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Mediums The Most Prolific Mech?


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#21 Kiiyor

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Posted 08 October 2014 - 01:16 AM

View PostTorgun, on 08 October 2014 - 01:01 AM, said:


Just have to point out you must not have watched UFC for a long time. It's been ages since I've seen those tub of lards being allowed inside the octagon. The closest thing we have is Roy Nelson, but he can actually do a few rounds without collapsing.


It HAS been a long time. I remember when it first started and they used to do crap like matching a 60kg tai-chi expert up against a 90kg shoot fighter.... Or a sumo against a kick boxer. Hilarious.

I stopped watching when they started adding all the extra rules - rules more than "no eye strikes, no biting, don't go for the junk. FIGHT!"

I thought I saw a fight recently with a dude that should have used a girdle?

Bah. The analogy stands!

#22 ShinobiHunter

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Posted 08 October 2014 - 02:52 PM

View Postaniviron, on 07 October 2014 - 11:33 PM, said:

Mediums in BT are cheap and flexible, which is why every great house except Kurita favors them. (Kurita prefers lights and heavies).
game.




I was under the impression that Kurita did field a few mediums, mainly Kintaros, Hunchbacks, and Wolverines. But I don't know the lore all that well so I could just be mistaken...

#23 aniviron

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Posted 08 October 2014 - 02:55 PM

View PostShinobiHunter, on 08 October 2014 - 02:52 PM, said:


I was under the impression that Kurita did field a few mediums, mainly Kintaros, Hunchbacks, and Wolverines. But I don't know the lore all that well so I could just be mistaken...


They do field mediums, and yes, the Kintaro is a Kuritan mech. But they don't use them in anywhere the same numbers as the other houses- you're more likely to find the DC in Jenners and Dragons than Kintaros.

#24 ShinobiHunter

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Posted 08 October 2014 - 02:59 PM

View Postaniviron, on 08 October 2014 - 02:55 PM, said:

They do field mediums, and yes, the Kintaro is a Kuritan mech. But they don't use them in anywhere the same numbers as the other houses- you're more likely to find the DC in Jenners and Dragons than Kintaros.

Ok, that's about what I thought.

#25 Rebas Kradd

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Posted 08 October 2014 - 03:12 PM

Bring back rearm costs. Would help make mediums more desirable, as they don't have as much ammunition to replace.

#26 Saint Scarlett Johan

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Posted 08 October 2014 - 03:18 PM

Why pilot a medium when you can take a heavy that's the same size that's close to 20-25 tons heavier while being the same size AND have better armor/weapons.

And I say this as a medium jock. The Wolverine, Shawk, Griffon, Crow, and Cent are my favorite chassis.

#27 ShinobiHunter

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Posted 08 October 2014 - 06:33 PM

View PostLord Scarlett Johan, on 08 October 2014 - 03:18 PM, said:

Why pilot a medium when you can take a heavy that's the same size that's close to 20-25 tons heavier while being the same size AND have better armor/weapons.

And I say this as a medium jock. The Wolverine, Shawk, Griffon, Crow, and Cent are my favorite chassis.

So why do you play mediums?

BTW, I love my Wolvies :wub:

#28 Saint Scarlett Johan

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Posted 08 October 2014 - 06:35 PM

View PostShinobiHunter, on 08 October 2014 - 06:33 PM, said:

So why do you play mediums?

BTW, I love my Wolvies :wub:


Because I love them. Purely that. If I want to win I take a Whale or Timber.

#29 TheMadTypist

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Posted 08 October 2014 - 06:44 PM

After a stint trying to get the elite skills on my Locusts (followed by a spending spree on my commandoes) I tried to get back into my medium 'mechs, namely the Cicada, but it just felt so Sloooow. tried the Shawk after that, good lord how did I ever react to the battlefield in this thing? And durability took a major dive, I kept feeling like I must've accidently loaded half armor. I've sort of gotten back in the groove but there's something wrong when I feel like I have better survivability in a 'mech that gets oneshot by dual gauss to the front CT than I do in the supposed "king" of the medium class.

#30 Dahnyol

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Posted 08 October 2014 - 07:40 PM

Scaled too big
Sacrifice much more firepower and armor to be on average 10-20kph faster than heavies (not counting cicada)
Too many assaults and heavies in the que + 2-3 pinpoints can destroy most components (including ST)
In the games current state, flanking requires too much coordination to work without voice comm reliably

It's like UMPS vs AWPS; sure you can get kills but it takes a lot more bullets and you die with one error (in MWO's case, getting stuck on a tiny rock or maybe a tree planter)

#31 Davers

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Posted 08 October 2014 - 07:55 PM

View PostPacifist, on 07 October 2014 - 08:49 PM, said:

I've always enjoyed mediums my first MWO Mech was the Hunch. Since clans came out I've been playing my BJ almost to the exclusion of the other 20+ mechs.
Then a few weeks ago I decided to try my Awesome again. My K/D ratio doubled. My damage per map doubled. My Cbills per match increased.

The game provides no compensation for using a 45 ton mech versus an 80 ton mech.

View PostLord Scarlett Johan, on 08 October 2014 - 03:18 PM, said:

Why pilot a medium when you can take a heavy that's the same size that's close to 20-25 tons heavier while being the same size AND have better armor/weapons.

And I say this as a medium jock. The Wolverine, Shawk, Griffon, Crow, and Cent are my favorite chassis.

