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Gaming The New System - Why It Sucks To Be Conquest

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#1 Deathlike

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Posted 07 October 2014 - 06:37 PM

I don't want to write a long thread, but here's a quick rundown on how the system works:

1) What you pick in your mode selection is your "vote" for that mode.

2) If everyone picks the same mode, that mode is more likely to happen.

3) Inversely, if few people pick that mode, that mode is less likely to happen.

4) Conquest is screwed, because it is the mode LEAST favored by players. Do a vote on it, you'll find this out quickly.

Unless all modes are "treated" the same by players, they will never be picked and likely never be run... subsequently the least favored mode is not going to be run as a result.

It's very much like mech balance in this game (at least within a weight class), except arguably worse.

I feel bad for Conquest, but then again... I'm barely rewarded for it. So... thanks PGI.

#2 Budor

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Posted 07 October 2014 - 06:43 PM

While i was in a lobby for the better part of the evening a friend messaged me on skype saying all he gets is conquest in the solo queue.

Nearly all players i know deselect assault, so do i.

Edited by Budor, 07 October 2014 - 06:52 PM.


#3 Ultimax

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Posted 07 October 2014 - 06:44 PM

View PostDeathlike, on 07 October 2014 - 06:37 PM, said:

4) Conquest is screwed, because it is the mode LEAST favored by players.



Then the problem is the design of conquest.

Or the lack of a command wheel/VOIP.

Or both.

#4 Void Angel

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Posted 07 October 2014 - 06:45 PM

It'll still be run - it'll merely run a proportion of the time that corresponds to its popularity.

#5 Lefty Lucy

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Posted 07 October 2014 - 06:50 PM

Conquest is the only game mode that forces the teams to fight. It is by far the best, if it weren't for the crappy c-bill rewards.

#6 AssaultPig

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Posted 07 October 2014 - 06:52 PM

View PostUltimatum X, on 07 October 2014 - 06:44 PM, said:



Then the problem is the design of conquest.

Or the lack of a command wheel/VOIP.

Or both.


heavies and assaults are the most popular mechs; when there's a game mode that lets people avoid the main downside of those mechs (they're slow), that's what most players are going to play

conquest is the best designed game mode (not that it's any great shakes, but still.) Good strategy on skirmish/assault results in the kind of ultra-passive 1-0 games we saw in the last tournament.

#7 FinnMcKool

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Posted 07 October 2014 - 06:57 PM

I say balance the wieght of a team who CHOOSES Conquest, players have much more fun in that mode with lighter mechs.

#8 Mawai

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Posted 07 October 2014 - 07:00 PM

Hi,

I have assault/skirmish selected due to what I see as issues with conquest. In the admittedly small sample of 5 matches I have played today in my light mech ... 2 conquest, 2 assault, 1 skirmish ... so at least anecdotally conquest is coming up far more often for me than before the patch :) (since I've had it turned off entirely for the last year :) ).

#9 Zolaz

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Posted 08 October 2014 - 04:16 AM

Forced into a medium because people are playing in Heavies and Assaults. Then I get to play Conquest over and over when I dont have it selected. Talk about unfun.

#10 Zordicron

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Posted 08 October 2014 - 04:35 AM

I was runnig assault and skirmish for months before this, up until a few weeks ago where I dropped assault out of frustration.

Some of the assault maps are so badly implemented, like river city, I just didnt want to play them anymore. Switched to conquest, but PUG conquest is herding cats over 9000. So that didnt last long either.

When Map voting comes in, i think we might see some changes in player choices. We will have to see.

#11 Elizander

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Posted 08 October 2014 - 05:34 AM

View PostAssaultPig, on 07 October 2014 - 06:52 PM, said:


heavies and assaults are the most popular mechs; when there's a game mode that lets people avoid the main downside of those mechs (they're slow), that's what most players are going to play

conquest is the best designed game mode (not that it's any great shakes, but still.) Good strategy on skirmish/assault results in the kind of ultra-passive 1-0 games we saw in the last tournament.


I think you do have a point. It might not be the whole issue but there's definitely some relation to that. The constant repositioning needed in conquest can be quite annoying unless you're a 400xl Pretty Baby.

#12 Deathlike

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Posted 08 October 2014 - 08:48 AM

I should have posted an addendum that the Group Queue is most likely to be affected during peak times. For new players, they don't know any better, so virtually anything can go in the solo queue.

#13 Ph30nix

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Posted 08 October 2014 - 09:14 AM

i was under the imrpession that the game mode change only effected group que, the fact it is screwing over solo que beyond pisses me off...

I have conquest deselected for a reason and that reason is because its a crappily designed POS right now.

FIx the cap times and it might at least be playable
Fix the rewards and it might at least be playable
Fix both and id be happy to play it again.

#14 Mothykins

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Posted 08 October 2014 - 09:23 AM

View PostAssaultPig, on 07 October 2014 - 06:52 PM, said:

heavies and assaults are the most popular mechs; when there's a game mode that lets people avoid the main downside of those mechs (they're slow), that's what most players are going to play

This. Forever this.

#15 Firemage

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Posted 08 October 2014 - 10:27 AM

View PostAssaultPig, on 07 October 2014 - 06:52 PM, said:


heavies and assaults are the most popular mechs; when there's a game mode that lets people avoid the main downside of those mechs (they're slow), that's what most players are going to play

conquest is the best designed game mode (not that it's any great shakes, but still.)  Good strategy on skirmish/assault results in the kind of ultra-passive 1-0 games we saw in the last tournament.
Slow? I am a heavy pilot and my Dragons, Thunderbolts, and Timber Wolves would like a word with you on speed. I personally Enjoy conquest due to the ability to create and force flanks. Personally i hate Skirmish the most, the lack of objectives irks me, even as basic as MWO's objective system is it makes it more sim-like, that I am some merc capturing something for my boss or raiding resources for said boss.





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