Hoax415, on 08 October 2014 - 06:03 PM, said:
I sent a report and they said it was a known problem. Which was frustrating because its not listed anywhere as a known issue that I can find and they certainly didn't link me to such a list.
Count yourself as lucky. You can literally go to the .txt file and see that the servers are giving the same ID# to two mechs you own. If that happens you are screwed. There is (that I know of) no way for a player to reset the ID#'s of a mech. Deleting the file does nothing as the ID#'s are stored server side and you will be assigned the exact same ID's when the server recreates the file.
That was as far as I tested it. I don't know if selling and re-buying the variant(s) in question will reassign the ID for instance.
Playing both before and after current hotfix: dropping into matches immediately after setting all weapon groups still led to drops with reset groupings to everything keyed to 1. So it looks like I'm experiencing this [id duplication on the back end]. Fun! Or, you know, not.
It sounds like the system needs to periodically check for unique-id duplication, and generate a new id when duplication sneaks through the cracks. I'm not exactly sure how often 'periodically' would have to be, and I'm guessing things like checking every MechBay save would be prohibitive on computing resources. But something that checks at least every week on patch day should be resonable, right?
As neither a programmer nor someone who works in the industry, I am indeed asking a question because I don't know the answer.