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Game Mode Voting - Poll V2.0


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Poll: Game Mode Voting - Poll V2.0 (2802 member(s) have cast votes)

Would you like to keep the game mode voting system as currently implemented?

  1. Yes - I want the improvement in team ELO differences. (1445 votes [51.59%])

    Percentage of vote: 51.59%

  2. No - I would rather be assured of the game modes I am playing. (1356 votes [48.41%])

    Percentage of vote: 48.41%

Vote

#61 Mechwarrior Buddah

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Posted 07 October 2014 - 08:55 PM

View PostChilong, on 07 October 2014 - 08:52 PM, said:

If you guys are going to be using polls to justify new features like this you need to start doing them in game. Or at least sending out emails. Not all of us sit around scanning the forums all day.


Even if this delays CW

Because that means youre breaking the game with new features theres no way to test before they hit the live servers.

#62 Kjudoon

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Posted 07 October 2014 - 08:56 PM

View PostRuss Bullock, on 07 October 2014 - 08:39 PM, said:


I don't disagree on the ELO win/loss aspect - I have never liked it. I am more of a player that might get 400-500 damage and 8 assists but rarely get a kill. I am not really rewarded in game for what I feel in many matches is above average play yet when I lose my ELO goes down. Something in discussions for a long while yet. Time in our only enemy.

The weight classes are actually matching up to a fairly large degree, at least the MM tries. It won't wait around for it, but if the MM has a 75 ton mech it will indeed look to see if there is one for the other side. This aspect works fairly well in the solo queue in fact our tonnage difference per team averages very low like ~20 tons difference.



Yes I don't have that functionality yet. I also do not want to remove any resources from CW to accommodate this poll. We need to live like this for a while longer.

View PostVictor Morson, on 07 October 2014 - 08:32 PM, said:

The big problems:
  • ELO is not effective.At all. Because it is basing on win/loss in a team based environment, is is pretty much throwing a coin toss, unless you stick entirely with pre-made players to help each other keep a high ELO. A new player could take a locust into every match, die immediately, and would still have a very reasonable chance of ending on a positive ELO for the day.
  • Weight Class matchmaking is not effective. All "heavies" are not equal. Not even all 70 tonners are equal. Matchmaker would be far better off matching based on a value determined from the player's equipment than ever even remotely considering ELO as a major factor.
  • There is no way to select a variant after launch. Until the proposed feature where you can have four 'mechs ready and pick one once you realize the map/game mode occurs, some game modes will simply screw certain players if they come up, period. This feature would add more tactical depth (Ice planet? Hot mech! Hot planet? Cool mech!) but also allow for people to have a "conquest" 'mech handy if the matchmaker stays as is.
I really do emplore you to look at a complete re-thinking of your matchmaking system. It really is not hard to derrive a player value based on their 'mechs/weapons as the first priority, and to grouping teams of similar values together.



The artifical forcing of lights/mediums (rather than the natural one) is part of why there are so many problems.

Charon just called me. He's really ticked off someone froze over the Styx and souls are gambling about willy nilly and not paying his fee and you don't want to know what Cerberus did in his boat and is chewing on his punt.

He's blaming me for agreeing with Victor Morson pretty much 100%

#63 Russ Bullock

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Posted 07 October 2014 - 08:56 PM

View PostJman5, on 07 October 2014 - 08:53 PM, said:

By the way Russ, if you're reading this there is another way you could improve Group Elo a little bit. We all know that the odd-number groups have the longest wait time because it's difficult to slot them into an even number team. Why don't you allow solo players to voluntarily (via checkbox) opt into being put into the group queue on occasion?

You could hard cap it to no more than 1 solo person per team and only if they are a great match for Elo/mech needed.

This would allow players to meet and mingle with larger groups and it would finally open up the ability to drop as 11-man groups.


I can ask about this again internally - there was some really good reasons we left them out in the first place but I will need a conversation with the engineers to remind myself.

I am also worried we would degrade the solo queue - right now the solo queue for most players, especially average skill level players is an amazing time.

#64 Felicitatem Parco

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Posted 07 October 2014 - 08:56 PM

I voted to match Elo rating better at the expense of gamemode type.. for a reason:


I don't think I'll have the choice of Game Mode in territory-capture Community Warfare matches, so I would rather train for the eventuality of all match types. This will make me more effective in the Matches That Count™

It would be ideal if the Solo Player, non-Community Warfare queue eventually allowed us to set our mode preference in stone, because those matches don't really matter in terms of who controls the Inner Sphere and the wait-times in non-CW matches should be considered a lower priority than the wait-times for CW matches.

