Fooooo, on 03 October 2014 - 08:58 PM, said:
I think the one mech, it was an atlas in the original skin, in the forest was one of mine.
It was never intended to be taken as what MWO should look like (I hope nobody did) as it is just a "pre-set" scene I made with the cryengine sdk, with no call budget to watch out for in a map concept thread i think it was. (im sure people could make one a ton better than I did too.)
Theres no way that area could have been used (or it repeated over a 4km x 4km map) in an actual game like MWO as it uses way to many calls and if you add another 23 mechs + weapons + actually moving....well.......... Its just like you said.
I would never expect mwo to try and do a map exactly like that
Swamp / jungle hopefully will get somewhat close tho.
As to the OP, I agree it seems the quality has changed.
From those river city shots the lighting / sun has been changed there, as someone else already has mentioned.
Same with forest colony, the lighting / sun effects have been adjusted or changed, or maybe the engine update changed a few things they didnt fix up yet.......
Also the fog settings are probably different. (amount, distance, colours etc etc)
All these things can change the look of a scene a ton (from terrible to omg that looks real) from my experience playing around in the SDK. Even without changing textures or assets etc etc.
Huh... that's interesting to know. I've always thought it was a MechWarrior promotional pic.