Huginn Vs Oxide Vs Ember Vs Locust
#1
Posted 08 October 2014 - 06:39 AM
Out of the Huginn, Oxide, Ember or Locust, minus the c-bill bonus, which one would you buy and why?
FEK315...OUT!
#2
Posted 08 October 2014 - 07:01 AM
the oxide for me was a streak boat first, then an LRM boat and now I vary from LRMs and SRM 4's. The Huggin is the same way, but with 4 MG's. The locusts well anyway I can including a PPC or an AC 5.
The ember is a better mech. 4 ML's means no ammo limits and you have lower arm actuators for a better range of motion for the MG's. Then it can have more Jump Jets.
The oxide like the huggin both have to pick its fights, but the huggin can close for the kill with the MGs.
#3
Posted 08 October 2014 - 07:11 AM
I will admit, it's lethality was reduced slightly with the MG nerf a few months ago. Really wish they'd revisit MG again - they felt good before, now they are a little lacking.
#4
Posted 08 October 2014 - 07:13 AM
From everything I've seen, the Ember is probably the best light mech right now, followed by the 6xML Jenner.
#5
Posted 08 October 2014 - 07:16 AM
#6
Posted 08 October 2014 - 07:21 AM
I have the Oxide (which sucks big time IMO) and the Huggin (which just falls flat IMO) and have to admit I hate both.
FYI - My JR7-D (F) is a better Hero mech then the Oxide... Hell if it wasn't for the paint job I probably never would have got the Oxide... (Who am I kidding, I got all the mech variants of my founder mechs)
Edited by Creovex, 08 October 2014 - 07:26 AM.
#7
Posted 08 October 2014 - 07:21 AM
The Locust is a deathtrap. It's good for the lulz and the occasional perception filter uber run, but any other light does better most of the time.
Barkem Squirrel, on 08 October 2014 - 07:01 AM, said:
Lower arm actuators don't affect the MGs. They're torso-mounted.
#8
Posted 08 October 2014 - 07:32 AM
#9
Posted 08 October 2014 - 07:36 AM
The ember wrecks faces. I frequently get 500+ damage matches without arty or air strikes, and got plenty of them in the tourney.
#10
Posted 08 October 2014 - 08:16 AM
Darwins Dog, on 08 October 2014 - 07:13 AM, said:
From everything I've seen, the Ember is probably the best light mech right now, followed by the 6xML Jenner.
I love my TDK, 4ml @ 170kph is fun. But like everyone else said the Ember is the way to go if you are looking for damage output in a light hero mech. But since you are willing to look into locusts don't overlook the commandos, they are a little easier to pilot (imo) and can pack a pretty good punch for a little guy.
#11
Posted 08 October 2014 - 08:47 AM
You all now have my interest in the Ember. I am not sure I want to buy it yet, which FS and load out should I start out with to get the feel of this mech?
FEK315...OUT!
Edited by FEK315, 08 October 2014 - 08:51 AM.
#12
Posted 08 October 2014 - 08:57 AM
#13
Posted 08 October 2014 - 08:57 AM
Edit: For the Ember that is.
Edited by TygerLily, 08 October 2014 - 08:58 AM.
#14
Posted 08 October 2014 - 09:11 AM
Edited by M4NTiC0R3X, 08 October 2014 - 09:12 AM.
#15
Posted 08 October 2014 - 09:14 AM
I find both if them absolute blasts to play...But more people are shocked by a huggin doing 500 damage than an ember...because the huggin is more difficult to do well In...
#16
Posted 08 October 2014 - 09:39 AM
oxide seems to be awesome when used as hit and run, no jumpjets required since you dont plan to stay longer than the shot.
ember is pretty much the best circle-jerker with its damage/heat efficiency. huginn... would be the mech i go for tho
#17
Posted 08 October 2014 - 09:44 AM
#18
Posted 08 October 2014 - 04:14 PM
Locusts are GREAT fun once you get them speedtweaked, module loaded, AND you understand how to play with it. It is very rewarding.
not a huge fan of the jenner. trying to get through 3 variants now and I really dislike them.
Ravens are great as well. I really loved my Huginn and 3L. 3L, to me, is the best support platform in the light game. Huginn with dual SRM6s+artemis and great fun.
#19
Posted 08 October 2014 - 06:09 PM
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