RetroActive, on 03 October 2014 - 02:15 PM, said:
Those who have been around since the beginning and who were in the closed beta know first-hand that it's the cause of the problems mwo has run into.
To start with, PGI had the weapons damag and armor/internal structure numbers close to or dead on stock. people died VERY VERY quickly. so they doubled external armor. people STILL died very quickly. So they doubled the internal numbers. Than they found that because they doubled the armor and internal numbers, the smaller weapons started to fall off, so they started to rebalance them (rate of fire tweak, for example. Triple in some cases I think). The use of the larger weapons to penetrate the larger armor/internal numbers (gauss, ppc) became a problem so they came in for major tweaking downwards to stop them from being SO prevalent. Than we got Ghost heat as an attempt to balance all weapons because there were things like 6 ppc stalkers and such, which gave rise to the birth of builds that "gamed" the ghost heat fix. Etc and so on.
MWO is where it is because PGI, for whatever reason, decided to go "instant pinpoint."
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You do realize that the battlemech is actually what physically aligns the weapons to hit what it's pilot is tracking, right? We know how capable battlemechs are, and we know it in hard numbers that are actually usable.
I find it strange that people either ignore or discount the 'mech's ability to handle the weapons mounted in it. Knowing how well a 'mech can handle any given situation and get it's weapons aligned to what it's pilot is tracking with the crosshairs on their cockpit hud has ALWAYS been a huge part of what piloting a fictional battlemech is all about.