I was playing around with the earlier MechWarriors today, smiling like a goof at nostalgic moments and wincing when I notice a feature that should be in MWO, when I noticed something that I've overlooked. Cockpits. Sure, I've always appreciated them, even argued they should be more immersive, but I haven't really stopped and analysed them before, not like the actual exterior designs (which actually do have an effect on gameplay).
We really haven't had proper cockpits before. That's something I've never given PGI credit for before, but they've put detail in where other games have sort of skipped over it. MW2 cockpits were unique, though very simple due to the age. MW3 did have proper, immersive cockpits that felt enclosed, but were still simplistic and not very unique. MW4 cockpits... I... don't even...
MWLL did have proper cockpits but often varied heavily on quality and detail.
But MWO has proper, fully modeled and unique cockpits. And they're awesome. They're all quite different, too. And thanks to their new, blue chair they installed on my 'Mechs, I can no longer see the rough edges behind the chair where the mesh ended.
So what are your favourites? For me, it's between the Griffin and the Vindicator. The Griffin is great for immersion- it's open, clear and you're wedged between the two side torsos.
The Vindicator also has that enclosed, immersive feel. The rounded shape also seems pretty unique. Though, PGI, it'd be really appreciated if you fixed the startup animation.
Which ones do you prefer? Do you base that on whether they provide better view, or ones that visually look better? Who is actually responsible for the cockpit designs- I thought Alex only did the exterior parts of the 'Mech.
And of course, thank you PGI for putting effort into an area sorely missed by previous games in the series.
Edited by AUSwarrior24, 01 October 2014 - 11:12 PM.