

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Posted 30 September 2014 - 01:33 AM

So unless you're running crazy hot builds, this "nerf" is utterly pointless. GGclose. Let's all enjoy Clanwarrior online in the future.

Edited by Torgun, 30 September 2014 - 01:39 AM.


#50 Training Instructor

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Posted 30 September 2014 - 01:37 AM

Because trash mechs deserve to die.

#51 Joseph Mallan

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Posted 30 September 2014 - 01:47 AM

View PostZolaz, on 30 September 2014 - 01:33 AM, said:

This "fix" still doesnt give enough downside to Clan XL engines.

STOP!
Just Stop!

Why do the Clans have to be made into whipping boys? I am here to beat up Clans Not Mug Elementary kids for their Milk money! :(

This is becoming sad. <_<

#52 Torgun

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Posted 30 September 2014 - 01:51 AM

View PostJoseph Mallan, on 30 September 2014 - 01:47 AM, said:

STOP!
Just Stop!

Why do the Clans have to be made into whipping boys? I am here to beat up Clans Not Mug Elementary kids for their Milk money! :(

This is becoming sad. <_<


Unlike you most don't enjoy having some mechs be clearly superior to others. Wanting some mechs to remain OP is not what most want and it's not what PGI said they would do. So when they clearly fail to do what they said they would, it's common sense to react to that.

#53 Bishop Steiner

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Posted 30 September 2014 - 01:58 AM

View PostGrantham Besat, on 30 September 2014 - 01:11 AM, said:

Hmmm it can really jack up asymmetric meta builds. Your shield side is now a weakness also.

as opposed to how Inner Sphere asymmetric builds with XLs are affected.

oh wait.

#54 Joseph Mallan

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Posted 30 September 2014 - 02:45 AM

View PostTorgun, on 30 September 2014 - 01:51 AM, said:


Unlike you most don't enjoy having some mechs be clearly superior to others. Wanting some mechs to remain OP is not what most want and it's not what PGI said they would do. So when they clearly fail to do what they said they would, it's common sense to react to that.

Most don't care what you want either, so I will continue to pitch what I am here for. After all it is a BattleTech game now, and I know BattleTech very well.

The Clans are to weak as it is. Soon there will be reason for wanting to be a Clanner. Since their Options are much more limited than an Inner Sphere player.

#55 Dracol

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Posted 30 September 2014 - 02:49 AM

View PostEl Bandito, on 29 September 2014 - 10:07 PM, said:

All I know is that I sure as heck won't miss that 20% cooling when I don't have half my weapons. It's is like cutting a LoL champion's mana regeneration by 20% after deleting half his abilities.

As long as you lose the torso outside of an intense fight and you're not riding in the 90% heat range, you probably won't notice much.

But, if you're riding that edge in a brawl, keeping your weapons firing as soon as you can without overheating, and you lose 15% capacity and 20% cooling, you're probably going to feel it.

#56 MeiSooHaityu

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Posted 30 September 2014 - 02:53 AM

View PostBishop Steiner, on 29 September 2014 - 07:27 PM, said:

Also, you do know that engines are more than JUST heat Sink receptacles? It is implying that the engine took enough damage to no longer be functional after 3 critical spaces are destroyed. Since the largest part of the engine is in the CT it sort of makes sense that 4 HS are there, and 3 per side, when possible.


This is the reason I thought the destruction of a Clan XL side torso should also result in a performance drop. The side torsos are a functioning part of the engine and not just a place holder for heat sinks. If your car engine is a V8 and it loses two cylinders, it isn't going to generate the same amount of power.

Now, for the sake of balancing Clan XLs with a soft touch, I am for just affecting heat only and seeing how that goes first. We could bring out the nerf hammer and smack performance down too, but baby steps. Let's see what this gets us first.

#57 -Natural Selection-

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Posted 30 September 2014 - 02:53 AM

This is funny to read. We are winning before we fire a weapon! I am starting to feel like we could march out there carrying sign saying "we are in clan mechs" and you would turn around running screaming "the signs are OP" lmao..


#58 Joseph Mallan

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Posted 30 September 2014 - 02:55 AM

View PostMickey Knoxx, on 30 September 2014 - 02:53 AM, said:

This is funny to read. We are winning before we fire a weapon! I am starting to feel like we could march out there carrying sign saying "we are in clan mechs" and you would turn around running screaming "the signs are OP" lmao..

Don't laugh. Someone would seriously post that. :unsure:

#59 Torgun

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Posted 30 September 2014 - 02:57 AM

View PostJoseph Mallan, on 30 September 2014 - 02:45 AM, said:

Most don't care what you want either, so I will continue to pitch what I am here for. After all it is a BattleTech game now, and I know BattleTech very well.

The Clans are to weak as it is. Soon there will be reason for wanting to be a Clanner. Since their Options are much more limited than an Inner Sphere player.


More balanced mechs mean more mechs are useful, instead of most players just jumping into Clan mechs as some of them are just better than other mechs in their weightclasses. This is in the end a mulitplayer shooter, and a shooter with bad balance is bound to die prematurely. Since Clan mechs are matched 1 vs 1 against IS they have to be balanced as such. It doesn't matter how much Battletech lore you know, bad balance kills multiplayer games.

And I'm not asking for only what I want in this case, I'm asking for the devs to actually do what they said they would. And this engine heatsink destruction change is utterly meaningless and should be pointed out as such.

Edited by Torgun, 30 September 2014 - 02:58 AM.


#60 Torgun

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Posted 30 September 2014 - 03:02 AM

View PostMickey Knoxx, on 30 September 2014 - 02:53 AM, said:

This is funny to read. We are winning before we fire a weapon! I am starting to feel like we could march out there carrying sign saying "we are in clan mechs" and you would turn around running screaming "the signs are OP" lmao..


I guess you need to read better, since what's pointed out here is being given a clear advantage, not instant win which somehow a lot of people can't tell the difference between. Or maybe just enjoy riding the hyperbole train too much.





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