Heh. I'm another one of those oldtimer MechForce players- and I keep my championship plaque to this day to remind me what it means to be good, vs. simply trying to be the "winner" at any cost.
The Northeastern championships were called "Operation Green Flag", and the local BT game group in PA were the organizers- and entered multiple lances (4 player groups) in to boot.
Me and three of my friends went, too. Road trip for a pack of high schoolers, woo!
They had random packs of four 'Mechs of a given weight that were roughly balanced for each round- first lights, then mediums, etc etc up to the championship. Your group lost, you were eliminated.
Well, we got ourselves in our lights- I had a
Panther and went at it. We had one of the host group's lances for a first opponent.
Round 1, my first shot, long range was my PPC blowing the head off their
Valkyrie. Oh, did THAT tick them off! So I led them in a merry chase across the map, where they obsessively went after my 'Mech in spite of the other three on my team tearing them new holes doing so.
By the end, I'd taken no crits, lost most of my armor and a few dots of internals- but the
Valkyrie was still dead and a
Javelin was faceplanted with a gyro and an engine hit, where the next round would have been a sure kill. We advanced, they were STILL ticked.
Mediums. Against the OTHER host team. It was more even, but the final blow was a
Hunchback charging full speed and alpha-striking for enough damage to narrowly pull off a victory against us. Good game, right?
Well, once we sat down and reviewed what we'd done while the next round progressed, we realized that said
Hunchback had engine damage and a lost heat sink and had done the exact same thing the turn before...meaning it should have been overheated so badly it wouldn't have been able to move full speed OR fire accurately enough to have hit with the AC/20 (which it managed to just make the to-hit roll exactly, but the heat penalty would have whiffed the shot).
We brought it up to the judge- another member of, you guessed it, the host group. Oops, too late! Too bad, we'll see you next year right?
(And said group's lance indeed won the whole enchilada, though we have no idea whether they did the rest of their rounds the same way. However, the next year did indicate they likely did....)
We indeed did come back the next year. This time, it was tonnage based, with 3050 IS Tech being the limiter (and all designs had to be canon).
I had an
Archer-4M, my one friend a
Charger-SB, the second the pulse-laser
Ostsol of the day, and the last a
Whitworth-S.
We blew the first group of opponents apart in a fair, fun fight- the four of us played together at home, and we knew enough to lure out a 'Mech and focus fire it into chutney.
Round 2, we knew the organizers had noticed we were back- we'd ended up with the same group as last year hosting, and sure enough...they had two groups in the tournament again. We politely set up.
In two rounds, we'd lured them into one side of the map and traded our
Whitworth going down for denuding their
Phoenix Hawk of it's arms and most of one leg and savaging their
Awesome with large laser fire from the
Charger (the -SB is a lot like an
Awesome, only it's 4 LL + 1 ML). We ended up with my
Archer in the woods exchanging shots with their
Marauder while the
Awesome dueled the
Charger and the
Ostsol chased a
Wolverine around them.
The
Marauder crumbled under waves of LRM fire as the two assaults traded alpha strikes- and this time, we were ready for the cheat. We called the judge the second the
Awesome triple-fired his PPC's in a row- while moving at full speed.
Sure enough, NONE of them was tracking their heat, claiming it was an "optional rule". We already had it bookmarked in a copy of the rulebook and handed it to them. Highlighted. The judge had no option but to agree with us.
The
Awesome proceeded to alpha-strike itself into shutdown on it's third try to alpha-kill the
Charger (failing horribly with the heat penalties) and getting mangled by us, while the
Marauder died from one too many LRM salvos to the torso- I'd manged to hit the head and damage the sensors, chipped the engine and finally cored the thing.
This got us into the championship round- against....of course...the other lance from the host group. We got 300 tons to work with, and were shown the map- a small area that was on top of a 7-level elevation mesa. Infighter's heaven. We liked.
They took three stock
Axmen and a
King Crab. We took....two
Hunchback-P's and two
King Crabs. Me and suicide-
Whitworth pilot had the two mediums, and the map meant that two
Axmen were going to be in on us in a hurry.
We exchanged fire, and the first round tore into my buddy's
Hunchback, damaging it badly but not too badly. We tore chunks out of the lead
Axman as I came in from one side and both of them focused on getting into reach of tearing up their initial target, but it wasn't anything the heavy's armor wouldn't handle- and my buddy was getting pummeled by good shot grouping.
As the lead one closed, I ended up running up to the second one- and firing my torso lasers at the first, despite the poorer range. They laughed.
During the physical attack phase, I proceeded to show them why.
I pushed the second, perfectly undamaged 'Mech off the map by simply shoving it.. They were outraged by this. Who the heck actually uses push attacks in Battletech, right? They asked the judge to let them come back on the map.
I pointed out that I'd just pushed the
Axman off a 7-level fall, and if they wanted to, roll for damage.
The 'Mech pancaked head-first into the ground and crushed the cockpit in the process of ruining the rest of it's upper torso. Moot point.
The next round the second
Axman finished off my buddy (our two KC's and their two 'Mechs were engaging in a series of whiffed shots that did virtually no damage to anyone the entire round) and came for me. We didn't mess much with finesse, just a shooting, hacking, kicking brawl that came to a head when I ended up missing a leg, both arms, my right torso, my LEFT torso, and most of what was left- I had a few points of head armor, a few points of CT internals and the same with one leg. He was missing an arm and most of one side torso and I'd torn up much of the rest, but on the ground and with no arms, I wasn't shooting right? He stood over me, planning to kick me dead while he started shooting my buddies.
No. A 'Mech always gets one chance to stand (ie, 1 MP) with one leg, although it's at +5 to the piloting roll. I needed a 10+ to stand.
11. I'm up. He fired on the other 'Mechs anyway, not wanting to waste guns on something that would die from the kick. I fired the one, pathetic small laser I had left in the head mount.
Hit. The side torso. With 2 points of internals left. The side torso was destroyed.
Axmen use XL engines, which meant it proceeded to drop dead on the spot. Kill #2. That REALLY did it. The next turn the third
Axman and
King Crab charged at me and obliterated what was left of my 'Mech in a hail of guns (finally managing to hit something, though our KC's again didn't do much firing at them even then), apparently afraid that I'd small laser them to death as well, as time concluded- and we won, having blown away two high-tech heavies with our lower-tech mediums- 130 tons vs. 100 destroyed. Game, match, championship, justice.
I never played in a MechForce tournament again. After that, what was gonna top it?
Edited by wanderer, 04 July 2012 - 11:57 AM.