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October Road Map - Feedback Continued


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#401 Kreisel

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Posted 14 October 2014 - 11:59 AM

View PostGolden Vulf, on 14 October 2014 - 12:51 AM, said:

Protip, if you have no tier 1 mediums, your tier 2s are actually tier 1s.


Or are you implying that playing a medium class mech is just a mistake to begin with?


The tiers were an indication of how many quirks/buffs a mech needs, even teir 1 IS mechs are going to be receiving improvements. As a baseline they said a mech will receive about 1 quirk per it's tier, thus all Mediums need at-least 2 quirks, and the tier 2 quirks are also larger than tier 1 quirks. Considering that every time I look at the matchmaker it's 30-40% Heavy and 20-35% Assault and it's rare to see more than 12 or 13% mediums... clearly mediums need more to bring them up.

It's not hard to see why, they are in a difficult spot, lights have the advantage of being small targets and being significantly faster than other mechs, but most Mediums are not much more difficult to shoot than a heavy, and you can have heavy mechs that move as fast as mediums while carrying more weapons and having more armor. Thus yes, Mediums do need some other statistical advantage to to competitive when stacked against ALL mechs.

#402 Rogue Jedi

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Posted 15 October 2014 - 04:14 AM

the SDR-5K(c) using a stock Champion build is one of my favorate and most sucessful mechs so I am thrilled that it will get some major positive quirks, but in my opinion it does not need them.

I do way better in the K than my SDR-5D (at least 20% better in Win Loss Ratio, Kill Death Ratio, damage per match and XP per match), my SDR-5K has about the same stats as my FS9-E (the increased range of the SDR-5K (c) offsets the higher close in damage of the FS9-E), so in my opinion the SDR-5K is better than the SDR-5D and about equal to the FS9-E

#403 mad kat

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Posted 15 October 2014 - 05:40 AM

Shockingly for the most part i'd agree with that list. Take for example the Grid iron a teir 5 mech as it can't decide what role it should fill with the various hardpoints. But as you remove the missiles from a 4sp you get a hunchless Hunch. if you remove all weapons from the Grid irons right torso the bullet magnet remains. Presumably this is for patterning reasons.

CN9-AL should be a teir 5 methinks. PB definately needs some love, Remove that stupid deceleration reduction. The Dragon Fang is certainly not a teir 5, 3 at worst. agreed with the wolverine 6k i couldn't get that to work in a month of sundays. The awesome 8Q a teir 5!!!! Yeah ok that needs a buff please ;) (then maybe i can take its max kill score from 7 to 12 for that elusive achievement).

But i have to admit despite my preferences above i'd largely agree with where the buffs are needed.

#404 Daekar

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Posted 15 October 2014 - 01:13 PM

View PostRonan, on 30 September 2014 - 01:09 PM, said:

All the mechs I like to run are Tier4 or 5... might explain some things...


Yep! Makes me feel a lot better, actually...

#405 NotGiggity32

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Posted 15 October 2014 - 07:39 PM

I didn't read all of the posts so I apologize if this is redundant. Why are Champion and Hero mechs in Tier 5? Particularly why are the 5N and Fang Dragons BOTH tier 5?

Do Tier 5 mechs get more buffing?

Edited by Giggity32, 15 October 2014 - 07:43 PM.


#406 Eximar

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Posted 15 October 2014 - 08:58 PM

View PostGiggity32, on 15 October 2014 - 07:39 PM, said:

I didn't read all of the posts so I apologize if this is redundant. Why are Champion and Hero mechs in Tier 5? Particularly why are the 5N and Fang Dragons BOTH tier 5?

Do Tier 5 mechs get more buffing?


Scroll up to post 402 for a thumbnail.



#407 Carthoo

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Posted 16 October 2014 - 02:17 AM

As some others said, I dont believe that Victor is still top tier assault of the IS. It could be and probably was, before the changes in jj use. I dont see much people in it, and when I meet some, theyre usually under average according to final tab.

