Game Mode Voting - Poll V2.0
#941
Posted 08 October 2014 - 10:46 AM
One question or point of feedback:
Does the ELO matchmaking match players by ELO in the weight class they have chosen? For example, I on occasion still like to take a light or medium out from time to time but I know I likely will not be able to cause that much damage. Not like if I was in a heavy or assault.
Specifically, if I take my Commando or Locust out for fun (you know still like to play to have fun!) and I have a certain ELO rating attached to me. Am I being matched by ELO to another player in a light mech or any mech? If I, in my Commando, am being matched to another player in a Victor well chances are I have given an advantage to the other team.
Wait I just thought it's Team ELO isn't it? So it's not exactly a direct comparison but it does still apply. If a higher ELO player on one side takes a Locust and a higher ELO player on the other team is in a DDC they are both still taking up the same amount of ELO that adds up to the total team number.
Perhaps as a way to encourage use of lights and mediums you could via matchmaker subtract some of a player's ELO number if they take a light or medium and add a little if they take a heavy or assault? Small, subtle amounts baby steps right?
#942
Posted 08 October 2014 - 10:46 AM
Raby760, on 08 October 2014 - 10:44 AM, said:
Bad form man. You care only about yourself, perhaps a team game is not for you?
#944
Posted 08 October 2014 - 10:48 AM
Not saying that they think the poll was hidden from them, but this kind of significant change should have been plastered all over the front page, NOT just some town hall meeting notification.
It should have been "in your face" right in the way so you could NOT get around giving the issue some attention.
Now since some friends are busy with real life, kids, jobs (etc etc etc), they have just decided to move on and maybe never come back.. Some say "UNLESS" they fix it, some have moved on completely.
There was already an option to choose "ALL" gamemodes, this wasn't needed in the least, and it takes away from further development issues with MWO.
Finally, every single person I talked to across 5 TeamSpeak serves said they PGI are out of their friggin cotton picking minds if they think i'm (meaning they) are going to PAY for a private match just to guarantee what game mode I (meaning they) want to play.
At first I DIDN'T think was going to be such a big deal, BUT then I talked a large group of "friends", and it is more then obvious this was a pretty poor decision to make.
If it means losing paying customers and ME losing teammates or large numbers of friends AGAIN, then regardless of what the intentions were the change is affecting MWO in a way that I do not agree with.
Voted "NO"
The Change in mode selection was poorly conceived, should be removed, and some other form of match-making should be investigated..
Personally I do not feel the match-maker was doing a completely terrible job, only during the Path to Victory Challenge, there were so many awful pilots ATTEMPTING to participate that is was pathetic.. MWO will NEVER have that kind of traffic on a regular basis if they use the current Game Mode change, they will never KEEP that kind of population with amount of servers they currently have now, and they won't keep all European, Australian, etc etc etc players if they don't add additional regional servers.
A bad idea is nothing more then a bad idea... FIX IT
#946
Posted 08 October 2014 - 10:50 AM
Harbinger Prime, on 08 October 2014 - 10:34 AM, said:
heh and I can say I've seen the opposite a number of times. One team splits up a bit to do some capping and the other team masses and destroys a number of mechs at one cap point. Then they typically proceed to smash some more at the next furball and then proceed to cap and kill.
My experience has been it's pretty rare to see a lone mech win by cap and then it's usually only Alpine that can be pulled off.
#947
Posted 08 October 2014 - 10:51 AM
Ozric, on 08 October 2014 - 10:46 AM, said:
Bad form man. You care only about yourself, perhaps a team game is not for you?
If I'm playing with a pre-made team, I won't do it. Only if I'm PUGing. And so what? In PUG matches, I rarely get players who play as a team. Most of the time, they leave me behind in my Dire Wolf to get picked off when I try to catch up, or they don't support a push when I'm intentionally drawing fire for them.
If anything, blame PGI for forcing me into conquest.
(And BTW, MWO is still searching for a match since my previous post. And now I'm logging off. My friend is waiting here to see a new config, and this is also wasting his time)
Edited by Raby760, 08 October 2014 - 10:53 AM.
#949
Posted 08 October 2014 - 10:51 AM
Syrkres, on 08 October 2014 - 06:56 AM, said:
...
You have every person and should easily be able to check their preferences to which modes they have selected, WHY multiply the leaders?
While what you suggest is a great idea, and I don't think it would be prohibitively difficult to implement, the time it would take to do so is not zero. I think this was more of an experiment to see if the idea even has merit before they spend more resources on refining it.
He specifically said he didn't want to take anyone away from working on Community Warfare to work on this.
#950
Posted 08 October 2014 - 10:52 AM
Harbinger Prime, on 08 October 2014 - 10:34 AM, said:
I stopped playing it due to how many times I lost due to people ignoring the resource meters and just playing it as skirmish...
If the rewards were fixed to make it way better to win by resource points it might not be so bad... (also things like better rewards for capping and defending, and fixing cap locations on some maps is needed)
If I am forced to play conquest, it will only take me one or two losses where the team ignores the resource meters and if I can't opt out at that point, I will just quit for the night, and then you don't have me in the queue anymore anyways so at that point I am no longer a resource to balance matches and it's no different then if I was able to opt out of that mode in the first place...
#951
Posted 08 October 2014 - 10:52 AM
Sergei Pavlov, on 08 October 2014 - 10:31 AM, said:
Point to the online gaming community who are easy to please.
http://www.reddit.co...t_listen_to_us/
Is THAT a better idea? We had that for two years
#952
Posted 08 October 2014 - 10:52 AM
litsten to the community is a good idea ingeneral. But this change is a great example how to do it not.
No matter what you do from now on, you will disgruntle half of your customers.
I'll cros my fingers your crisis Management will work....
... may you find the best solution for all the Players...
#954
Posted 08 October 2014 - 10:54 AM
Cimarb, on 08 October 2014 - 10:42 AM, said:
The Electoral College would like to discuss voting in America with you
#956
Posted 08 October 2014 - 10:54 AM
#957
Posted 08 October 2014 - 10:57 AM
Russ you seem like an honest guy, look at my stats, you will see what im saying is true..not exagerated.
#958
Posted 08 October 2014 - 10:58 AM
#959
Posted 08 October 2014 - 10:58 AM
Cimarb, on 08 October 2014 - 10:42 AM, said:
First, there is an issue in wording. Being from 'Murica, when you say we are voting for something - in this case game mode - the way I intuitively read that is "majority wins". That is not the case here. From talking to several in my unit, they had the same impression. Therefore, either stop using the terminology "vote", or change how the vote happens.
Here is how I would prefer it to happen...
1. Voting happens how it does now.
2. Once votes are tallied, the majority wins.
3. If there is a tie, randomly choose one of those tied options.
Youd have to actually poll a majority of the players first, which polling forums doesnt do
#960
Posted 08 October 2014 - 10:58 AM
And to take a page from the people who love LRM and like to tell people to L2p maybe try to learn the other modes and what you can do to help your team win because Iv seen what your skirmish mode only DWF s can do to help pin the enemy down on that middle point and alow us to move in and take it or the fight to the enemies.
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