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The Dimento Graven Youtube Stuff

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#21 Dimento Graven

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Posted 28 September 2015 - 02:20 PM

Update - 2015-09-28:


#22 Dimento Graven

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Posted 29 September 2015 - 03:26 PM

Update - 2015-09-29:


#23 Dimento Graven

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Posted 30 September 2015 - 08:02 AM



#24 Dimento Graven

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Posted 30 September 2015 - 10:43 AM

Alternate Caustic Valley Strategy:


And then the VERY NEXT match we got to try it again from the other side of Caustic:

Edited by Dimento Graven, 30 September 2015 - 12:19 PM.


#25 Dimento Graven

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Posted 30 September 2015 - 02:10 PM

And then next was a fun Crimson Strait cleavage push:


#26 Dimento Graven

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Posted 10 October 2015 - 03:29 PM



#27 Dimento Graven

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Posted 13 October 2015 - 12:08 PM

Terra Therma Hit Registration Issues:


#28 Scout Derek

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Posted 13 October 2015 - 12:31 PM

View PostDimento Graven, on 13 October 2015 - 12:08 PM, said:

Terra Therma Hit Registration Issues:


From the first part in terra therma from the part where you were attempting to hit the Zeus, it looks like you're shots are hitting an invisible barrier from the metal structure.

Later I can't explain after that part, definite cause of hit-reg.

#29 Dimento Graven

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Posted 13 October 2015 - 12:59 PM

View PostScout Derek, on 13 October 2015 - 12:31 PM, said:

From the first part in terra therma from the part where you were attempting to hit the Zeus, it looks like you're shots are hitting an invisible barrier from the metal structure.

Later I can't explain after that part, definite cause of hit-reg.
Totally acknowledge that sometimes I'm hitting the visible structure, other times, as you say, some sort of hit reg/geometry issue.

#30 Scout Derek

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Posted 13 October 2015 - 01:00 PM

View PostDimento Graven, on 13 October 2015 - 12:59 PM, said:

Totally acknowledge that sometimes I'm hitting the visible structure, other times, as you say, some sort of hit reg/geometry issue.

Do you remember the ping of the player?

The server you were playing on?

Sometimes a combination of the two can cause things to go really bad, and thus cause what was going on there.

#31 Dimento Graven

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Posted 13 October 2015 - 01:05 PM

N.American Server - Date 2015-10-10 - Match Ending 9:25pm Central

My ping during the event: Solid 90's (yeah screw AT&T)...
Intended victim's ping (B O A): 53-57 at the BoM, 62 at EoM. (What his ping was during, I did not check).

#32 Scout Derek

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Posted 13 October 2015 - 01:10 PM

View PostDimento Graven, on 13 October 2015 - 01:05 PM, said:

N.American Server - Date 2015-10-10 - Match Ending 9:25pm Central

My ping during the event: Solid 90's (yeah screw AT&T)...
Intended victim's ping (B O A): 53-57 at the BoM, 62 at EoM. (What his ping was during, I did not check).

Hmm, okay, here's what probably happened.

The intended victim's ping probably was either spiking at the time and thus caused the Hit-Reg issues.

Or....

The Server's ping, which is something different entirely, was attempting to move along other players with higher pings and thus had a "Lag" while you were hitting the target.

Either way, wonky hit-reg at it's best.

#33 Dimento Graven

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Posted 13 October 2015 - 01:19 PM

View PostScout Derek, on 13 October 2015 - 01:10 PM, said:

Hmm, okay, here's what probably happened.

The intended victim's ping probably was either spiking at the time and thus caused the Hit-Reg issues.

Or....

The Server's ping, which is something different entirely, was attempting to move along other players with higher pings and thus had a "Lag" while you were hitting the target.

Either way, wonky hit-reg at it's best.
Well supposedly HSR is supposed to resolve ping differences, etc., and this sort of thing happens A LOT when 'mechs are around terrain objects.

The terrain objects have tended to have "hit boxes" much large than the 'visible' object itself, also known as 'geometry' issues.

You can peruse my YouTube MWO Bugs channel for examples of other hit reg issues with terrain and otherwise...

Edited by Dimento Graven, 13 October 2015 - 01:20 PM.


#34 Dimento Graven

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Posted 14 October 2015 - 07:22 AM

Update - 2015-10-14:
Number 400:


Only 600 more to go...

Edited by Dimento Graven, 14 October 2015 - 07:23 AM.


#35 Dimento Graven

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Posted 23 October 2015 - 02:55 PM

A Good Match That Could Have Ended Better


#36 Dimento Graven

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Posted 24 October 2015 - 02:08 PM

Update - 2015-10-24:
Sometimes it's better to be lucky than good, and I also prove someone else's point:


#37 Dimento Graven

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Posted 19 January 2016 - 04:08 PM

Update - 2016-01-19:
Someone was complaining in the General forum how Polar Highlands is a sucky conquest map.

I disagree:



#38 Dimento Graven

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Posted 22 January 2016 - 10:06 AM

Last night, was drinking... a little... and decided I'd join the mindless minions of mediocrity in some of that LRM'ing fun.

MM cooperated, and this match resulted:


#39 Dimento Graven

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Posted 22 January 2016 - 01:27 PM

This match occurred prior to the one above, it was awesomely fun:


#40 Dimento Graven

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Posted 22 January 2016 - 03:32 PM

A few days ago PGI and TheB33f were dropping in the public queue. Myself and two of my fellow RRB - Jester Co - cohorts were lucky enough to get in against them one drop:







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