#65 ICEFANG13

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Posted 07 October 2014 - 08:57 PM

Posted Image

#66 Mechwarrior Buddah

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Posted 07 October 2014 - 08:58 PM

View PostRuss Bullock, on 07 October 2014 - 08:53 PM, said:


I will ask the engineers about this, not sure if we will see any benefit at this point. But I can ask.


IS there a way to fix this problem or are we stuck with this as it is for the future?

Because that kind of reflects on whether this poll even HAS a point or not; if theres no way to reverse this feature back out of the game then why even ask?

#67 Lindonius

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Posted 07 October 2014 - 08:58 PM

Does it really matter? All the game modes are deathmatch with anywhere from 0 - 5 cap points. I'd rather have closer ELO.

Edited by Lindonius, 07 October 2014 - 08:58 PM.


#68 Kjudoon

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Posted 07 October 2014 - 08:59 PM

View PostRuss Bullock, on 07 October 2014 - 08:56 PM, said:


I can ask about this again internally - there was some really good reasons we left them out in the first place but I will need a conversation with the engineers to remind myself.

I am also worried we would degrade the solo queue - right now the solo queue for most players, especially average skill level players is an amazing time.

Thank you.

and... Please please PLEASE allow opt in for solo players to groups.... and a Lance queue of 2-4 with opt in options for solos. I think it's a short term loss for long term gain.

Edited by Kjudoon, 07 October 2014 - 09:00 PM.


#69 Xelah

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Posted 07 October 2014 - 09:00 PM

Like this is really going to matter when it comes time for them to decide what to do... pffft.

We've seen this dozens of times. They put something forward. We give our response of either loving it or hating it. They completely ignore our response and do their own thing anyway. (Ghost heat... 3rd person...).


Anyway my $0.02 for PGI to ignore:
I'd just love to thank you guys for setting up a system that encourages d-bags to quit a match because it isn't the game mode they wanted. I'd also like to thank you for setting up a system that drops me in Alpine andconquest in a mech that does 45kph. I don't play conquest in that mech for that reason. Now when I want to play that mech, I am possibly the achilles heel instead of the hammer because I can't come close to keeping up. The lights and mediums run off to leave me and enemy lights spot me and turn me into a crater. Thanks guys. I love this feature to the very core of my next bowel movement.

#70 Felio

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Posted 07 October 2014 - 09:00 PM

View Post1453 R, on 07 October 2014 - 08:24 PM, said:

Also do remember that this forced gamemode selection, the soft-voting system, is a fantastic incentive to get Piranha to look at less popular gamemodes again. Russ has already agreed that it'd be a reasonable idea to take a second look at cap times in Conquest, and if the forums can all rise up as one and say "Here you go, Piranha. You got to do the soft-voting system you wanted to try and relieve stress on the matchmaker. NOW, since you've taken away our ability to play our favorites, it'd be really cool if you could work on ways to make the duds more palatable/fix common issues people have with Conquest and Skirmish", then we've got a much better chance of pushing those changes through. After all, Piranha can't just say "Well, switch Conquest/Skirmish off then, that'll fix your problems", now can they?


Oh, ye of perhaps too much faith. :( Maybe if they made the game modes better first, we would find this more palatable.

But personally, I never will because loathe Skirmish, and it is supposedly wildly popular. And unlike possible improvements to Conquest/Assault, they aren't ever going to do anything that would make me like it, because if they did it wouldn't be Skirmish anymore.

They killed Assault with the turrets, which basically made it Skirmish + base turtling.

And they pretty much killed Conquest when they increased cap times to compensate for 50% more players (but as a result, 100% fewer players bother capping). ;)

#71 PappySmurf

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Posted 07 October 2014 - 09:01 PM

Jman5 said (By the way Russ, if you're reading this there is another way you could improve Group Elo a little bit. We all know that the odd-number groups have the longest wait time because it's difficult to slot them into an even number team. Why don't you allow solo players to voluntarily (via checkbox) opt into being put into the group queue on occasion?

You could hard cap it to no more than 1 solo person per team and only if they are a great match for Elo/mech needed.

This would allow players to meet and mingle with larger groups and it would finally open up the ability to drop as 11-man groups. )
-----------------------------------------------------------------------------------------------------------------------------------

If we never get a true live-chat-lobby-launcher system to replace the group private match MM system and leagues Jman5 suggestion to help fill the group MM private match queues up and help them recruit players might be by opting in solo players.

