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What To Expect: October 7Th Patch


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#61 Wintersdark

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Posted 06 October 2014 - 07:29 PM

View PostFupDup, on 06 October 2014 - 07:26 PM, said:


I've always stood by the belief that the way to "fix" the old 6 AC/2 Jagers was to just drastically reduce the impulse of an AC/2 shell, without nerfing the cooldown from its original state. Paul didn't share that belief. :(


Despite what the unfortunately ignorant masses thought, the _only_ advantage to massed ac2's was cockpit shake, and even then the difference between grouped and staggered was trivial.

Not like it did any more damage or anything else. I agree completely, should just have reduced the impulse.

And anyways, now the ac2 has far lower DPS, the resulting build wouldn't be nearly as dangerous (and it wasn't as dangerous as twin gauss/ac20 in the first place)

#62 Papaspud

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Posted 06 October 2014 - 07:55 PM

As far as I can tell, what mode you pick doesn't make any difference..... everybody just gets into a big furball and skirmishes anyway.

So now even if I just choose CQ, I am going to get stuck playing skirmish every time.................. BS!

#63 -Natural Selection-

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Posted 06 October 2014 - 08:48 PM

So I assume if we drop as a 12 man and all have skirmish selected, then skirmish has 12 votes? Then worst case it would go to a roll?

#64 Leopardo

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Posted 07 October 2014 - 03:39 AM

dudes when - the quirks for IS mechs coming???

#65 RazorbeastFXK3

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Posted 07 October 2014 - 09:41 AM

And here I thought the Clan 'Mechs suffered some kind of loss outside of the obvious weapon/equipment destruction when the XL engine in the side torso was blown apart. But they remained 100% functional?

Sidenote: When are the ER PPC and PPC going to deal heat damage along with the temporary disabling of ECM and the jolt to the gyro upon impact? http://www.sarna.net...rojector_Cannon

[EDIT]Would also be interesting if 'mechs equipped with ECM when using ER PPC their ECM has a chance of getting disabled temporarily too since the function of the PPC is meant to prevent damaging the pilot's 'mech systems.[/edit]

Edited by RazorbeastFXK3, 07 October 2014 - 09:44 AM.


#66 Zolaz

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Posted 07 October 2014 - 10:24 AM

Clamers QQing about the penalty to losing a side torso makes me laugh. It is much better than running a IS XL engine.

#67 Mirkk Defwode

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Posted 07 October 2014 - 10:27 AM

View PostBishop Steiner, on 06 October 2014 - 09:10 AM, said:

....

Of mixed minds about this.

I mean...really, if you care enough to have an opinion, you should care enough to get on the forums. But at the same time, I know that even if people SHOULD, it's not happening.

But at the same time, most of those who don't get on the forums, also are not usually terribly educated on the big picture, so I am afraid the polls would be hit hard by that lack of knowledge.

Tough place to be, IMO.


My opinion on this is that there should be an in title voting system for anything like feedback, or the ability to vote on what comes next as the paid/free content being presented to the user base. Imagine how many more votes we'd have one way or the other for the Black Knight or Grasshopper had that been within the title with the same blurb it has on the forum.

The folks may not be informed but they could vote one direction or another and be able to make an informed decision if they wanted to on their own, but it'd actually have the full player community behind it.

Also saying the players should be on the forums is kinda rough, I tend to avoid them as I always feel like my voice is drowned out in the masses - which continues here despite attempting to approach all conversations/suggestions/debates in a calm manner it feels like the sheer volume of folks and differing ideas drowns out most reasonable conversations.

#68 Bishop Steiner

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Posted 07 October 2014 - 10:33 AM

View PostMirkk Defwode, on 07 October 2014 - 10:27 AM, said:


My opinion on this is that there should be an in title voting system for anything like feedback, or the ability to vote on what comes next as the paid/free content being presented to the user base. Imagine how many more votes we'd have one way or the other for the Black Knight or Grasshopper had that been within the title with the same blurb it has on the forum.

The folks may not be informed but they could vote one direction or another and be able to make an informed decision if they wanted to on their own, but it'd actually have the full player community behind it.

Also saying the players should be on the forums is kinda rough, I tend to avoid them as I always feel like my voice is drowned out in the masses - which continues here despite attempting to approach all conversations/suggestions/debates in a calm manner it feels like the sheer volume of folks and differing ideas drowns out most reasonable conversations.

trust me, I do get how you feel. But I also don't like the thought of major decisions (of course, picking the next stompy robot ain't that major, lol) being decided by a bunch of extremely casual players who will likely also be gone in 6 months to the next hot title, ya know?

Conversely, the hardcore IP fans, the Comp Crowd, etc, can also develop extremely myopic viewpoints that limit broader appeal (sometimes this is actually a good thing, mind you. Would rather have a small, rabid money spending fanbase than see this game become another MechAssault, Hawken, etc, and fade with the whims of the causal crowd anyhow, which is why, with storied IPs, I say catering to the casual crowd too heavily is a double edged sword).

It's a touch line to walk, which I don't think enough of my fellow tryhard Formuwarriors realize.

#69 KraftySOT

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Posted 07 October 2014 - 10:38 AM

Look to comic book movies. Catering to the casual crowd just ends up with you making a horrible product that neither the casual people like, or the die hard fans.

If you impress the diehard fans, theyll use their powerful word of mouth, and youll get the casual people along for the ride.

#70 KraftySOT

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Posted 07 October 2014 - 10:42 AM

"Hey man want to go see the Dark Knight with me?"

"I dont know man, that thing with Arrrnold was horrible, Batman is for kids, its goofy."

