Ok, first of all. I apologize for my English. It is not my native language.
Beware: What I propose will have flaw, the principe of this thread is to try to find the best solution in case the said solution could be a good one.
I’m just a regular guy having an idea and sharing it.
One of the major problems with the pinpoint damage is that you can instantly focus all your weapon on the same portion of a mech, and most of the weapon will attack at that point on the same time.
That made a lot of problem in the past, especially with the Boating who give birth to the Ghost Heat.
There was problems like the 6 PPC Stalker, and all the boring boating who made the game unfun and frustrating.
The Ghost Heat solved IN PART that problem but also created new ones.
On the Battletech Franchise, pilot weren’t all that precise when fighting and not all the same weapon were going to hit the same place.
A solution I propose is to create a system like of Cone of Fire with a reajustement system.
For example, let’s take a Timber Wolf with 4 medium laser on the Arms and 2 pulse laser on both side torso.
Let’s say that the TBW is facing an Awesome and fire at him on the move. What could happen? Both arm are moving but are not both synced and have some shift between them. Let’s say I was targeting the CT of the AWS during the move, the time needed to the arm to make the move make them shifting and one arm pass throught my visor a bit before readjusting it, the other did the same and they after a few second completely readjust. But, they are not both exactly on the the visor and they shift at every move.
A bit different for the Torso-Mounted weapon, they haven’t that kind of problem, but are not synced too and will hit at two different locations.
Same example, I attack the AWS. My pulse laser both hit the center torso but not at the exact same spot like it’s currently the case.
Also, when you are firing with basilistic, you also shake a bit (not too much to avoid the LRM syndrome, but the bigger the weapon is, the bigger the effect can feel) and your weapon will be starting to spread more the fire. Not Shotgun style, but it won’t hit the exact same location every time.
No big change for the Missile, they actually work pretty well I think.
That system could avoid the pinpoint damage problem, affecting both IS and Clan Mech.
I’m looking forward to discuss that with you guy’s.
Edited by KuroNyra, 03 October 2014 - 03:36 PM.