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Receiving Damage Is Often Too Quiet


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#21 Anarcho

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Posted 14 October 2014 - 01:09 PM

I got hit by gauss shots like 3x, and my mech didnt even shaked... weird. I too only noticed when the armor on my hud got yellow. I could hear the gauss shell sound hitting though, but no shake.

#22 King Arthur IV

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Posted 14 October 2014 - 01:21 PM

View PostAnarcho, on 14 October 2014 - 01:09 PM, said:

I got hit by gauss shots like 3x, and my mech didnt even shaked... weird. I too only noticed when the armor on my hud got yellow. I could hear the gauss shell sound hitting though, but no shake.

iv noticed this.

have you ever notice a near hit or a hit on someone else sounds the same as hitting you?

#23 Thorqemada

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Posted 14 October 2014 - 01:24 PM

Silent damage and late (lagging) damage is a frequent companion since pretty soon after the Beta started - question is how much can PGI do against it?

Invisible Mechs (especially when the LOS is crossing a Tunnel Gate and seldom in the open) occur more frequent lately.

Edited by Thorqemada, 14 October 2014 - 01:26 PM.


#24 Xyroc

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Posted 14 October 2014 - 01:31 PM

View PostLordKnightFandragon, on 05 October 2014 - 05:48 PM, said:

Id rather have more sound effects and less blinding lights and shaky bull%%*($ when im getting hit. Makes firing back impossible really....


The point of suppressive fire has been found ... They dont want you to shoot back you got jumped by a target you didnt see. You must now fall back to cover and regroup.

Back to the OP yep I've noticed it too

Edited by Beliall, 14 October 2014 - 01:35 PM.


#25 Jetfire

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Posted 14 October 2014 - 01:33 PM

I hear all damage clearly, lasers make a distinct searing sound that scares the crap out of me in a light.

#26 Pjwned

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Posted 14 October 2014 - 01:38 PM

I actually complained about this in the past a while ago, I'm rather annoyed that it doesn't seem to have been fixed yet.

#27 Bill Lumbar

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Posted 14 October 2014 - 01:48 PM

With the New Lumbar Support cockpit seat, I feel my ass rumble every time anything happens. JJ's on, rumble...hit by anything, rumble. Its got a sub woofer in the seat built in, and a control for the bass. :-) Works wonders.

#28 Almond Brown

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Posted 14 October 2014 - 01:51 PM

I have noticed that Betty (or sound effect) no longer reports (plays) the use of a Coolant Flush... :(

#29 AntiCitizenJuan

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Posted 14 October 2014 - 02:01 PM

View PostAlmond Brown, on 14 October 2014 - 01:51 PM, said:

I have noticed that Betty (or sound effect) no longer reports (plays) the use of a Coolant Flush... :(

I wish we could choose how much info BB gives us, that would be awesome

#30 Bilbo

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Posted 14 October 2014 - 02:06 PM

View PostAntiCitizenJuan, on 14 October 2014 - 02:01 PM, said:


I wish we could choose how much info BB gives us, that would be awesome

Yeah, I can see when my left/right side gets blown off. I really don't need an inventory at that point.

#31 Tombstoner

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Posted 14 October 2014 - 02:42 PM

Personally i think it's a good effect for lasers. Because when you shoot you give away your position.

#32 Bartholomew bartholomew

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Posted 14 October 2014 - 02:59 PM

Wouldn't mid a fair few of the sounds be louder/better. Gauss is very distinctive. A whole lot of the others can be lost track of in a furball. But that is in a furball.

Wish gauss charge up was louder. Lose track of that sound even under movement.

#33 LauLiao

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Posted 14 October 2014 - 03:20 PM

I have actually noticed this. It only really started happening a couple/few patches ago. I think I most commonly see the problem on the new map, but I've had it crop up just about everywhere I think. It does seem to mostly happen when there are a lot of sound effects going off at once, but the damage sounds are super muffled like they're supposed to be on HPG. I actually thought it was my sound card.

#34 Gas Guzzler

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Posted 14 October 2014 - 03:35 PM

Yeah the one thing I don't like is getting hit by 1 Medium Laser sounds the same as getting hit by 10 Large Lasers.. kind of misleading.

#35 aniviron

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Posted 14 October 2014 - 03:38 PM

There's definitely a problem with ghost damage. I have to assume it's related to HSR, where your client did not register a hit on your mech, but the server disagrees. You don't get any screen shake, no sounds, no red ring of damage indication, nothing, but the paperdoll in the lower left takes damage. Happens at least once a night when I am playing, most noticeable when I am wandering around in the first minute or two of the match at full health- sometimes you take hits and get no feedback about it whatsoever.

#36 CMDR Sunset Shimmer

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Posted 14 October 2014 - 04:08 PM

I do feel that sound design has...somewhat worrsened over the course of the game.

The sounds feel very generic now. I remember in closed beta, things sounded crisp, every sound was important. Gauss slugs hitting had a distinct sound, as did lasers, as did missiles, as did AC.

And their firing sounds were all very, very distinct.

While the firing sounds are still somewhat distinct. they feel... lacking.
And the impact sounds all kinda bleed together.

Audio as a whole needs a pass again I think.

#37 AntiCitizenJuan

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Posted 14 October 2014 - 04:25 PM

View PostFlash Frame, on 14 October 2014 - 04:08 PM, said:

I do feel that sound design has...somewhat worrsened over the course of the game.

The sounds feel very generic now. I remember in closed beta, things sounded crisp, every sound was important. Gauss slugs hitting had a distinct sound, as did lasers, as did missiles, as did AC.

And their firing sounds were all very, very distinct.

While the firing sounds are still somewhat distinct. they feel... lacking.
And the impact sounds all kinda bleed together.

Audio as a whole needs a pass again I think.


Definitely needs some work. Even the sounds of mechs stomping should sound distinct from chassis to chassis, especially based off of tonnage.

I'd love to hear Autocannons sound like A-10 Warthogs do when they strafe targets.

Being on the receiving end is definitely what needs to be overhauled first and foremost

Edited by AntiCitizenJuan, 14 October 2014 - 04:26 PM.


#38 Troutmonkey

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Posted 14 October 2014 - 04:35 PM

View Postaniviron, on 14 October 2014 - 03:38 PM, said:

There's definitely a problem with ghost damage. I have to assume it's related to HSR, where your client did not register a hit on your mech, but the server disagrees. You don't get any screen shake, no sounds, no red ring of damage indication, nothing, but the paperdoll in the lower left takes damage. Happens at least once a night when I am playing, most noticeable when I am wandering around in the first minute or two of the match at full health- sometimes you take hits and get no feedback about it whatsoever.

I definitely experience this at semi-regular basis. My ping isn't great, but it's still frustrating taking damage without noticing it. For me it's been happening since forever, maybe less so since HSR was added for ballistics back in OB

#39 aniviron

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Posted 14 October 2014 - 05:00 PM

View PostTroutmonkey, on 14 October 2014 - 04:35 PM, said:

I definitely experience this at semi-regular basis. My ping isn't great, but it's still frustrating taking damage without noticing it. For me it's been happening since forever, maybe less so since HSR was added for ballistics back in OB


If it's any consolation, my ping is ~80, so it doesn't seem to be entirely ping related.

#40 Xtrekker

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Posted 14 October 2014 - 05:14 PM

My ping jumps for no apparent reason between ~80 and ~160. I get ghost damage on occasion (I guess when HSR catches up) and I do see visual damage notifiers with no sound, particularly if I'm not looking in the direction of the enemy fire.





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