"No man they went back and did the comics by this guy who wrote a hardcore awesome storyline...people die...its awesome"

"Fine sure...ill give it a shot"

Now Christian Bale owns an island and Christopher Nolan swims in vagina. Tim Burton didnt even buy a scarier hairdo.

Edited by KraftySOT, 07 October 2014 - 10:43 AM.


#71 LordKnightFandragon

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Posted 07 October 2014 - 10:43 AM

View Poststjobe, on 06 October 2014 - 09:04 AM, said:

Hence the crying - from the IS side.

It's not really much of a penalty; you cut out all the important things and reduced it to a mere 20% less capacity and dissipation.

It's weak.



Id say losing a ST is still plenty enough a penalty. its not like Clan mechs have torso hardpoints that let them mount huge guns...alot of the Clanner firepower is in the arms, knock em out and the mech loses prolly 50% of its firepower.....and losing an extra 20% heatsinks? Will make firing whats left considerable more tricky....

#72 Almond Brown

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Posted 07 October 2014 - 10:44 AM

View Poststjobe, on 06 October 2014 - 09:04 AM, said:

Hence the crying - from the IS side.

It's not really much of a penalty; you cut out all the important things and reduced it to a mere 20% less capacity and dissipation.

It's weak.


It is a Start ffs. But you called the crying, and then started it. :(

View PostEl Bandito, on 06 October 2014 - 09:14 AM, said:

What about the missing modules? Are we getting the UAC5 module or CLB2X module?


Patch Notes are up btw...

#73 KraftySOT

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Posted 07 October 2014 - 10:45 AM

View PostLordKnightFandragon, on 07 October 2014 - 10:43 AM, said:



Id say losing a ST is still plenty enough a penalty. its not like Clan mechs have torso hardpoints that let them mount huge guns...alot of the Clanner firepower is in the arms, knock em out and the mech loses prolly 50% of its firepower.....and losing an extra 20% heatsinks? Will make firing whats left considerable more tricky....


As opposed to dead.

#74 Almond Brown

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Posted 07 October 2014 - 10:47 AM

View PostMickey Knoxx, on 06 October 2014 - 08:48 PM, said:

So I assume if we drop as a 12 man and all have skirmish selected, then skirmish has 12 votes? Then worst case it would go to a roll?


Leaders selection sets 12 votes for the team.

#75 KraftySOT

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Posted 07 October 2014 - 10:50 AM

They fixed the store roll over info....for the love of god thank you.

#76 Mirkk Defwode

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Posted 07 October 2014 - 12:17 PM

View PostBishop Steiner, on 07 October 2014 - 10:33 AM, said:

trust me, I do get how you feel. But I also don't like the thought of major decisions (of course, picking the next stompy robot ain't that major, lol) being decided by a bunch of extremely casual players who will likely also be gone in 6 months to the next hot title, ya know? Conversely, the hardcore IP fans, the Comp Crowd, etc, can also develop extremely myopic viewpoints that limit broader appeal (sometimes this is actually a good thing, mind you. Would rather have a small, rabid money spending fanbase than see this game become another MechAssault, Hawken, etc, and fade with the whims of the causal crowd anyhow, which is why, with storied IPs, I say catering to the casual crowd too heavily is a double edged sword). It's a touch line to walk, which I don't think enough of my fellow tryhard Formuwarriors realize.


I'd fall in the Hardcore IP fans category. But my profession also gives me perspective and a lot of inside knowledge into software development process as well as design. So I sit back and think it's better to allow everyone to have equal voices in the matter.

I'd like to see a Battletech faithful product, but there are concessions that can be made to include more of the fiction as well as retool some of the mechanics to be favorable to a live action environment rather than turn based play. And when suggestions go out and are met with stone silence it feels like a waste of time. Hence why I don't come to the forums often for most titles. As I'm passionate about this IP and I'd rather not see it fail, I've been more inclined to be a presence here and attempt to talk reason or mechanics with people in hopes that we can see some end results we'll all enjoy.

#77 Torgun

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Posted 07 October 2014 - 12:53 PM

I usually play a few matches after a patch, but after seeing they've removed mode option and force everyone to play all modes, I didn't do even that.

#78 Mcgral18

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Posted 07 October 2014 - 12:56 PM

View PostTorgun, on 07 October 2014 - 12:53 PM, said:

I usually play a few matches after a patch, but after seeing they've removed mode option and force everyone to play all modes, I didn't do even that.


So, you haven't even tried the feature?

#79 FupDup

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Posted 07 October 2014 - 12:59 PM

*See patch notes*

*Lols @ LB 2-X getting a cooldown module but every other 2-rated AC being excluded*


I'm so going to try 2 LB 2-X on the Suckoner later, with the cooldown mod and the -10% ballistic cooldown Prime left arm. My maths indicate a new cooldown of 0.5256 if I do that. Much dakka shall be had that day.


Speaking of which, are there any other Clan mechs with -10% or more ballistic cooldown quirks? If I try it on the Suckoner, I only get to carry 2 LB 2-X and 2 ERML...which is a joke.

Edited by FupDup, 07 October 2014 - 01:09 PM.


#80 Torgun

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Posted 07 October 2014 - 01:01 PM

View PostMcgral18, on 07 October 2014 - 12:56 PM, said:


So, you haven't even tried the feature?


You call it a feature, I call it an awful change. Either way it just means I have to drop into Conquest and deal with the terrible payouts of that mode. No thanks, CBills are awful slow coming in already in the other modes.

Edited by Torgun, 07 October 2014 - 01:02 PM.






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