Zyllos, on 08 October 2014 - 08:47 PM, said:
The only way Mediums make it back into the game is the introduction of logistics.
It's obvious, in an infinite resource situation, why take something that has poorer performance but more cost efficient? You have infinite resources, so you take the highest performance at all costs (because there is basically no costs).
This is the only way Mediums will be played more than other mechs.
But here lies there problem, the community will react in the exact same manner as they did for Map Votes. Players will just say "I can't play what I want all the time. I am quitting." So how can a company, that needs to make money, accept any change that will cause it's community to not pay for anything anymore because the company is trying to make an authentic experience?
The way I see it, is basically just suck it up and tighten the belt, as it's going to get rougher before it gets better. Make it the right way and let the community resettle so that the overall experience feels right.
Yeah, and let us pick our first mech in that case. That way there is no QQ about upkeep or w/e on the mech....
Make the grind a vastly improved and in depth pilot/mech skill tree, modules, consumables, repair, rearm and all that jazz.
Logistics make games both more annoying and more fun, but mostly more fun. Not always having everything all the time everywhere adds some level of strategy, skill and fun to the game. Actually worrying about going broke cuz your assault mech is shot ot hell.....it sucks that its expensive, but it makes you think twice and kinda play better and slower.
Kinda better then the current Cluster F....TDM we have now...rush forward, who cares if you die idea....meh......boring.