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Game Mode Voting - Poll V2.0


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Poll: Game Mode Voting - Poll V2.0 (2802 member(s) have cast votes)

Would you like to keep the game mode voting system as currently implemented?

  1. Yes - I want the improvement in team ELO differences. (1445 votes [51.59%])

    Percentage of vote: 51.59%

  2. No - I would rather be assured of the game modes I am playing. (1356 votes [48.41%])

    Percentage of vote: 48.41%

Vote

#401 Joshua McEvedy

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Posted 08 October 2014 - 02:04 AM

I played the new system last night and liked it...the matches were much better and more intense IMHO. I say keep it.

#402 Carrion Hound

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Posted 08 October 2014 - 02:05 AM

Perhaps increasing the "Game mode select" button's size to make it more visible?

I donno, I'm fine with whatever map/mode/whatever. They are all the same in the end, team A) rolls into team B) there is shooting, match is over.

I'd rather CW get finished, and have a fourth game-mode. Once that's done, they'll have the resources to devote to other areas. No amount of hate or screaming will change that. Be happy they even put a poll up.

#403 Joshua McEvedy

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Posted 08 October 2014 - 02:08 AM

View PostKilo 40, on 08 October 2014 - 02:02 AM, said:

I predict that 24 hours from now we'll have tons of threads about how PGI listens to the forums too much.


Yeah, too much democracy around here apparently. :)

Instead of b@#ching about it, folks should appreciate that Russ is making a good faith effort to improve the game and getting direct feedback like this through actual voting within the community.

#404 Hades Trooper

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Posted 08 October 2014 - 02:10 AM

View PostTsuki Ookami vas Mugunghwa, on 08 October 2014 - 01:58 AM, said:

this system f*cks everyone who specializes/favors one single gamemode. no matter which one


and thats a bad thing? i think not

#405 Belkor

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Posted 08 October 2014 - 02:13 AM

View PostTomcat0815, on 07 October 2014 - 09:18 PM, said:

But if I have to play against people of my ELO, how am I gonna win any match in my Direwolf?


If you think taking away people's ability to choose game modes will affect ELO differences that dramatically, you're in for a big surprise. Most of my matches still have been rolls.

#406 Savage Wolf

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Posted 08 October 2014 - 02:13 AM

View PostJoshua McEvedy, on 08 October 2014 - 02:08 AM, said:


Yeah, too much democracy around here apparently. :)

Instead of b@#ching about it, folks should appreciate that Russ is making a good faith effort to improve the game and getting direct feedback like this through actual voting within the community.

The forums are only a small part of the community and many non-forum goers never see these polls. Hell, I am active in the forums and I didn't find the old poll in time. This time the poll is mentioned in the launcher and look how that has already changed the results. And there is no doubt still a large group that still wont see this and vote.
If PGI had anyone with just a basic knowledge of user testing, they would know this and how to get around it. But apparently they don't even know how to word poll questions right.

#407 Tsuki Ookami vas Mugunghwa

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Posted 08 October 2014 - 02:15 AM

View PostCarrion Hound, on 08 October 2014 - 02:05 AM, said:

I'd rather CW get finished, and have a fourth game-mode. Once that's done, they'll have the resources to devote to other areas. No amount of hate or screaming will change that. Be happy they even put a poll up.


now that you mention that. maybe this change ist just to keep the 3 gamemodes alive once CW hits?
with CW and the Attacker/defender gamemodes, old public might become pretty neglected.
and if everyone would just sit in their niches MM would never get 24 players in. so they must get you out of it.

this no balance change. it's just to make the old modes survive after CW starts!!!

Edited by Tsuki Ookami vas Mugunghwa, 08 October 2014 - 02:16 AM.


#408 Captain Lactose

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Posted 08 October 2014 - 02:16 AM

View PostTsuki Ookami vas Mugunghwa, on 08 October 2014 - 01:58 AM, said:


are you even aware that are just about as many players who tended to play nearly exclusively Conquest and also get shoved in modes they didn't like. they too specialized on their favorite mode and fitted their mechs towards it and then land on skirmish and are faced with a lance of Dires they must take out.



Anyone who has played conquest much knows that the obligatory three Direwhales show up in almost every game regardless of game type.

I am just saying, with the number of Direwolf and Timberwolf kills I see daily, I am glad I live in B.C., where there is still a bounty on them :)

#409 Amary

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Posted 08 October 2014 - 02:16 AM

IMO...
I believe we should have a choice especially if the game mode systems where improved.

ELO has not improved game play, my games still end with complete landslide 80% of the time.

Game mode doesn't matter in current MWO. Why is this.
I drop in all game mode and 80% of the time an ecm deathball runs straight into the other team. This occurs in both the pug and team games and even more so since the change.

On conquest I have seen multiple games where the other team doesn't even look at taking a point and since the last change in conquest I have never seen a team win by capping.

On assault I see a little difference but that's mostly due to turtling. This manly ends with the chat being aggressive due to comments about you being chicken when your only other option is to only move in this direction/area as I will be shot by your turrets if I move in 50% of the map's area.

At this moment I say it doesn't matter because all game mode are being played as a skirmish anyhow.

#410 Karenai

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Posted 08 October 2014 - 02:19 AM

View PostCarrion Hound, on 08 October 2014 - 02:05 AM, said:

Perhaps increasing the "Game mode select" button's size to make it more visible?

