

Inner Sphere Mechs Are Op
#41
Posted 02 October 2014 - 07:15 AM
#43
Posted 02 October 2014 - 07:21 AM
I Zeratul I, on 02 October 2014 - 02:41 AM, said:
Yesterday I dropped on a team with three direwolves, timberwolves and a summoner.
This happened:

A locust dealt highest damage clocking in at 897.
At 707, I netted 2nd highest damage in a trebuchet, an inner sphere mech many forum posters consider to be "useless" and "DOA". I must not have gotten that memo considering I break 500+ damage in a treb, regularly.
Basically a locust and a treb murdered their entire team.
Clearly, inner sphere technology needs nerfing!!
If a locust can drop in game and inflict 2-3 times the amount of damage as all direwolves, on both teams! Clearly the locust needs nerfing also.
And, I wouldn't be surprised if the trebuchet needed nerfing given how "OP" it is.
.
Definitely puts things into perspective doesn't it?
It is things like this that get me so steamed when I see someone posts a Clan screenshot of a big match and screen "CLANS ARE OPed".
I mean I am not going to lie, I am a Clanner and have been one since Close Beta so I was super excited to see the introduction of Clan mechs and when they first came out, they were fun but in no way OPed. Well since then I have seen them get whittled away more and more to the point where all of my Clan mechs now run hotter than my IS ones and can barely keep up with my best IS mechs in statistics and performance and they are STILL nerfing them.
#44
Posted 02 October 2014 - 07:22 AM
8100d 5p4tt3r, on 02 October 2014 - 07:15 AM, said:
A whole point??? Naw man, a single elemental, almost naked. Like Taman Malthus in his hunt to Dave Jewell...

#45
Posted 02 October 2014 - 07:23 AM
MeiSooHaityu, on 02 October 2014 - 07:20 AM, said:
The OP Elementals would break everything!
That's kinda what they do...
Step 1. Get on Mech
Step 2. Burn through cockpit glass
Step 3. Shot pilot with ER small laser
Step 4. Do not die when mech falls down.
Step 5. Profit!
#46
Posted 02 October 2014 - 08:47 AM
I mean, I love the Locust and all, and have done games like that (Match maker decided I needed to carry the team apparently. Sawed off a Warhawks legs) but that's usually a sign of ELO dropping your butt into the lower brackets.
Two or so games from that, you get your ass steam-rolled for three games straight because you jumped UP the ELO bracket.
#47
Posted 02 October 2014 - 10:02 AM
#50
Posted 02 October 2014 - 10:50 AM
Yukichi Fukuzawa, on 02 October 2014 - 06:57 AM, said:
But couldn't the same be said for Clan mechs? Due to both the real dollar cost for early access (The OP Timber Wolf is still not available to the masses for example) and even the C-bill costs of Clan Mechs (17 million for a Direwolf is still alot for a casual player to earn), the people who own them generally are much more dedicated players. Therefore how much of the current percieved power factor is due to the pilot rather than the mech?
Cavale, on 02 October 2014 - 08:47 AM, said:
I mean, I love the Locust and all, and have done games like that (Match maker decided I needed to carry the team apparently. Sawed off a Warhawks legs) but that's usually a sign of ELO dropping your butt into the lower brackets.
Two or so games from that, you get your ass steam-rolled for three games straight because you jumped UP the ELO bracket.
However since ELO isn't something we can actually see, we honestly have ZERO clue at what ELO level any screen shots or even our very own matches are taken place at.
I always get amused at the thought of how funny it would be to see everyone's faces if they ever released our ELO rankings. It would be a horror show of despair because of the simple fact that 90% of us would finally find out we weren't in the Elite top 10% of players and many would be crushed by that revelation.
#51
Posted 02 October 2014 - 10:51 AM
I'll also add I think Nocturnal is one of the better MWO players out there, played a few games with him and he typically performed well. Causing an ammo explosion or two would inflate your damage numbers IIRC? So it was probably a combination of right situation, good build used to max effect by a good pilot. I've had a few similar matches with Locust or Mando but rare by far! Hats off to Nocturnal though! Hopefully maybe he chimes in on what he did to get that result... I don't recall seeing his little Locust running around kappa...
PS: You should have made your title "Locust is OP, pleas Nerf" to get more trolls in here....

Edited by BigBadVlad, 02 October 2014 - 10:55 AM.
#52
Posted 02 October 2014 - 11:06 AM
#53
Posted 02 October 2014 - 04:24 PM

#54
Posted 02 October 2014 - 05:42 PM
I Zeratul I, on 02 October 2014 - 02:41 AM, said:
Yesterday I dropped on a team with three direwolves, timberwolves and a summoner.
This happened:

A locust dealt highest damage clocking in at 897.
At 707, I netted 2nd highest damage in a trebuchet, an inner sphere mech many forum posters consider to be "useless" and "DOA". I must not have gotten that memo considering I break 500+ damage in a treb, regularly.
Basically a locust and a treb murdered their entire team.
Clearly, inner sphere technology needs nerfing!!
If a locust can drop in game and inflict 2-3 times the amount of damage as all direwolves, on both teams! Clearly the locust needs nerfing also.
And, I wouldn't be surprised if the trebuchet needed nerfing given how "OP" it is.
.

