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Receiving Damage Is Often Too Quiet


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#41 endevite

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Posted 14 October 2014 - 05:17 PM

I think a simple fix, would be some sort of sound beep/notice effect that is directional (supporting left right for rear hit, left for left, right for right on 2.0, and proper directional sound alert on 4.x and up sound).

Something that goes weep weep or something to that effect maybe.

#42 InspectorG

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Posted 14 October 2014 - 05:43 PM

View PostEl Bandito, on 05 October 2014 - 05:43 PM, said:

Perhaps PGI can implement more sound effects to laser hits. In the novel, the armor makes distinct popping noise when heated up by lasers.


They likely based that on welding. MIG welding has a 'bacon sizzle' when set up properly.

Oddly enough, plasma cutting really only makes sound from the air hose.

This is like the second post ive mentioned steel shop work....crazy.

#43 Mycrus

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Posted 14 October 2014 - 05:52 PM

View PostAntiCitizenJuan, on 05 October 2014 - 05:17 PM, said:

I have a pretty big gripe with MWO as of late, and maybe its "working as intended" but I wanted to see where the forums lay with this one.

A lot of the time when I'm playing, I am taking damage. Now a lot of the time, when I'm being shot I only notice because my paper doll starts to light up. Other times I'll actually see someone shooting me and I'll barely hear a thing.

Is there any particular reason why I can barely hear my 80 ton mech being partially melted by a barrage of lasers? There is a sound effect but its much too quiet, and I assure you I'm playing at a decent volume

There has to be someone else who has this same issue, its been like this for so long and has been overshadowed by all of the bigger issues.


What the damage direction red hud indicators not enough for you?

#44 Nothing Whatsoever

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Posted 14 October 2014 - 05:59 PM

Yeah, I'd love to have a greater cacophony of sound.


Hearing armor ablate and sound like popping popcorn due to lasers certainly sounds interesting for example.

And new louder sounds for Internal Structure getting damage would be nice too.

#45 AntiCitizenJuan

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Posted 14 October 2014 - 05:59 PM

View PostMycrus, on 14 October 2014 - 05:52 PM, said:

What the damage direction red hud indicators not enough for you?

hurrdurr lets not fix anything or leave any feedback

#46 InspectorG

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Posted 14 October 2014 - 06:14 PM

View PostLordKnightFandragon, on 05 October 2014 - 05:48 PM, said:

Id rather have more sound effects and less blinding lights and shaky bull%%*($ when im getting hit. Makes firing back impossible really....


Well that would be the realism and immersion.

Watch: presumably stuff like this happens each time you get hit assuming future BT tech has any realistic parity with today's weapons.






The whole basis of modern warfare is kinda like, weapons are so powerful striking first is really the only choice because few units will survive to get hit a second time.

I think the shake in the game if fairly toned down compared to anything resembling real life.

View PostLordKnightFandragon, on 05 October 2014 - 05:48 PM, said:

Id rather have more sound effects and less blinding lights and shaky bull%%*($ when im getting hit. Makes firing back impossible really....


Well that would be the realism and immersion.

Watch: presumably stuff like this happens each time you get hit assuming future BT tech has any realistic parity with today's weapons.






The whole basis of modern warfare is kinda like, weapons are so powerful striking first is really the only choice because few units will survive to get hit a second time.

I think the shake in the game if fairly toned down compared to anything resembling real life.

#47 -Ramrod-

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Posted 14 October 2014 - 06:20 PM

Actually this has been bugging me too. I'll look at my paper doll and see its fine. Then I'll look on the screen in front of me to fire at someone. Then I look down and half my armor is gone. I'm like "woulda been nice to know if I was taking fire" I mean I know you should be aware of your armor and such at all times but when there is absolutely nothing to let you know you're being hit (or it's just not loud enough) it makes gameplay kind of annoying. This is usually just about lasers though.

#48 divinedisclaimer

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Posted 14 October 2014 - 07:20 PM

View PostEl Bandito, on 05 October 2014 - 05:43 PM, said:

Perhaps PGI can implement more sound effects to laser hits. In the novel, the armor makes distinct popping noise when heated up by lasers.


There is one, what the **** are you people smoking.

Also, it doesn't matter if it plays Hell's Bells every time I laser you, you're still dying in 1.6 seconds when I alpha you with 10 medium lasers in the back while you stand still. Every time.

Edited by divinedisclaimer, 14 October 2014 - 07:21 PM.


#49 Escef

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Posted 15 October 2014 - 12:07 AM

View PostBartholomew bartholomew, on 14 October 2014 - 02:59 PM, said:

Wish gauss charge up was louder. Lose track of that sound even under movement.

Set your Gauss to all of your unused weapon groups. When it's ready to fire the blocks around your targeting reticule that correspond to the groups your Gauss is in will all turn green. The visual queue is a little harder to miss, especially if you have the Gauss in 3 or 4 groups.

#50 Pr8Dator

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Posted 15 October 2014 - 12:48 AM

MWO require Battlefield style of soundscape. Soundscape is very lacking in MWO and sadly is an extremely important thing in competitive shooters because the screen can only see so much and players rely alot on sounds to know what is going on.

#51 Strum Wealh

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Posted 15 October 2014 - 07:50 AM

View PostBelorion, on 14 October 2014 - 12:50 PM, said:

How noisy is a laser hitting metal?






Bear in mind, that there is a hissing noise coming from a gas feed (more visible in the second video) meant to blow smoke & debris away from the laser emitter (in order to keep the optics clean & maintain beam integrity).

#52 CDLord HHGD

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Posted 15 October 2014 - 08:37 AM

There are supposed to be the red markings on teh HUD as well indicating direction the damage is coming from as well. I have noticed this, along with sounds and even the paperdoll don't always work.

They all need looked at IMO.

#53 mogs01gt

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Posted 15 October 2014 - 09:55 AM

View PostAntiCitizenJuan, on 05 October 2014 - 05:17 PM, said:

I have a pretty big gripe with MWO as of late, and maybe its "working as intended" but I wanted to see where the forums lay with this one.A lot of the time when I'm playing, I am taking damage. Now a lot of the time, when I'm being shot I only notice because my paper doll starts to light up. Other times I'll actually see someone shooting me and I'll barely hear a thing.Is there any particular reason why I can barely hear my 80 ton mech being partially melted by a barrage of lasers? There is a sound effect but its much too quiet, and I assure you I'm playing at a decent volumeThere has to be someone else who has this same issue, its been like this for so long and has been overshadowed by all of the bigger issues.

I've always thought this issue was lag or server hit registration problems. I've had my entire CT armor stripped and never got a notification.

or its a hack but lets not go there...

Edited by mogs01gt, 15 October 2014 - 09:55 AM.


#54 AntiCitizenJuan

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Posted 15 October 2014 - 12:15 PM

Would be nice to know if PGI is going to look into this





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