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Can We Let Machineguns Shoot Down Missiles Already?


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#1 FrupertApricot

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Posted 01 October 2014 - 11:07 AM

the AMS is nice but it would help light mechs immensely providing support to team if they could turn their 4xmg on the enemy's missile spam. It would take lots of skill and not be super highly effective but would reduce damage if you were good at it and also use up ammo so it seems balanced. Would make light/mediums better too because fast moving torso/arms would make it easier to do.

Energy slots get TAG, missile slots get NARC, why not let ballistics interact with some support?

#2 Mcgral18

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Posted 01 October 2014 - 11:19 AM

CoF, meet tiny missile.

#3 Fut

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Posted 01 October 2014 - 11:21 AM

It's actually not a bad idea, but it raises a question - why couldn't lasers also **** down missiles then?

#4 Mcgral18

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Posted 01 October 2014 - 11:26 AM

View PostFut, on 01 October 2014 - 11:21 AM, said:

It's actually not a bad idea, but it raises a question - why couldn't lasers also **** down missiles then?


They do have the same mechanic, minus the CoF.

#5 Tuefel Hunden

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Posted 01 October 2014 - 11:26 AM

Use AMS, ECM, Radar Deprivation, and terrain. They actually work.

#6 FrupertApricot

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Posted 01 October 2014 - 11:27 AM

Some mechs dont have access to those well enough. Huginn, locust, etc. this would let them help guard their heavies even if they cant bring ecm

#7 Fut

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Posted 01 October 2014 - 11:27 AM

View PostMcgral18, on 01 October 2014 - 11:26 AM, said:


They do have the same mechanic, minus the CoF.


Mmhmm. Correct me if I'm wrong here, but a weapon that's able to burn through the armor on a Mech should be able to burn through the skin of a missile. So why not, right?
SPLs might become the best anti-missle weapon ever.

Edit:
I'd actually be more inclined to use Las weapons on Missiles, as there's no ammo to worry about.
Also, what year does the Las-AMS come out? There is one in BT, right?

Edited by Fut, 01 October 2014 - 11:29 AM.


#8 Pendraco

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Posted 01 October 2014 - 11:29 AM

Posted Image

#9 RockmachinE

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Posted 01 October 2014 - 11:35 AM

The ability to shoot down missiles is brilliant. Reward the players who are fast and accurate enough to do it. This would be impossible (for pgi...) to implement, but it would be a brilliant dynamic. It would solve any and all issues with LRMs. Don't like them? Shoot at them.

#10 wolf74

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Posted 01 October 2014 - 11:38 AM

If you do that Than you have to let

Laser Burn AC rounds down,
AC Round Blocking Laser Beam,
AC Round Deflecting Gauss Rounds

#11 CocoaJin

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Posted 01 October 2014 - 11:38 AM

I like the idea...but how would it impact performance for the servers?
Even a flamer could be used in close quarter combat to provide an anti-missile screen against a missile boat, or a SRM/SSRM barrage.

In a brawl, I know I'd aim at my opponents launchers with MG or Flamer spam of I had it...but I could only imagine the crying and gnashing of teeth if we were able to detonate all or some portion of an opponent's missiles right as they launch.

#12 DAYLEET

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Posted 01 October 2014 - 11:41 AM

YES PLEASE! Seriously this would give a real reason for mg's to exist out of build that can boat them.

#13 RockmachinE

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Posted 01 October 2014 - 11:42 AM

View Postwolf74, on 01 October 2014 - 11:38 AM, said:

If you do that Than you have to let

Laser Burn AC rounds down,
AC Round Blocking Laser Beam,
AC Round Deflecting Gauss Rounds


You do realize kinetic projectiles are completely different ballgame then missiles? And no you would not. Its not like you are obliged to obey some strange real world physics just because you change a game mechanic? What kind of dumb logic is that? Also AC rounds are so fast the amount of time they would "block" a beam would be completely negligible.

#14 Yukichi Fukuzawa

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Posted 01 October 2014 - 11:42 AM

Yeah no, do not waste time on this PGI.

#15 Pendraco

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Posted 01 October 2014 - 11:43 AM

No thanks, I can see my team mates now in the solo que......Imagine half your team running around out in the open shooting at the sky....Nah, no thanks. Plenty of missile counters already.

#16 Kirkland Langue

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Posted 01 October 2014 - 11:51 AM

Idea is DOA.

Haha can you imagine the servers trying to keep up with tracking the hit boxes of 100's of missiles, and 100's of MG bullets, to try and find collision? You would learn what soul-crushing lag really is.

#17 Monkey Lover

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Posted 01 October 2014 - 11:54 AM

Why can't my ams target mechs :P 3xams on kitfox might start being fun.

Edited by Monkey Lover, 01 October 2014 - 11:54 AM.


#18 terrycloth

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Posted 01 October 2014 - 11:55 AM

You need lasers shooting other lasers and meeting in the center in a big explosion, that pushes back and forth, both mechs locked in place, their laser beams firing continuously until one mech overheats and explodes!

#19 Xarian

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Posted 01 October 2014 - 12:02 PM

I don't like this idea. Rather have LAMS.

#20 Angel of Annihilation

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Posted 01 October 2014 - 12:13 PM

I would love to be able to fire my lasers into a group of incoming missiles and be able to knock down a few. I mean if you can see them coming and you can aim high enough to shoot your lasers into those missiles, I think a weapon traveling at light speed that can kill a mech should be able to kill a missile.





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