Kassatsu, on 04 October 2014 - 07:30 PM, said:
Is that where we're at now? News to me. Last time I checked only a select few mechs were even considered usable by anyone outside of the solo drop underhive.
You are not incorrect. But the initial proposal of using TT balance would only make this a lot worse. But it is what MWO is trying to do, to the best of their ability. Quirks will help, but giving lackluster mechs more unique abilities would have helped more, but that would break Battletech in it's current form.
IceSerpent, on 04 October 2014 - 07:34 PM, said:
Agreed. Well, technically it doesn't always need to last the entire battle - you can have some sort of multi-stage raid, where players have to chose between taking energy-heavy build and dealing with heat issues and running out of ammo half way through, then having to rely on backup weapons only for the rest of the fight.
Sorry, but how is that different?
IceSerpent, on 04 October 2014 - 07:34 PM, said:
The only way to achieve that equal influence is for everubody to use the same exact mech and build. It's a pipe dream in MW game - as long as you put different mechs on the same team, you will always have a diference in influence. For example, current 3/3/3/3 scheme guarantees that influence is equal for 3 players out of 12 at most.
There are different types of influences and what would be best was a form of synergy among mechs on a team. Currently only light mechs really experience a unique role where they contribute in a way no other mechs can. But yes, Mediums are not currently equal to the others in influence, but this is yet again because BattleTech dictates that mechs are different only through tonnage. 3/3/3/3 is proof in itself that the goal has not been achieved.
But while the goal has not been achieved, it doesn't mean it should be abandoned. Doing that would be going back to earlier MW titles where only assaults were king. But I don't believe we can achieve this fully as long as MWO is limited to the current version of BattleTech. It needs to change and evolve for the better of balance and game play.