- ELO is not effective.At all. Because it is basing on win/loss in a team based environment, is is pretty much throwing a coin toss, unless you stick entirely with pre-made players to help each other keep a high ELO. A new player could take a locust into every match, die immediately, and would still have a very reasonable chance of ending on a positive ELO for the day.
- Weight Class matchmaking is not effective. All "heavies" are not equal. Not even all 70 tonners are equal. Matchmaker would be far better off matching based on a value determined from the player's equipment than ever even remotely considering ELO as a major factor.
- There is no way to select a variant after launch. Until the proposed feature where you can have four 'mechs ready and pick one once you realize the map/game mode occurs, some game modes will simply screw certain players if they come up, period. This feature would add more tactical depth (Ice planet? Hot mech! Hot planet? Cool mech!) but also allow for people to have a "conquest" 'mech handy if the matchmaker stays as is.
The artifical forcing of lights/mediums (rather than the natural one) is part of why there are so many problems.
Edited by Victor Morson, 07 October 2014 - 08:35 PM.