New Lrm Range Mod
#1
Posted 07 October 2014 - 10:21 PM
#2
Posted 07 October 2014 - 10:23 PM
#3
Posted 07 October 2014 - 10:25 PM
#4
Posted 07 October 2014 - 10:25 PM
Kaneri, on 07 October 2014 - 10:21 PM, said:
your not MEANT to compete with snipers... snipers are meant to.
100m more gets you up and over some big obstacles and on target for targets just outside your normal range, thats the point. its a tweak, not a monster boost. No weapon mod is. They are all just tweaks. You dont HAVE to buy them you no.
#6
Posted 07 October 2014 - 10:27 PM
#7
Posted 07 October 2014 - 10:28 PM
#8
Posted 07 October 2014 - 10:35 PM
I remember a MW game where your mech exploded when you got hit when you fired missels.....
Edited by Marc von der Heide, 07 October 2014 - 10:36 PM.
#9
Posted 07 October 2014 - 11:05 PM
Kilo 40, on 07 October 2014 - 10:28 PM, said:
What this man said....
A range increase is not needed for Lurms. As they should be fired with LoS to be most effective, the range is somewhat around 400 to 700...
Ok, i know many are using blind fire. But someone who is blindfiring at 960m... Well this pilot won't get any real benefit from some more meters as he isn't doing good anyway. Besides feeding the haters...
Edited by Draal Kaan, 07 October 2014 - 11:05 PM.
#10
Posted 07 October 2014 - 11:11 PM
Marc von der Heide, on 07 October 2014 - 10:35 PM, said:
I remember a MW game where your mech exploded when you got hit when you fired missels.....
MW 2 Vulture side torsos.
Fun old times you had to fire at target straight ahead and even pray
#11
Posted 08 October 2014 - 12:41 AM
Not great, but workable.
#12
Posted 08 October 2014 - 12:52 AM
First, decrease of minimum range for IS LRMs.
Second, faster flight speed. Non-negotiable, not having this in game means everything else has no impact. LRMs are poor weapon system because of poor damage application, and we need module that directly adresses this.
Third, cooldown - we already have this so gj PGI, even though I have an objection to its current implementation because giving specific launchers their unique modules is pointless, it is still an LRM launcher and unlike ballistics you usually have to mix those at least a bit in order to fill all the space you can.
Fourth one should be something that should make dumbfiring usefull. Right now it is simply terrible and should be adressed by, I don't know, making the missiles follow the pointer and this way created a semi-guided missiles? This would limit the OP ECM impact and should be fun to use - and fun is all games should be about.
Tighter spread and target locking shouldn't be modules because there are already different mechanics in game for this.
#13
Posted 08 October 2014 - 01:04 AM
#14
Posted 08 October 2014 - 01:10 AM
#15
Posted 08 October 2014 - 09:27 AM
That'd actually have increased my effective reach. An extra 100m only means firing at range stupid got a bit further out.
#16
Posted 08 October 2014 - 09:56 AM
Mordin Ashe, on 08 October 2014 - 12:52 AM, said:
First, decrease of minimum range for IS LRMs.
Second, faster flight speed. Non-negotiable, not having this in game means everything else has no impact. LRMs are poor weapon system because of poor damage application, and we need module that directly adresses this.
Third, cooldown - we already have this so gj PGI, even though I have an objection to its current implementation because giving specific launchers their unique modules is pointless, it is still an LRM launcher and unlike ballistics you usually have to mix those at least a bit in order to fill all the space you can.
Fourth one should be something that should make dumbfiring usefull. Right now it is simply terrible and should be adressed by, I don't know, making the missiles follow the pointer and this way created a semi-guided missiles? This would limit the OP ECM impact and should be fun to use - and fun is all games should be about.
Tighter spread and target locking shouldn't be modules because there are already different mechanics in game for this.
They can't even fix the lrm lock bug., Its been around for 4 months.
#17
Posted 08 October 2014 - 11:49 AM
FupDup, on 07 October 2014 - 10:23 PM, said:
I know right. There is no way anyone is really going to hit me with LRMs at 1100m let alone 800m unless I am out in the open on Alpine or something.
#18
Posted 08 October 2014 - 12:04 PM
I want a TAG +range module.
#20
Posted 08 October 2014 - 12:10 PM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users