Mercules, on 04 October 2014 - 06:03 PM, said:
I don't get why you would say that. I've never found TT to be particularly unbalanced as long as the mech creation rules were not used by johnny-munchkin to take advantage of every possible rule loophole in the books.
But johnny-munchkin also plays this game. Every game would be balanced if everyone just agreed not make imbalanced builds, but I highly doubt that will ever happen.
Mercules, on 04 October 2014 - 06:03 PM, said:
So... "Make Battletech but don't use Battletech." ?????
There are plenty of systems out there that had the guts to try and improve itself and created new editions of itself, sometimes making drastic changes to avoid stagnation and those systems are still called the same. Warhammer is still Warhammer when a new edition arrives. So is Dungeons and Dragons even when some races are removed and new ones added.
But BattleTech should have had several new editions by now so there is a lot to catch up on.
Mercules, on 04 October 2014 - 06:03 PM, said:
This is because Battletech isn't supposed to be a 12 man arena fight. It is sometimes played that way, but in reality it shines when played as a campaign where supplies can be an actual issue. Then the beauty of energy based mechs shine.
So Solaris is a lie?
Even TT is at it's core an arena fight between two armies. And even with a campaign the balance factor is the same. Do I or do I not have enough ammo for this fight. It's do or die and by no means fun in an FPS. And it's supposed to be balanced against heatsinks for energy weapons.
Mercules, on 04 October 2014 - 06:03 PM, said:
Because that is realistic? How many weapons systems do armies have that do damage and how many that stun the enemy? Ratio is likely about the same as BT armies. Why? Because it is easier to design a weapon system that just does damage to one that stuns without doing damage.
Not even BattleTech as it is now is even remotely realistic. Gauss shots that only fly 660 meters? Even the ones we build today can reach several miles. And we are talking 1000 years into the future, they should have come up with something we haven't already got today. And I'm not asking for teleporting mechs or something like that, just something a little different than just bullets of various sizes. Something that adds options, synergy and fun to the game.
Mercules, on 04 October 2014 - 06:03 PM, said:
Like Beagle Active Probes?
But why isn't that built into the scout mechs? All mechs can carry BAP and most mechs just do it to detect ECM mechs. All chassis are the same in the game, only different in tonnage and in MWO they at least added hardpoints to make them different. Quirks help too, but they just adjust something that was already there. Why hasn't the Raven some unique sensors or ECM abilities built into the chassis?
Mercules, on 04 October 2014 - 06:03 PM, said:
Because it adds in a sensor suite for each launcher that links with the missiles in flight and directs them?
And this is better? How does this explanation of Artemis add anything to the game that wouldn't also have been there by just making Artimis LRM launchers. Other than unnecessary complexity.
Mercules, on 04 October 2014 - 06:03 PM, said:
Actually it is a fairly simplistic system as a TT battlefield game goes. Overly simplified sometimes.
Overly simplified? Where?
Mercules, on 04 October 2014 - 06:03 PM, said:
Battletech evolved!
Mercules, on 04 October 2014 - 06:03 PM, said:
No it wasn't. Because unlike MWO where things are limited to 12 on 12 in TT you could bring 2+ Shadowhawks for every Atlas the other side brought. Suddenly 4 Atlas facing 9-10 Shadowhawks meant a balanced game. In TT Clan vrs IS was extremely balanced because if one side brought 10k in BV then the other side brought 10k in BV. Done. PGI has this stupid idea of Battletech being an arena battle of 12 v 12 and that screws most of that possible balance up right there. Asymmetrical battles would be so much more balanced.
You just made my point. This is a shooter where 12 people is going up against 12 people. To make this fun, everyone must have equal opportunity to help his team achieve victory. Only way to ensure that is to make all mech equally able to help the team in some way. With TT rules, the Atlas means more to the team than the shadowhawk.
If instead we somehow magically made the Matchmaker able to match unequal mechs into assymetric fights, the shadowhawks on one team would still contribute less individually than the Atlas on the other team. Not fun at all for the Shadowhawks. Most would still want to pilot Atlas' just have a bigger influence on the game.