Let's look at the advantages of removing the Stalker from the game over Ghost Heat. Removing an entire mech to "solve" 6PPC Stalkers would:
- Take no programmer assets, allowing mech quirks to be added sooner
- Require no balance changes, resulting in fewer variables to manage
- Have no impact on close-range and DPS-focused builds
- Not invalidate counter-sniper large laser builds
- No risk of unintuitive "40LRMs are cooler than 30LRMs" behavior
- No need to use third-party website calculators
- Bypass need to rationalize AC/2 ghost heat chainfire glitch as addressing imagined "griefing"
- Never worry about finding a purpose for the worthless Stalker 4N variant
Killing the 6PPC Stalker was super important, enough to justify the side effects. After all, we all recognize that Ghost Heat, by its design intent, purposely reduces player agency; it actively reduces build variety by making several builds less viable.
We all recognize that, mechanically, Ghost Heat did absolutely nothing to impact the dominant 2PPC1Gauss metagame loadout(a popular build compatible with many jump-sniping chassis variants).
We all recognize that "laserdrill" builds used to counter instantaneous, pinpoint-damage builds (relying on PPCs, Gauss Rifles, and Autocannons) and jumpsnipers were directly impacted by the "2" limit on large lasers for Ghost Heat. This reduced playstyle options and hard counters for long-range high-pinpoint builds
We all recognize that Ghost Heat impacted brawlers and mechs that relied on sustained DPS, such as the Swayback, or SRM-heavy builds. This reduced playstyle options and soft counters for long-range high-pinpoint builds.
To conclude:
Outright removing the Stalker chassis from the game to "solve" the 6PPC Stalker would have had much less negative impact across the game than implementing Ghost Heat did. Ponder this for a moment.
But maybe, we should all realize that the 6PPC Stalker is a red herring used to justify an opaque, poorly-communicated mechanic that punishes a number of stock builds, paid Hero Mechs, and hard/soft counters for the dominant competitive builds to which Ghost Heat did absolutely nothing.
Edited by Chronojam, 02 October 2014 - 06:29 PM.