Chronojam, on 02 October 2014 - 06:50 PM, said:
That's suspicious, isn't it? Doesn't that make you suddenly wonder, "Hey, what happened there?" It's not coincidence that the Awesome was very popular as a brawler during the early periods. It's not coincidence that the Stalker, not any other chassis, became the popular 6PPC platform.
I can give you 3 reasons as to why:
Pre-skill tree the 20% bonus to threshold and 15% bonus to cooling didn't exist, and giant head hitbox meant instant death.
When the skill trees started it was 2.5% bonuses. Then 5... then 8...then 10... and now 15 and 20 while most other aspects are up to 55%.
Then, there was delayed convergence. Where the attempt to fire a weapon required around 1 second of "aiming" at the target to calibrate the convergence and if you fired early your shot could go around the target or X criss cross in front of it without ever hitting it.
6 PPC Awesomes started as early as September, but repair and rearm prevented them from being remotely viable as did delayed convergence. With R&R's removal they became more popular just before the arrival of the Stalker. It was worth noting however that a 6 PPC Awesome, while powerful, was a joke build that people laughed at. It shut down immediately after firing, and until the overheat rewrite of January 2013, hitting above 103% heat was instant suicide. To even fire 6 PPCs with an Awesome you had to stop for if you fired while moving more than 20 kph chances are you'd self-destruct...unless your armor went more into your heatsinks and even then you weren't likely to be practical.
Come January 2013, the "override" system began to actually override rather than be the old MWO method of "avoiding the RNG" shutdown of 90%+ heat, where heat containment originally increased that RNG shutdown now HC increased maximum firing threshold before shutdown.
The 6 PPC Stalker became possible, but delayed convergence made it a joke mech even still.
Then host state rewind was introduced some two or three months later. It absolutely required the removal of delayed convergence.
Ever since, the 6 PPC became quite popular with instant pinpoint.
Mcgral18, on 02 October 2014 - 07:31 PM, said:
Magical
Instantaneous
Perfectly
Pinpoint
Convergence
Is exactly what I'm referring to. Because even with the heat system we have or gained, it was a joke. Until HSR and the removal of delayed convergence.
Here. The lasers that try to fire at me are converged on the distance (bottom of the screen) and as they adjust, they try to tighten to a specific point but end up creating several different streaks of scorched dirt (instead of just one like we get now).
Meanwhile this is what we have now.
This is taken about 1 shot apart with a very minor adjustment. At one point during the same shot in the second picture, the above happened repeatedly. Instantly converged to the sky, instantly converged on the foot, back and forth despite the blatant defilement of physics here (the beams are shooting out of the sides of the emitters with no regard for the lenses).
Edited by Koniving, 02 October 2014 - 08:22 PM.