#55
Posted 03 January 2015 - 08:26 AM
I Zeratul I, on 02 October 2014 - 02:41 AM, said:
Yesterday I dropped on a team with three direwolves, timberwolves and a summoner.
This happened:

A locust dealt highest damage clocking in at 897.
At 707, I netted 2nd highest damage in a trebuchet, an inner sphere mech many forum posters consider to be "useless" and "DOA". I must not have gotten that memo considering I break 500+ damage in a treb, regularly.
Basically a locust and a treb murdered their entire team.
Clearly, inner sphere technology needs nerfing!!
If a locust can drop in game and inflict 2-3 times the amount of damage as all direwolves, on both teams! Clearly the locust needs nerfing also.
And, I wouldn't be surprised if the trebuchet needed nerfing given how "OP" it is.
.
I agree. When I can go 2 on 1 in my Atlas against 2 Dire wolf and have them for lunch with a barely touched mech something is wrong with the game. The quirks have definitely made the IS mechs OP.
#56
Posted 03 January 2015 - 09:26 AM
One thing that CW has shown me is that are a ton of Clan pilots that really suck, really badly barely outputting 300 damage in 4 waves of attack or defend. On average I due 2-5 times the damage, kills and assists of my teammates in a PUG CW drop with usually only 2-3 other players meeting or exceeding my stats.
The point I am making it that whether you pilot Clan or IS, if your a good pilot, your going to rack up damage and kills even if the community claims the mech your using is useless or DoA.
As to Clan mechs being OP, hardly. As decent a pilot as I am I get my arse handed to me regularly when I run into a well piloted IS mech as my generally hotter, longer burn duration weapons end up putting me at a severe disadvantage at anything but extreme range fights. Its frustrating to be honest. The good news is that generally the better pilots all seem to gravitate to the Clans. This is because of two reasons. One is lore. Clan pilots were genetically bread to be superior warriors so it is natural for those pilots who consider themselves good or the best, to associate themselves with the Faction that has the best Warriors in lore and two, the OP reputation of Clan mech both in Lore and in game. This reputation, founded or unfounded, naturally attracts the best pilots in the game.
That being the case, when balancing, how you do separate the pilot from the machine? Do you nerf the machine so that you have to be a more highly skilled pilot in order to perform as good as a less skilled IS pilot because that is where we are at with things. Right now machine on machine, the Clans feel underpowered to me. Pilot vs Pilot, Clans are smoking the IS.
#57
Posted 07 January 2015 - 11:32 PM
#58
Posted 07 January 2015 - 11:58 PM
Viktor Drake, on 03 January 2015 - 09:26 AM, said:
thats an interesting statement - but it mirrors my own oppinion from the beginning of the Clan "invasion" in MWO. Clan Tech should be harder to use - but if you mastered them they should dish out tons of damage.
Well i think that goal wasn't acchieved - its some where in between - you can deal some damage with Clan Mechs even when you are complete newbie - simple because more weapons - and the heat penalty kicks in little late - so you have a good chance to front load some damage.
One of the main problems with Clan Mechs are imho the missiles - it was a shite idea in the original 89 to have half the weight for the same performance - and well the same mistake was made again and again.
Before i sold my TimberWolfs because i hate those Mechs (because its a Volksmech like the Beetle) - i run it as a combined Poptarter and LRM Boat - with Crit Seeking Machine Guns - so you don't have to make a compromise when using Clan Mechs.
Ok I'm sure most players want to reduce speed for more weapons - because they didn't adopt there style to the better mobility.
But if they do - a team of clan Mechs can beat the same number of IS Mechs all the time.
Viktor Drake, on 03 January 2015 - 09:26 AM, said:
Oh indeed - when the Timberwolf was available for C-Bills - i was near posting a statement - "Timberwolf is underpowered" - i went 1 on 1 in an Centurion vs a Timber Wolf and all the time - it was another Mech that saved the T-Wolf - so he survived most of the time simple beause of its armor - and Clan XL engine.
And here is the apparent defect - most Clan Mechs are bad in 1 on 1 - and I really like fighting duels - always try to find a "quiet" place and attack an target - and all the time I'm about to win - and I'm not a good pilot.
Funny - the Summoner is a good duel Mech - you don't have much weapons - so heat is seldom a problem - you should know how to work with few weapons before making it to Elite - but you have most of the time bad team stats because most enemy lie broken before you even shot more than 2 shots (thanks to focus fire and a heat scale that still allows front loading)
So the question is how to make the Clan Mechs less valid in "Team" Work but favour them for "duels"
Well the answer is simple - but the ship left the harbor aeons ago - "CUT THE DARN RANGE"
#59
Posted 08 January 2015 - 12:04 AM
Viktor Drake, on 03 January 2015 - 09:26 AM, said:
One thing that CW has shown me is that are a ton of Clan pilots that really suck, really badly barely outputting 300 damage in 4 waves of attack or defend.
Trust me, the Inner Sphere has plenty of terribad pilots as well.
ManusDei, on 07 January 2015 - 11:32 PM, said:
Please stop with IS mechs are too good QQ.
When the majority of the active comp units were playing clan mechs the northern IS houses were getting crushed. Now that several active comp units have joined FRR, the remaining clans are having a difficult time holding their territory.
As long as there are large groups of Mercs jumping back and forth between different factions, borders will continue to shift back and forth.
#60
Posted 08 January 2015 - 02:03 AM
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