I still believe the older PC MechWarrior lobby system and leagues was the best way for groups to play a MechWarrior game recruit new players and train teams.

Edited by PappySmurf, 07 October 2014 - 09:02 PM.


#72 TOOON

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Posted 07 October 2014 - 09:02 PM

This is my take,

1- I want the score back at the end of natches. I feel like a badass being solo with no clan posting a 100-140 score in a match. That 0 sh** needs to go. I do not like that one bit. I want my virtual ego stroked and stroked well.

2- I did not like the change to picking matches. I cannot stand the sitting back defending let them come to us crap. I mainly like conquest as it makes people move and leaves it open for strategy and for chances to pick off those not using their heads. I do not like this q'ing so you get any type of match.

3- Can we get the respawn game mode please. I mean seriously we have been talking about this since I was a founder from the start. Over a year we have talked cried for pgi said this... game mode. Let's have it already please and back to point 2 - Let us pick what kind of game mode we want please.

Tooon : The guy who loves to curb stomp anyone who enters a match saying gl and have fun. How I want to kick your dog and burn your village.

#73 Darth Futuza

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Posted 07 October 2014 - 09:04 PM

View PostICEFANG13, on 07 October 2014 - 08:57 PM, said:

Posted Image

This SO needs to be a new Mech ornament. (Only more Battletechy).

#74 UrsusMorologus

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Posted 07 October 2014 - 09:05 PM

My understanding is that this is something for CW match-type determination. I think it is good for that, but the quick-match stuff should be a hard filter.

#75 Alex Morgaine

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Posted 07 October 2014 - 09:05 PM

284/412 viewers. Votes are still a bare tickle on the topic.

#76 Mechwarrior Buddah

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Posted 07 October 2014 - 09:06 PM

I'm doing my part, Ive dropped the poll on Reddit (cant post to HPG so someone else will have to do that) shared it on Facebook (might wanna add it to MWO's FB - I cant Im banned), shared it in my unit's forums, Im about to tweet it as well.

If they cant spare the manpower to get the word into the game directly then we should try to ourselves

#77 Wing 0

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Posted 07 October 2014 - 09:07 PM

Voted no. Lots of people including myself have gave it a try and do not see anything good with the new Matchmaker. Wait times had never been a problem at all. Game mode of choice shouldn't be taken away no matter what.

Btw Russ and Niko, here is something that one of your wet nosed moderators said in in one of the patch feedback. Something that is going to hurt you guys.

View PostEgomane, on 07 October 2014 - 01:40 PM, said:

If you don't like the new system you have several ways of making that known, without breaking the rules.

1. Make your frustration known!
Create a post about it on the forums. Preferable in an already existing thread if there is one.

2. Stop buying!
If you are buying MC or mech packages or whatever, stop doing so. You can combine that with 1.

3. Stop playing!
If you can't get yourself to play in an unliked gamemode, no matter what, then stop playing MWO completly until this is changed. You can combine this with 1. and 2.

What is not an acceptable solution, is to try to force your will, by griefing other players.



Who do you think you are! So many people just paid 120$ recently, made their frustrations about the recent problems on this matchmaker known, and you are telling people this?! As the Mw2 instructor would've said: "Report to PGI and tell them to send actual moderators instead of freebirth laborer toads! Get out of my base!"

#78 Darth Futuza

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Posted 07 October 2014 - 09:08 PM

View PostFrosty Brand, on 07 October 2014 - 09:05 PM, said:

284/412 viewers. Votes are still a bare tickle on the topic.

Spam it in game!

#79 MilkAndWookies

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Posted 07 October 2014 - 09:09 PM

If you can make conquest make just as much cbills as the other modes then that would make it better. Or have conquest only on the smaller maps. Or for more fun with lights we could do a capture the flag mode.

#80 Rick Rawlings

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Posted 07 October 2014 - 09:10 PM

View PostMechwarrior Buddah, on 07 October 2014 - 08:50 PM, said:


lol for admitting youre trolling the poll


I know, right? Of all the things to go crazy on PGI for on the first day of implementation (and there are a LOT of them) this one seems pretty meh... In almost every Conquest round that these guys aren't apparently playing, there are already 6 assault mechs, or more likely 8, and they seem to be doing fine. I think if you removed the game modes we have, it would probably take me a while to notice they were gone, since they all devolve to team deathmatch anyway in almost all cases, so...yeah...





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