Not even guys who were great in it, are running it now.

You got the numbers which say much more then what we can see, but its really strange for me.

#408 Hoax415

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Posted 16 October 2014 - 05:01 AM

Victors are going to see improvement from the removal of all of those quirk-nerfs they were given and from the changes to jj's which rollback some of the nerfs on them.

Its a safe bet to say Victor's will be just fine after all that and its a solid cautious approach not to quirk-buff a chassis that has been so powerful in the past before you see how much those two sets of changes help it.

#409 Carthoo

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Posted 16 October 2014 - 05:26 AM

View PostHoax415, on 16 October 2014 - 05:01 AM, said:

Victors are going to see improvement from the removal of all of those quirk-nerfs they were given and from the changes to jj's which rollback some of the nerfs on them.

Its a safe bet to say Victor's will be just fine after all that and its a solid cautious approach not to quirk-buff a chassis that has been so powerful in the past before you see how much those two sets of changes help it.


Glad to hear this, hope youre right. Ive mastered them just before the nerfs...

#410 SgtMagor

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Posted 16 October 2014 - 07:07 AM

gonna have to see how the jump jet quirks is going to work for the Victor and Highlander, because even though the negative quirks will be removed from the Victor, not sure if anything will change with the Highlander. If the jets cant get these mechs operating proficiently like before I will continue to not be interested in using them.

Edited by SgtMagor, 16 October 2014 - 11:42 AM.


#411 Sandtiger

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Posted 16 October 2014 - 01:22 PM

Not trying to be negative but this tier list is laughable at best. The victor the best of assaults? *scratches head* I have the Dragon Slayer, and three other variants, and didn't much care for them before the nerf. Not to mention in my experience, from match outcomes. I haven't seen too many victor pilots at the top of the charts Pre or Post Nerf.

The Raven 3L is laughable as well. This is one of my favorite mechs to pilot simply because it carries ECM. Other than that, you have to be just as sneaky and a coward to truly play them. Of course, that statement is redundant because they were never meant to be brawlers. I have 3ML, and 2 SRM2's for my loud out. and that makes it a tier II. Sorry, I have to laugh over that one. I get more kills, and better scores in my commando's. Go ahead, stack the odds in my favor ~Grins.

The Shadowhawk...OK, some people can play them. Myself, I suck when it comes to piloting them. I prefer my blackjack's. If people think they are Tier I, they must be. Just goes to show you we all have our handicaps. Each to their own. =]

I guess my point is that I can't see this tier system really working because pilot skill & play style will always determine how effective a mech is. Well, that's my two cents, I will leave it to the guru's of the game to set things in stone. I do hope I am truly wrong. I would like to see locusts get a buff, I can truly say they are one of the hardest mechs to be effective in, but you can be. If you know how to drive them.... Me, not so much.

Cheers!

#412 Scratx

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Posted 16 October 2014 - 04:24 PM

Okay, I'm going to point out there has been an update with actual, final quirk examples for a few mechs.

Russ's post can be found here : http://mwomercs.com/...ost__p__3825208

---------------------

I assume the "Cooldown +20%" actually means 20% less time in the cooldown, so it translates to higher fire rate?

I'm a little bummed that I won't have a buff to my AC5 on my Founder hunchie, but on the other hand... I can actually tank with the hunch? :)

#413 White Bear 84

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Posted 16 October 2014 - 05:00 PM

Hunchback 4G is designated as a Tier 5 Brawler - Because it is a brawler it can get certain types of quirks

Additional Armor (RT) +18
Additional Structure (RT) +12
AC/20 Range +25%
AC/20 Cooldown +25%
AC/20 Velocity +25%
Energy Weapon Heat Gen -12%
Energy Weapon Range +16%

Awesome 8Q - Tier 5 Support

Structure Strength CT +20
Structure Strength LT +10
Structure Strength RT +10
PPC Heat Generation -25%
PPC Range +25%
PPC Velocity +25%
PPC Cooldown +25%
Laser Duration -16%

These quirks are very very cool. Interesting to see how the mechs play out. This will be enough to inspire me to bring out my fledgling 8Q - -25% on heat and +25% on speed for PPC's will help this mech shine at what it is supposed to! And reinforcing those barn doors.. ..nice!