I really love my mediums. I play them much more than any other Class (lights being second fav). I like how they handle, but they always seem so fragile. I usually do around 350-400 damage a match in mediums. Last night, for some reason, no one wanted to play Assault mechs. So I broke out my Battlemaster 1D, which I haven't played in well...months. I easily did 800+ damage a game without breaking a sweat. The earning potential of heavier mechs is apparent to everyone, so why pilot mediums if you are trying to save up for stuff?

#32 LordKnightFandragon

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Posted 08 October 2014 - 08:12 PM

Because this game is a TDM, not a role specific strategy mech game like it was originall planned to be. Originally I got the idea from what I heard, it would be a coop vs AI strategy mech game. You woulda needed light mechs for scouting, spotting, lightning up targets, mediums kinda be the intermediate light/heavy type mech. Heavies and Assaults were the hammers.

But in teh end, we end up with a TDM and well, in TDM its about killing quickly and not dying. Assaults and Heavies have the most HItpoints and deal the most damage per shot....the best combo in a TDm, so no kidding they are the most played toons.

#33 Zyllos

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Posted 08 October 2014 - 08:47 PM

The only way Mediums make it back into the game is the introduction of logistics.

It's obvious, in an infinite resource situation, why take something that has poorer performance but more cost efficient? You have infinite resources, so you take the highest performance at all costs (because there is basically no costs).

This is the only way Mediums will be played more than other mechs.

But here lies there problem, the community will react in the exact same manner as they did for Map Votes. Players will just say "I can't play what I want all the time. I am quitting." So how can a company, that needs to make money, accept any change that will cause it's community to not pay for anything anymore because the company is trying to make an authentic experience?

The way I see it, is basically just suck it up and tighten the belt, as it's going to get rougher before it gets better. Make it the right way and let the community resettle so that the overall experience feels right.

#34 LordKnightFandragon

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Posted 08 October 2014 - 08:51 PM

View PostZyllos, on 08 October 2014 - 08:47 PM, said:

The only way Mediums make it back into the game is the introduction of logistics.

It's obvious, in an infinite resource situation, why take something that has poorer performance but more cost efficient? You have infinite resources, so you take the highest performance at all costs (because there is basically no costs).

This is the only way Mediums will be played more than other mechs.

But here lies there problem, the community will react in the exact same manner as they did for Map Votes. Players will just say "I can't play what I want all the time. I am quitting." So how can a company, that needs to make money, accept any change that will cause it's community to not pay for anything anymore because the company is trying to make an authentic experience?

The way I see it, is basically just suck it up and tighten the belt, as it's going to get rougher before it gets better. Make it the right way and let the community resettle so that the overall experience feels right.



Yeah, and let us pick our first mech in that case. That way there is no QQ about upkeep or w/e on the mech....

Make the grind a vastly improved and in depth pilot/mech skill tree, modules, consumables, repair, rearm and all that jazz.

Logistics make games both more annoying and more fun, but mostly more fun. Not always having everything all the time everywhere adds some level of strategy, skill and fun to the game. Actually worrying about going broke cuz your assault mech is shot ot hell.....it sucks that its expensive, but it makes you think twice and kinda play better and slower.

Kinda better then the current Cluster F....TDM we have now...rush forward, who cares if you die idea....meh......boring.

#35 Mothykins

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Posted 08 October 2014 - 09:28 PM

For the Scaling thing, just so folks can sorta do this in their head: when you double the size, you triple the volume, and, thusly, the mass (I think).

Actually, Someone should estimate the volume of each 'Mech and see if they scale properly.

#36 YueFei

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Posted 08 October 2014 - 09:39 PM

View PostCavale, on 08 October 2014 - 09:28 PM, said:

For the Scaling thing, just so folks can sorta do this in their head: when you double the size, you triple the volume, and, thusly, the mass (I think).

Actually, Someone should estimate the volume of each 'Mech and see if they scale properly.


That's not exactly how it works. If you double the dimensions of an object, you'll get 8 times the volume. Not triple.

It's a cubic relationship.

#37 Kaeb Odellas

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Posted 08 October 2014 - 09:48 PM

R&R costs wouldn't make mediums any more desirable. Making Timberwolves expensive to run isn't going to deter players with more money than sense, essentially making the game P2W.

#38 Mothykins

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Posted 08 October 2014 - 09:51 PM

View PostYueFei, on 08 October 2014 - 09:39 PM, said:


That's not exactly how it works. If you double the dimensions of an object, you'll get 8 times the volume. Not triple.

It's a cubic relationship.

Much thank for correction. I wasn't sure if I was mucking up the Square Cube law yadda yadda, need to stop and think more. I used to be good at math beyond adding and subtracting, but then I got sucked into the trades for five years and all my brains seem to have fallen out my ears.

Thusly if it's mass increases by x3 That means the cross section of any given part should Increase by x2, yes? This explains the ramp up from lights to Assaults; the graphs curve. But, yeah, if you wanna get all **** on it, there's your basic numbers, check away with the most obvious chassis.

#39 Alex Morgaine

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Posted 08 October 2014 - 10:10 PM

I think I read a post on an older thread saying something like the atlas was volume checked and at 100 tons would float on water of all things.volume may not be accurate in this game...

#40 Tezcatli

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Posted 08 October 2014 - 10:41 PM

They should give medium a higher portion of quirks. A small C-bill bonus. And give a small C-bill bonus to lights as well.





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