Yeah, the game mode select button is like the first poll about the change. It is there. Everybody should be able to find it. With a magnifing glass, some directions and a steady aim.

#411 Fishbulb333

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Posted 08 October 2014 - 02:20 AM

If the main justification for this new mode voting feature is to create closer, better balanced matches, why am I seeing a higher proportion of one sided matches after it's introduction? Also, queue times seem to be just as long, if not longer than before, and I'm only getting to play the mode I want (assault) roughly 40-50% of the time.

Results for my PUG games so far, 12-3 loss, 12-2 loss, 12-4 win, 12-2 win, 12-5 loss, 12-6 win, 12-4 loss, 12-8 win, 12-5win, 12-1 loss, 12-0 win, 12-2 loss.

Majority of the games I've played so far have been not only very one sided, but skirmish, which I have zero interest in playing unless it's a competitive match.

Can't understand why this has been introduced to the solo queue, allowing groups to decide amongst themselves and vote on the mode the majority of them want to play makes sense, but in games with 24 pugs, there's always going to be a good number of them who are unhappy with the map and/or game mode, resulting in more disconnects/ragequits and kamikaze behaviour.

#412 Savage Wolf

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Posted 08 October 2014 - 02:20 AM

View PostAmary, on 08 October 2014 - 02:16 AM, said:

At this moment I say it doesn't matter because all game mode are being played as a skirmish anyhow.

But isn't that a problem to be fixed?

#413 Tsuki Ookami vas Mugunghwa

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Posted 08 October 2014 - 02:21 AM

View PostCaptain Lactose, on 08 October 2014 - 02:16 AM, said:

Anyone who has played conquest much knows that the obligatory three Direwhales show up in almost every game regardless of game type.


you're right with that. but i should mention that my personal record for the number of dires in a single team is 7. record for total number assault mechs is 9. as you may guess, both sightings were made in skirmish. and in skirmish you can pull this off. on conquest you just caplose. so even experienced conquest players may get (negatively) suprised about what the MM drags in on skirmish

#414 AlphaStruck

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Posted 08 October 2014 - 02:21 AM

Stop with the MM balancing argument... its wrong and pointless. The correct answer is to balance the game itself. Add a tier system so new guys dont get sent to be dead weight for oldschool players. This is no fun for anyone. Add a pre-drop ready room so teams can build some synergy with a idea of where they are dropping(maybe 1 of 2 maps), not to mention address team build problems since MM fails to look at basic required data. MM will continue to be nothing more than a broken system randomly blessing you and screwing you until it uses relevant data and allows us to work with it, not in fear of it. Making the question "you can have slightly better balance with all the game breaks screwing a lot of players or play the game you want in a really broken state" is just ...just... wrong.

Stop trying to fix the game by altering your players behavior through negative means. Actually fix the core mechanics and stop adding layers based on a broken core.

This idea should have never survived long enough to make it to the poll, far better options are out there, stop ignoring them.

And add polls in game if you want feedback... No one looks here for the stuff since its hard to find and... PGI has the rep of telling the players there wrong and ignoring them no matter what we say, so whats the point. Im not lookin to troll but you have to be aware of this by now.

#415 JesusChristDOTcom

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Posted 08 October 2014 - 02:26 AM

View PostCHH Badkarma, on 07 October 2014 - 08:27 PM, said:

I already get hit over the head with rules and nerfs. I dont want to lose what joy is left in the game by having minimal say in what game mode I play. <b><big>If I wanted that I would scream for a "random battle" option.</big></b>


That's probably the best idea so far--an implementation of a 'fourth' option, i.e.--"all of the above".

As long as there are enough players to fill in the ques on all fronts, the fourth option is rather appealing to the minority who don't care what game they are hot dropped into.

#416 MechWarrior5152251

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Posted 08 October 2014 - 02:26 AM

View PostRipper X, on 07 October 2014 - 09:43 PM, said:

Drop voting from the game modes for the solo queue and keep it for group play.

Great Idea!

#417 Kilo 40

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Posted 08 October 2014 - 02:27 AM

View PostSavage Wolf, on 08 October 2014 - 02:13 AM, said:

This time the poll is mentioned in the launcher and look how that has already changed the results.


as far as I know, it's not in the launcher yet, but even if it was, that's not the main reason the results are different(so far). The difference is, the forum was flooded with people upset at the change, and it's 5:00AM in north america.

just wait until this time tomorrow. some people will be howling at how the poll shouldn't be listened to and how PGI should just change it back anyway. after a week or so the devs will close the poll, then people will whine about how it needs another week, or 2, or 3. One guy said earlier he'll only agree to leave it as is, if that option wins in a land slide.

#418 PoLaR

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Posted 08 October 2014 - 02:32 AM

I would rather CHOOSE what I want to play.

#419 Tsuki Ookami vas Mugunghwa

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Posted 08 October 2014 - 02:32 AM

View PostKilo 40, on 08 October 2014 - 02:27 AM, said:


as far as I know, it's not in the launcher yet, [...]



yes it is.

they also made a news article for the patchnotes. the first time i have ever seen that. big props for that PGI. maybe people finally stop asking what was in the patch mid-match and just read it up.

#420 Evogenesis

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Posted 08 October 2014 - 02:33 AM

All the direwolves have killed the assault queue. I have to wait a few mins there or just a minute with a med/light.





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