I Am Sad Because I Think Battletech Is Holding This Game Back
#141
Posted 05 October 2014 - 07:32 AM
BT is not holding the game back, it has PLENTY to offer, we just have yet to take advantage of it.
Battletech TT rules are a skeleton. Battletech Lore is rich with options to make the game varied and interesting. Just because we have not taken advantage of it, does not mean they are not there.
#142
Posted 05 October 2014 - 07:34 AM
Tyler Durden, on 05 October 2014 - 05:15 AM, said:
So the new Catalyst Bt isnt BT in your eyes?
#143
Posted 05 October 2014 - 07:34 AM
cdlord, on 05 October 2014 - 07:30 AM, said:
3pv is such an insignificant preference to judge people on. Granted 3pv is broken and allows for unfair advantages-- THAT needs fixing.
(fog of war, cough)
#145
Posted 05 October 2014 - 07:42 AM
Thats like saying Starwars is holding Knights of the Republic back.
#146
Posted 05 October 2014 - 07:42 AM
Mechwarrior Buddah, on 05 October 2014 - 07:34 AM, said:
So the new Catalyst Bt isnt BT in your eyes?
I'm not sure what you mean. Catalyst took ownership of BattleTech and has continued developing the history, made new mechs, weapons and, yes, tweaked a couple of rules. In most cases, though, the changes to the rule books were more clarifications than actual changes.
What isn't BattleTech per se is the Alpha Strike game system. It is the BattleTech universe, but it isn't BattleTech. Much like the RPG isn't BattleTech.
#148
Posted 05 October 2014 - 07:44 AM
Burktross, on 05 October 2014 - 07:34 AM, said:
(fog of war, cough)
It was a very basic example of something you'd NEVER see is a true to form BT game yet something I use a lot when I play other FPS twitch-shooter games (most notably Star Wars Battlefront because the CoD community is irksome).
#149
Posted 05 October 2014 - 07:44 AM
Tyler Durden, on 05 October 2014 - 07:42 AM, said:
I'm not sure what you mean.
You said a changed (IE more developed as that changes things) BT wouldnt BE BT.
Funny how development by Catalyst is fine to you now when you stated the absolute of changing anything in BT would make it no longer BT.
Position at the time?
Edited by Mechwarrior Buddah, 05 October 2014 - 07:46 AM.
#150
Posted 05 October 2014 - 07:46 AM
Mechwarrior Buddah, on 05 October 2014 - 07:44 AM, said:
You said a changed (IE more feveloped as that changes things) BT wouldnt BE BT.
New weapons and corresponding rules are to be expected. New history is to be expected. That does not change the core of the game system. I don't think I'm being inconsistent in my statement. At least not intentionally.
#151
Posted 05 October 2014 - 07:49 AM
cdlord, on 05 October 2014 - 07:44 AM, said:
Just like how the problem with 3pv was never about 3pv, it was about them not listening and us not being their target audience anymore
Tyler Durden, on 05 October 2014 - 07:46 AM, said:
New weapons and corresponding rules are to be expected. New history is to be expected. That does not change the core of the game system. I don't think I'm being inconsistent in my statement. At least not intentionally.
saying that the game cannot be changed and still be the game then being ok with changes
no not inconsistent lol
#152
Posted 05 October 2014 - 07:58 AM
Mechwarrior Buddah, on 05 October 2014 - 07:49 AM, said:
Just like how the problem with 3pv was never about 3pv, it was about them not listening and us not being their target audience anymore
This was the crux of it that nobody outside those of us who actually became angry about it understands.
It wasn't the fact that 3PV extended any great benefit. It was it's implementation and the messages about it that followed that people had a problem with.
Mechwarrior Buddah, on 05 October 2014 - 07:49 AM, said:
no not inconsistent lol
I don't want to speak for Tyler here, but my understanding of what he's saying is in relation to the OPs contention that BT/MW is the problem with the game.
Deviation from the mechanics to make the game work in realtime is understandable, deviation from the things that actually make the game work, aren't.
His statements aren't necessarily inconsistent because he acknowledges that while the ruleset needs to change to increase playability, they've never done it at the expense of what made Battletech Battletech (Except for the Clans. The Clans were a great fictional device that led to some interesting storytelling, but the were a ridiculous addition to gameplay).
Edited by Roadbeer, 05 October 2014 - 08:08 AM.
#153
Posted 05 October 2014 - 08:14 AM
Proposed changes:
-Mexican Spider
-Greek Atlas
-Inuit Warhammer
-Black Knight (add to game)
-Asian Grasshopper
-Crazy Stalker
-Timberwolf = hooch or streetwalker
- etc...
Yeah... just as dumb as the original arguement...
