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Conquest Isnt Fun


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#41 o0Marduk0o

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Posted 08 October 2014 - 08:41 AM

View PostJun Watarase, on 08 October 2014 - 08:35 AM, said:



I can literally alt-tab out for 5 mins and come back to see both teams still camping behind cover with minimal casaulties (if any) on assault and skirmish.

Uhm no, those game modes are usually over within the first 5 minutes, when one team is dead.

Edited by o0Marduk0o, 08 October 2014 - 08:41 AM.


#42 Jun Watarase

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Posted 08 October 2014 - 08:42 AM

View Posto0Marduk0o, on 08 October 2014 - 08:41 AM, said:

Uhm no, those game modes are usually over in the first 5 minutes, when one team is dead.


Funny then all the assault/skirmish games i am in when both teams just camp for 5-10 mins are what exactly?

#43 o0Marduk0o

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Posted 08 October 2014 - 08:43 AM

View PostJun Watarase, on 08 October 2014 - 08:42 AM, said:


Funny then all the assault/skirmish games i am in when both teams just camp for 5-10 mins are what exactly?

Something special?

#44 Myke Pantera

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Posted 08 October 2014 - 08:47 AM

Conquest is just fine. Rewards could be greater, but not everything is about CBills all the time. It's the game mode with the greatest variety in terms of where on the map you fight. Assault and Skirmish end up fighting it out at a limited set of places all the time. In Conquest however fights take place at the strangest places, which makes it interesting for me. But i have to admit i don't run slow Assaults. In fact i don't run any mech slower than 80kph.

#45 Oni74

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Posted 08 October 2014 - 08:49 AM

View PostElkfire, on 07 October 2014 - 07:29 PM, said:

You might sometimes end up playing a game mode where the most heavily armed and armored mechs don't automatically have the advantage?

I agree, completely unacceptable.


This. Nuff said.

#46 Mawai

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Posted 08 October 2014 - 08:49 AM

View PostLefty Lucy, on 07 October 2014 - 07:11 PM, said:

If you're playing a relatively slow mech in conquest, go for the central point, and encourage the rest of the team to follow. The fight will come to you. If it's a big map you can send out a couple fast mechs to cap a secondary or tertiary point, but early kills are much more important than early caps.

I automatically think that people who don't like conquest are bad at the game.


Actually, I don't think I am that bad at conquest ... I won the two matches I played yesterday. But I also often play lights or other fast mechs ... " send out a couple fast mechs to cap a secondary or tertiary point," ... I am usually one of these ... do you have any idea how unbelievably boring and unrewarding it is to spend minutes standing by yourself on a cap point and receiving absolutely nothing for doing so?

One of the conquest games I played yesterday ... I earned 332 xp ... 300 for the win ... 32 for damage done to a couple of opponents at one of the cap points ... I capped two points, we barely kept up with the opponents on capping .. they had 675 or something at the end ... without my efforts at capping we would probably have lost .. we had over 700 resources when the game ended ... we won by killing all the opponents ... and I wasted my time. I would have earned more cbills and xp in either assault or skirmish. Until there is some tangible reward for a person to waste their time capping (and cap points don't take so long to cap) ... I will continue to consider conquest a broken game mode.

#47 Jun Watarase

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Posted 08 October 2014 - 08:51 AM

The norm is not special.

Posted Image

Freshly taken by the way.

First kill only at 4:30 into the game. Both teams just camping behind cover until the enemy got impatient and attacked first, to predictable results.

I literally didnt do anything for the first 4 minutes except walk to the center and alt-tab out. Last i recall people dont enjoy online games where they can walk away for a couple of minutes and come back to find nothing has changed at all and it made no difference whether they were there at the computer.

Edited by Jun Watarase, 08 October 2014 - 08:52 AM.


#48 RazorbeastFXK3

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Posted 08 October 2014 - 09:03 AM

One too many factors involved that can win or lose it for them I guess is all they see. They go "I like Assault/Skirmish more because you either have to capture their base or kill all the opponent 'mechs.. with Conquest you have the added option of losing because nobody keeps an eye on the cap point tally!"

Might be why they like playing checkers instead of chess.

View PostDarth Futuza, on 07 October 2014 - 07:12 PM, said:

I just think it means they either aren't very clever, or just have a hard time with strategy games.


#49 Wiley Coyote

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Posted 08 October 2014 - 09:04 AM

View PostVassago Rain, on 08 October 2014 - 05:41 AM, said:

Conquest has seriously reduced earnings compared to the other modes.

And this was why I stopped playing conquest mode. It was a waste of time because of the poor payout as a light mech pilot going for caps, as well as the far too long cap/recap times. I was reminded of it last night as I had to play a couple of matches for the first time in months. The most I got for a win was 86K because I was capping points as my team would trundle past to just engage the enemy a ways off. I had a single team mate stop briefly to help recapture but left before it was anywhere close to ours. If the payout for capping was increased and capping times decreased somewhat, it would make it better for those that cap more than fight. Otherwise, I might as well just ignore capping as a primary role and pew-pew the enemy team for more cbills (and fun) win or lose (maybe).

