Direstar - Ghost Heat 2.0?
#1
Posted 21 September 2014 - 05:49 PM
The "direstar" a 9 erppc build that works just like the hexastalker did.
Given that the original system was created to stop those mechs and reduce pin point damage (as per Twitter), even though the original mech was a joke just like this one is.
The odd question is how did the mech not explode from heat damage to the CT?
Especially since looking at it on the updated heat simulator 9 clan erppc generates something like 332 heat
#2
Posted 21 September 2014 - 06:36 PM
This is ultimately no different than running a 6PPC stalker now... Except the 6PPC stalker can fire many more volleys before self-destructing.
See many 6PPC stalkers? No. Because they're bad. So is the 9ERPPC DWF. It's fun, but bad.
Edited by Wintersdark, 21 September 2014 - 06:51 PM.
#3
Posted 21 September 2014 - 06:37 PM
Damage taken from heat when Shutdown is minimal. Its when you Overide Shutdown is when heat damage hurts and can be deadly.
#4
Posted 21 September 2014 - 06:41 PM
I think the best course of action is to Wub it hard, and abuse the fact that all weapons magically converge on the same pinpiont location, no matter where the weapons are mounted on your mech.
Ghost heat never changed that particular issue.
#5
Posted 21 September 2014 - 06:41 PM
You said it yourself, both of these mechs are joke mechs. In the case of the 6 PPC Stalker, the 4 PPC Stalker was actually combat effective and not self defeating. So all this is is just another boogeyman to be tossed around as hyperbole to scare people.
Edited by SuckyJack, 21 September 2014 - 06:43 PM.
#6
Posted 21 September 2014 - 06:43 PM
#7
Posted 21 September 2014 - 06:47 PM
I just took one into Caustic and exploded after firing at 20% heat.
#8
Posted 21 September 2014 - 06:55 PM
#9
Posted 21 September 2014 - 07:05 PM
#10
Posted 21 September 2014 - 07:33 PM
Lynx7725, on 21 September 2014 - 06:55 PM, said:
You can get three, with some care. Really hard to convert the three to three kills, though, because you only have seconds after forcably powering up the third time (and you already used two Cool Shots on the last time).
One kill is pretty much a given, two isn't hard, but target availability matters a lot. Kind of have to plan the whole thing out before you fire your first shot and start the clock... because after the first alpha, you will die. It's just a matter of time.
But yeah... don't miss that first shot, and don't waste it on something stupid. Although really, if you're only getting one kill with your DWF and not at least largely wrecking a couple other mechs, you're kind of wasting the mech anyways.
#11
Posted 21 September 2014 - 07:43 PM
Wintersdark, on 21 September 2014 - 07:33 PM, said:
Imagine Wave Motion Gunning something like a Locust for your first shot....
#12
Posted 21 September 2014 - 07:52 PM
#13
Posted 21 September 2014 - 08:00 PM
Uite Dauphni, on 21 September 2014 - 07:52 PM, said:
Actually, it can't. It has to expend cool shots to get more than one alpha a game.
Which I suppose is a huge black mark against Coolant Flush in general.
#14
Posted 21 September 2014 - 08:05 PM
SuckyJack, on 21 September 2014 - 08:00 PM, said:
Which I suppose is a huge black mark against Coolant Flush in general.
Nah. It's really against the ridiculous amount of ghost heat generated by that many CERPPC... 467.78 total heat in one go, Coolant Flush is not going to make much of a dent in that.
#15
Posted 21 September 2014 - 08:19 PM
Eddrick, on 21 September 2014 - 06:37 PM, said:
Damage taken from heat when Shutdown is minimal. Its when you Overide Shutdown is when heat damage hurts and can be deadly.
But does this mechanics make any sense?
Heat is heat and it has to damage, it has to affect mech, shutdown or no shutdown.
Sometimes an override for a couple of ML can destroy the last bits of your inner structure, in the video he/she/it fires 9 cERPPC with bright red crit CT and survives.
This video is a proof that the current system (no heat damage until override) is really stupid.
In TT firing 9 ERPPCs in any mech just
Edited by Duncan Jr Fischer, 21 September 2014 - 08:27 PM.
#16
Posted 21 September 2014 - 08:21 PM
Mechwarrior Buddah, on 21 September 2014 - 05:49 PM, said:
The "direstar" a 9 erppc build that works just like the hexastalker did.
Given that the original system was created to stop those mechs and reduce pin point damage (as per Twitter), even though the original mech was a joke just like this one is.
The odd question is how did the mech not explode from heat damage to the CT?
Especially since looking at it on the updated heat simulator 9 clan erppc generates something like 332 heat
OMG my next build!
Still he died after the second shot... still funny how is heatscale bar stay at 100% the whole time
Edited by Augustus Martelus II, 21 September 2014 - 08:22 PM.
#17
Posted 21 September 2014 - 08:27 PM
Duncan Jr Fischer, on 21 September 2014 - 08:19 PM, said:
Heat is heat and it has to damage, it has to affect mech, shutdown or no shutdown.
It damages. It just do it a lot faster without a shutdown. IIRC there's a video where a shutdown Dire Wolf eventually melted away.. there's just no way to dump the heat fast enough before the CT internal damage drops the engine onto the ground.
#18
Posted 21 September 2014 - 08:31 PM
Here is a battle I just did. I killed one dire because it was in the back but at the end it failed to kill a jag.
270 worth of alpha only got 236 damage .
#19
Posted 21 September 2014 - 08:53 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users