Posted 08 October 2014 - 10:42 AM
My take on this.
First, there is an issue in wording. Being from 'Murica, when you say we are voting for something - in this case game mode - the way I intuitively read that is "majority wins". That is not the case here. From talking to several in my unit, they had the same impression. Therefore, either stop using the terminology "vote", or change how the vote happens.
Here is how I would prefer it to happen...
1. Voting happens how it does now.
2. Once votes are tallied, the majority wins.
3. If there is a tie, randomly choose one of those tied options.
This would be catering to the people that are on the majority, which should be the case anyways, without giving an automatic chance of giving a game mode that a single player happened to select by laziness.
On top of that, Conquest has to be brought in line with the rewards from the other two game modes. Currently, the rewards for doing X are drastically less on Conquest than Skirmish/Assault, since the difference is made up for by resource gathering, which requires a full 15 minute match to earn. Either the resource bonus needs to be on top of the rewards of combat (meaning there are more rewards), or some sort of element needs to be added to Assault/Skirmish to equate to resources in Conquest while reducing the rewards of combat down to what Conquest gives.
Now, regardless of what game mode is chosen, I want to go on record saying that this is just a game, and dropping a match because of the stupid game mode is extremely childish. Just do your best in the Team Deathmatch mode you wind up in and move on to the next match. If you do not like leaving the choice up to so many other people, join a group man! This is a team-based game, for Heaven's sake, so quit thinking that everything revolves around your "Army of Me". /rant
There needs to be some sort of restriction preventing players from dropping at the beginning of a match and immediately going into another match ad infinitum until they get what game mode (and/or map) they want.
Having gotten that off my chest, here is the proper way to handle things, both in the game and out: share your side of the story and offer a solution that meets the change criteria. In this case, the change criteria is PGI needs to remove some of the hard locks involved in the matchmaker process. The hard lock in question that needs removed is the game mode, so that is what needs changed. If you have a better way of removing that hard lock, like I just offered at the beginning of this post, then share it so we can move forward, instead of being stuck in an argument over which type of Deathmatch you would like to play...