Most Disliked Map And Why?
#141
Posted 11 February 2015 - 02:13 AM
#142
Posted 11 February 2015 - 03:42 AM
#143
Posted 11 February 2015 - 03:56 AM
alpine peaks - bleak and bland with one hill that gets most attention. needs trees to block parts of the hill and give map some flavor.
Caustic Valley - Good map just needs a few tree clusters to offer some cover from range, may be a tunnel to freshen it up and some tall grass in the swampy low outside corners for diversity.
#144
Posted 11 February 2015 - 04:02 AM
#145
Posted 11 February 2015 - 04:13 AM
follow ups:
Canyon Network: too restrictive (no JJs or LRMs? 50% less fun)
Crimson Strait: nice designed map (visually), but tacticly very limited to the "garage" (see TerraTherma).
p.s.: i dont understand why the big maps are not fully used for objectives (anyone remembers the old alpine-conquest?)
#146
Posted 11 February 2015 - 04:54 AM
And it's not even close
#147
Posted 11 February 2015 - 07:19 AM
Terra Therma is not too bad if you can herd the cats into NOT going center.
#148
Posted 11 February 2015 - 07:26 AM
* Trees that you alternatively can or can't shoot through (with no way of telling the difference)
* 100t Mechs getting stuck on tree roots
* Hugely imbalanced - spawning on the side with the C3 'stairs' gives you a huge advantage
* Off scaling that makes my 3 story Mech feel more like an exosuit
I thought Terribad Therma was bad. Bog proved there is more residue on the bottom of the map design barrel
#149
Posted 11 February 2015 - 07:27 AM
I may have said bog, but if your fighting with a competent group, the make belief advantage is non-existent.
Edited by Wolfwood592, 11 February 2015 - 07:29 AM.
#150
Posted 11 February 2015 - 08:09 AM
HPG also. The map just makes no sense and I don't see the purpose of all that infrastructure other than just having an arena.
#151
Posted 11 February 2015 - 08:29 AM
#152
Posted 11 February 2015 - 08:30 AM
#153
Posted 11 February 2015 - 08:42 AM
Too small for assault or conquest with 12v12 and RCN gives an advantage to people who can take advantage of high gamma to not require night/thermal vision giving them 2x or more the view range of anyone that can't.
#154
Posted 11 February 2015 - 08:47 AM
#155
Posted 11 February 2015 - 08:54 AM
#156
Posted 11 February 2015 - 08:58 AM
I don't understand the hate for Alpine. I play a HBK-4G brawler and I still love that map. I enjoy the site lines and open space. Sure it takes a while to cross it and it favours long range, but that just means that someone will be zoomed in and not paying attention when I AC20 them in the back.
#157
Posted 11 February 2015 - 10:47 AM
Too hot, ugly place. Can't use thermal vision.
Same old crap everytime I get forced onto this map. Everyone NASCAR's to center of Mordor. Other suggestions/tactics ignored. First team to hold center usually wins. Boring.
Unless it's conquest, this map is usually not played any other way. And I prefer to not play conquest.
It's probably not a bad map to others, but this is my experience with it, since it seems there is no other place that is ideal to hold and defend besides Mt. Doom.
I'd jump out of my chair and do a happy dance if I could remove this map from my que.
#158
Posted 11 February 2015 - 10:56 AM
#159
Posted 11 February 2015 - 11:20 AM
#160
Posted 11 February 2015 - 11:28 AM
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