Love to see how the Battlemaster plays out & the commando too.

Dear paul, when the initial pass is finalised can we get a full list for all mechs up on the forums? This will be great for discussion and also help to make sure everyone is aware of the quirks. Thanks :)

Edited by White Bear 84, 16 October 2014 - 05:11 PM.


#414 ExAstris

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Posted 16 October 2014 - 05:05 PM

I too assume the "Cooldown +20%" actually means a 0.8x multiplier to the cooldown time, meaning a 25% dps buff for affected weapons.

If correct that means the 8Q will be getting a 33% damage buff with no net increase in heat gain and a bit faster and longer ranged bolts. Even with the slightly increased internal structure, I'm not sure this will make it competitive with the Daishi's, but it'll surely make it suck a whole lot less than it does now, and will make it a flavorful alternative.

So, as a first pass, it won't be perfect, but its a huge move in the right direction.


Also, why are the armor quirks on the hunches the same color as the internal structure quirks on the awesome while the hunchies have an internal structure buff in a different color? Is the Awesome's buff suppose to be armor or do the colors mean something different?


Lastly, would love to see a more mech's a few times each week as they get finalized.

#415 Sky Hawk

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Posted 16 October 2014 - 05:13 PM

Ye, +20/25% Cooldown.... someone will become a nice headache over there.... very soon... nvm


But guys! Have you noticed, there are different COLORS! And not just 2!

So nice... Go new-PGI, Go!...

#416 JDH4mm3r

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Posted 16 October 2014 - 05:17 PM

View PostExAstris, on 16 October 2014 - 05:05 PM, said:

I too assume the "Cooldown +20%" actually means a 0.8x multiplier to the cooldown time, meaning a 25% dps buff for affected weapons.

If correct that means the 8Q will be getting a 33% damage buff with no net increase in heat gain and a bit faster and longer ranged bolts. Even with the slightly increased internal structure, I'm not sure this will make it competitive with the Daishi's, but it'll surely make it suck a whole lot less than it does now, and will make it a flavorful alternative.



That plus this: Russ, can you clarify at least 2 things for us?

1: Does the color of the quirk description signify anything in the negative while blue is positive or that logic is incorrect?

2: There's this: Energy Weapon cooldown +5% - does that mean energy weaps cool down 5% faster or is that 5% slower?


My thoughts are: Color only signifies the type of weapon / structure / etc and the +5% energy weap cooldown means energy weaps cool down 5% faster not slower?

#417 Naduk

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Posted 16 October 2014 - 05:17 PM

cannot wait for these quirks :D
really looking forward to seeing what nasty rebuilds i can do on my older mechs that have not seen much play time lately

#418 Jack Avery

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Posted 16 October 2014 - 05:46 PM

For those questioning the quirks, I do believe the intent is for every single quirk to be positive. No negatives this time around, as the whole point of the system is to make bad mechs less bad.

Keep that in mind when trying to figure out what is meant by +/- on the quirks.

#419 Scratx

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Posted 16 October 2014 - 06:10 PM

The colors are relative to the type of quirk, I believe.

Dark Blue = Armor
Dark Purple = Structure
Orange = Ballistics
Red = Energy


Now, we haven't seen it, but I'd guess...

Green(?) = Missiles

And obviously

Rainbow = Fabulous


Any questions? :)

#420 White Bear 84

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Posted 16 October 2014 - 06:19 PM

View PostSky Hawk, on 16 October 2014 - 05:13 PM, said:

But guys! Have you noticed, there are different COLORS! And not just 2!


Colours are so OP. Bring out the nerf gun!

[Redacted]





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