Edited by Creovex, 05 October 2014 - 08:14 AM.
#154
Posted 05 October 2014 - 08:20 AM
#155
Posted 05 October 2014 - 08:23 AM
Prosperity Park, on 04 October 2014 - 10:55 AM, said:
You play other Mechy Stompy games, and they have lots of cool features, and so does this game. However, the features of this game are limited to a build-set from a Table Top game that's not being dynamically-expanded for the current application. For instance, we have these weapons called "AC/10" and they deal 10 damage. Wow, what a super-original naming system.
If I were a soldier in the field, and was told that my weapon was an AC/10, I would ask something like "Does that mean it's a 10mm?"
And the response would be "No, it deals 10 damage."
"What do you mean, 'It deals 10 damage' ? What is 'a' damage?"
"Don't ask questions, Soldier, you will accept that it deals 10 damage and you will like it!"
And that's the Lore this game is based on - a Universe where that conversation actually happens.
I mean, there is no immersion whatsoever when the weapons of the game are literally named after the number of "points" they deal. There is no such thing as "damage points" in war, so the weapons should not be named after the damage points they inflict. That is just CHEESY!
Also, the limited number of weapon systems in the game based on the Year of the Lore is something that should only be implemented in a game that's designed for pre-existing BattleTech fans. If this game is really being marketed to non-BattleTech fans in an effort to expand the playerbase, then we should not be adhering to the Lore's technology limitations. A non-BattleTech fan has 0 appreciation for the "reason" why the Inner Sphere forces have no LBX-AC/5 or UAC/10s. Zero appreciation at all, and it's harming the game.
Why would you enforce rules like that if their only existence is to create a situation where the game gets more exciting by waiting 10 years for additional content? We don't need to wait 10 years for additional content. I'm sure you can find ways to make the game more exciting over the course of the next ten years other than by slowly releasing additional IS Tech that's not around until 3060.
__________________
What I am saying is... basically... MekTek had it right when they made their own non-cannon weapons systems. The canon of BattleTech is only as holy as the Developers intention to make this game specifically for pre-existing BattleTech fans, and not to market it to a greater audience.
We need better names for equipment. "Large Laser" Oh, how impressive, tell me how large it is...
To be fair to lore, I believe the actual weapons aren't called AC10s, it's name spawns from the lore-light game intro where such a name made sense as a description. In lore, the weapons not only have different names, but several different AC10s have different firing mechanics. Remember, the game contains many abstractions to make it playable as a turn based game.
#157
Posted 05 October 2014 - 08:31 AM
Kaspirikay, on 05 October 2014 - 08:20 AM, said:
Thats just ignorant.
Its still being updated all the time...most of the universe has been added in the last 10 years
Even the clans are "new" to some of us.
And its mind blowing to me...that the TT is abstracting things that are happening in real time...
So every developer whose touched MW, has *head explodes* abstracted the TT to make it happen in real time.
Uh...why dont you just do what the TT is abstracting in the first place? Its like playing the worst game of telephone ever.
And you can see how the abstraction works with like, StratOps, Solaris, CBT, and the CCG...
Is it really that much of a stretch to just....recreate what theyre abstracting?
When you make a World War Two shooter, you abstract the actual war...you dont go and pick up The Operational Art of War 3 and abstract that.
#158
Posted 05 October 2014 - 10:07 AM
#159
Posted 05 October 2014 - 10:11 AM
Savage Wolf, on 05 October 2014 - 03:16 AM, said:
This would only be possible if BV doesn't accurately reflect the "actual worth". It can be easily fixed by adjusting BV though.
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They would, but increased importance comes with increased responsibility - if you screw up, you are highly likely to lose the match, as low BV teammates would have a very hard time trying to "carry" you.
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That's not a given, high BV mech would be a high prority target and likely to get focused by enemy team. Not to mention that low BV doesn't necessarily translate into low armor - that mech can be very durable, but have low firepower for example.
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You can't have "ammo lasts the entire match" and "ammo doesn't last the entire match" being true at the same time, those are mutually exclusive conditions.
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The only way to give everybody equal influence on the match outcome is to make all mechs exactly the same, and that would make for a very boring game. I still don't see why you think equal influence is needed even within the team, let alone doing that for everybody in the match.
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Equal viability with different roles doesn't mean equal influence.
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I hate to break news to you, but for example NBT-HC had league drops limited by overall tonnage and I don't recall any arguments about who gets to drive the heaviest mech. Not everybody preferred a 100t assault.
#160
Posted 05 October 2014 - 12:32 PM
Burktross, on 05 October 2014 - 07:04 AM, said:
We can expand, change, and improve things, no?
Only if youre developing the TT it seems
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