#50 Ph30nix

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Posted 08 October 2014 - 09:06 AM

View Posto0Marduk0o, on 08 October 2014 - 08:43 AM, said:

Something special?

depends on your ELO level & MM roll of dice actually, I will say 50/50 of my matches are either a a quick blood bath or a long long long drawn out game of peekaboo (some maps cause it more then others too)

also i've started to notice games with tons of LRM are more likely to turn into camp fests because players dont want to expose 1 pixel of their mech and have 12 enemy mechs firing LRM's at them

If there are no/limited # of LRM's in the game those tend to be faster paced because there is less danger to actually advancing.

oh and conquest would probably see higher #'s if they fixed the F'ing cap time.

Edited by Ph30nix, 08 October 2014 - 09:08 AM.


#51 Finn McShae

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Posted 08 October 2014 - 09:10 AM

I still don't understand the complaints, all the modes play pretty much the same for me. I don't run lights, so its 1) Find the bad guys 2) fight.

Sure if I'm in an assault maybe we'll get resource capped if all the lights die, but that's really not been my experience at all since... forever.

YMMV, obviously.

#52 Coolant

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Posted 08 October 2014 - 09:18 AM

View PostViktor Drake, on 07 October 2014 - 06:58 PM, said:

There is nothing wrong with Conquest and I even run a Dire Wolf. Conquest tends to split up the teams and make for alot more intense small battles that can go either way. Also on Alpine Conquest is my preferred mode even in an Assault because it tends to drag people down off the mountain down to the center area where 3 of the capture points are located in fairly close proximity. My only complaint is that I can't specifically choose Conquest as the ONLY mode for Alpine. (God I hate that damn mountain).


Or, there aren't many battles because people are capping. I want to play my Skirmish, where it comes down to strictly combat. Think wars are won by staying on a plot of land for a certain amount of time?

#53 Ph30nix

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Posted 08 October 2014 - 09:24 AM

View PostFinn McShae, on 08 October 2014 - 09:10 AM, said:

I still don't understand the complaints, all the modes play pretty much the same for me. I don't run lights, so its 1) Find the bad guys 2) fight.

Sure if I'm in an assault maybe we'll get resource capped if all the lights die, but that's really not been my experience at all since... forever.

YMMV, obviously.

because for the players without premium time or hero mechs the rewards for conquest end up being almost 1/2 of what they are in skirmish/assault even for a win.

#54 Sean von Steinike

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Posted 08 October 2014 - 09:37 AM

Only problem I have with Conquest is you seem to get less reward for it.

#55 Jun Watarase

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Posted 08 October 2014 - 09:41 AM

Strange i can get up to 150k c-bills on a good conquest win (no premium time/hero mechs). Are you guys saying that you get 300k on assault/skirmish?

#56 Reno Blade

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Posted 08 October 2014 - 09:43 AM

The only thing that is wrong with Conquest is the money.
Everything else is teamplay.
If you can't cap and hold 2 points with heavy/assault while your med/light team caps/uncaps a 3rd point, get more training in.
And now come with an example that nobody caps and everyone just brawls it out, then it's the same as the other modes and there is no reason to why it should be "no fun".

There is a lot of lack in teamplay in most games and that makes or breaks the game 90% of the time.

That said, there could be changes to conquest to give more rewards for capping compared to killing which would increase the fun for fast light/med mechs.

#57 Logan Pryde

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Posted 08 October 2014 - 09:51 AM

Conquest would be much better if they actually gave us a decent amount of reward (xp and cbill bonus) for capping, and also made the cap timer a bit quicker, perhaps 25% faster, but still much slower than it was back in beta. It would make the games more dynamic and faster paced instead of feeling like you are standing around with your thumb up your arse at a base...

#58 BARBAR0SSA

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Posted 08 October 2014 - 10:00 AM

This was some random suggestion I made

Conquest alternative: Each Team starts at 1200 Points, death of a mech -50 Points (or 100 if it takes too long), and then each control spot subtracts those points from team until 0. Different objectives have different values. Also included are 2 specific spots in wide open high risk areas that target the other teams values specifically, values can be changed to encourage a more aggressive tactic to get spawns and encourage team work of defending. Rewards in this mode should not be based on Kills/Assist but more so holding spots and point contribution to score reduction.

Also allow teams to pick spawn points to attempt to push or split objectives. Send the lights so the far spots for some light on light battles, assaults push middle to hold it, keep mediums cycling between prime spot and defending the open etc. Values switch maybe make the special ones 5x or whatever.

Posted Image

Edited by shad0w4life, 08 October 2014 - 10:02 AM.


#59 Jun Watarase

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Posted 08 October 2014 - 11:13 AM

Posted Image

I dont see how skirmish/assault gives more money....

#60 EvilCow

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Posted 08 October 2014 - 11:15 AM

Conquest should have been a respawn mode on much larger maps, there is too much incentive to just kill.

I hate the specific implementation but I liked TC in MWLL for example.





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