

Receiving Damage Is Often Too Quiet
#21
Posted 14 October 2014 - 01:09 PM
#22
Posted 14 October 2014 - 01:21 PM
Anarcho, on 14 October 2014 - 01:09 PM, said:
iv noticed this.
have you ever notice a near hit or a hit on someone else sounds the same as hitting you?
#23
Posted 14 October 2014 - 01:24 PM
Invisible Mechs (especially when the LOS is crossing a Tunnel Gate and seldom in the open) occur more frequent lately.
Edited by Thorqemada, 14 October 2014 - 01:26 PM.
#24
Posted 14 October 2014 - 01:31 PM
LordKnightFandragon, on 05 October 2014 - 05:48 PM, said:
The point of suppressive fire has been found ... They dont want you to shoot back you got jumped by a target you didnt see. You must now fall back to cover and regroup.
Back to the OP yep I've noticed it too
Edited by Beliall, 14 October 2014 - 01:35 PM.
#25
Posted 14 October 2014 - 01:33 PM
#26
Posted 14 October 2014 - 01:38 PM
#27
Posted 14 October 2014 - 01:48 PM
#28
Posted 14 October 2014 - 01:51 PM

#31
Posted 14 October 2014 - 02:42 PM
#32
Posted 14 October 2014 - 02:59 PM
Wish gauss charge up was louder. Lose track of that sound even under movement.
#33
Posted 14 October 2014 - 03:20 PM
#34
Posted 14 October 2014 - 03:35 PM
#35
Posted 14 October 2014 - 03:38 PM
#36
Posted 14 October 2014 - 04:08 PM
The sounds feel very generic now. I remember in closed beta, things sounded crisp, every sound was important. Gauss slugs hitting had a distinct sound, as did lasers, as did missiles, as did AC.
And their firing sounds were all very, very distinct.
While the firing sounds are still somewhat distinct. they feel... lacking.
And the impact sounds all kinda bleed together.
Audio as a whole needs a pass again I think.
#37
Posted 14 October 2014 - 04:25 PM
Flash Frame, on 14 October 2014 - 04:08 PM, said:
The sounds feel very generic now. I remember in closed beta, things sounded crisp, every sound was important. Gauss slugs hitting had a distinct sound, as did lasers, as did missiles, as did AC.
And their firing sounds were all very, very distinct.
While the firing sounds are still somewhat distinct. they feel... lacking.
And the impact sounds all kinda bleed together.
Audio as a whole needs a pass again I think.
Definitely needs some work. Even the sounds of mechs stomping should sound distinct from chassis to chassis, especially based off of tonnage.
I'd love to hear Autocannons sound like A-10 Warthogs do when they strafe targets.
Being on the receiving end is definitely what needs to be overhauled first and foremost
Edited by AntiCitizenJuan, 14 October 2014 - 04:26 PM.
#38
Posted 14 October 2014 - 04:35 PM
aniviron, on 14 October 2014 - 03:38 PM, said:
I definitely experience this at semi-regular basis. My ping isn't great, but it's still frustrating taking damage without noticing it. For me it's been happening since forever, maybe less so since HSR was added for ballistics back in OB
#39
Posted 14 October 2014 - 05:00 PM
Troutmonkey, on 14 October 2014 - 04:35 PM, said:
If it's any consolation, my ping is ~80, so it doesn't seem to be entirely ping related.
#40
Posted 14 October 2014 - 05:14 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users