Your initial post indicates that initial data indicates that there has been no improvement in Elo differences in the solo queue. If this is the case, why should this system be retained in the solo queue at all if the entire purpose was to improve matchmaking?
Your post also indicated that there had been improvement in the group queue matchmaking as a result of the change.
Your first question states: "Yes - I want the improvement in team ELO differences" ... but you have explicitly stated this is NOT true in the solo queue. This makes the first question biased and misleading if folks have not read through your entire post ... they might tick Yes without realizing that the statement only applies to the group queue based on your current sample data.
Your first question should read:
1) Would you like to keep the game mode voting system in the solo queue?
Yes ... even though it doesn't result in any measurable improvement in Elo difference
No ... I prefer to be able to select my game modes
The second question is more clear though in this case you COULD actually state "
Yes - I want the improvement in team ELO differences" because your data support that statement.
In any case, the way you have set up the poll with the comments is misleading at best and could appear to favour a particular decision because there is no evidence that this change has resulted in any improvement whatsoever in the solo queue.
P.S. I will also state that I don't like the idea of forcing folks to play game modes they don't like. People have limited time to play the game. They come to play for fun and having to play modes they hate is not fun. If all modes actually were enjoyable it would be fine but they are not. There is probably nothing more frustrating than playing a slow assault mech (like a direwolf) and being forced into a totally inappropriate conquest match where the speed is a liability.
Personally, I also think conquest is broken, there is no reward in terms of cbills or xp for capping, yet the mode is supposed to be motivated by capping ... instead you get some folks sacrificing their game time to be bored capping for no rewards in order to make the chance of winning higher ... while the rest play skirmish on a conquest map.
Other people despise skirmish since they have encountered folks who run off and power down in a hidden corner and run the match out to a loss while griefing the other players in the match and wasting their time.
So ... if this makes for better more balanced matches in the group queue ... then that is fine and it might be a valid option ... but if it doesn't make any difference in the solo queue then I can't see any point to it except to upset the players.
Edited by Mawai, 07 October 2014 - 07:54 PM.