Who Stays And Watches After Death?
#41
Posted 08 October 2014 - 11:06 AM
I use a Track-IR and so can look left and right even when spectating. This allows me to see things the pilot I am observing doesn't see and I will put this info out there for the team. I know I have influenced teams when I've pointed out things like flanks from the cave/tunnel and such when they would have missed it or other things. Sometimes I'll hang out on my destroyed mech for a bit to pick up some intel and then share it with the team.
#42
Posted 08 October 2014 - 11:09 AM
#43
Posted 08 October 2014 - 11:11 AM
Mercules, on 08 October 2014 - 11:06 AM, said:
That's something that needs to be taken care of. I don't know if many teams do it, but it can be exploited.
#44
Posted 08 October 2014 - 11:13 AM
You know the guy who logs on with a atlas and does nothing so you lose 12-11 because 100tons does nothing the whole match.
#45
Posted 08 October 2014 - 11:26 AM
sabujo, on 08 October 2014 - 11:11 AM, said:
LOL, yeah my rotating around my mech corpse stationary view where I can't target anything so can barely tell people what is going on. About all the intel you can get is if they have moved away from your corpse or not. "Three stil posted on my smoking ruin."
#46
Posted 08 October 2014 - 11:29 AM
#47
Posted 08 October 2014 - 11:30 AM
Dawnstealer, on 08 October 2014 - 09:53 AM, said:
Usually, the reason is because I dropped in a favorite mech and want to keep dropping, or I'll do the "dead guy talking" thing and help out a new player/my team by reporting enemy positions (while the person I'm observing from is busy shooting or getting shot).
Also, you can pick up on things sticking around - builds, tactics, methods of piloting...
"Good artists borrow, great artists steal." ~ Picasso.
Pretty much this.
#48
Posted 08 October 2014 - 11:40 AM
Mike Forst, on 08 October 2014 - 09:56 AM, said:
Deathwatching is also a great way to see how others play. What works what doesn't. If you are in a group you can help the rest of those in your group by calling out weak area's on mech, or let them know who the other (pug) people are targeting.
If you don't deathwatch you cut out an important area of improvement in your game. If you think you are too good for deathwatching to help you are probably wrong, but are unteachable anyway.
#49
Posted 08 October 2014 - 11:40 AM
#50
Posted 08 October 2014 - 11:41 AM
if i got hosed by something and am in middle of raging then i just leave.
#51
Posted 08 October 2014 - 01:17 PM
Viktor Drake, on 08 October 2014 - 10:05 AM, said:
This.
I also have started to stick around and watch the match to guage how quickly I died in it. I am trying to work on staying alive longer and one way to know if you die prematurely too often is to watch the remainder of the match. If it ends soon after I die well I stayed about as long as I could, especially if we lose, but if there is a lot of fight left after I die I try and figure out what I could have done differently to survive and thus effect the outcome more.
#52
Posted 08 October 2014 - 01:18 PM
RustyBolts, on 08 October 2014 - 09:51 AM, said:
If I am group dropping I will hang around 100 % of the time to try and watch and learn.
Do you stick around or bail?
Depends.... Sometimes I'll get my butt kicked by an intriguing build and I'll quit while the memory is still fresh to go try to build it.
#53
Posted 08 October 2014 - 01:23 PM
also I usualy work on one Mech at a time, as I have found it if I change chassis I tend not to do well the first match.
#55
Posted 08 October 2014 - 01:40 PM
Dawnstealer, on 08 October 2014 - 09:53 AM, said:
Usually, the reason is because I dropped in a favorite mech and want to keep dropping, or I'll do the "dead guy talking" thing and help out a new player/my team by reporting enemy positions (while the person I'm observing from is busy shooting or getting shot).
pretty much the same for me,
#56
Posted 08 October 2014 - 01:44 PM
But I usually stick around to see just how good or bad the last pilot(s) is/ are, then send friend invite or not.
#57
Posted 08 October 2014 - 01:49 PM
Oh, and it's usually fun to try to influence the outcome by spotting / coordinating, although I'm kinda disturbed by the idea that TrackIR let's you freely pan the view independently of the pilot you're spectating...
#58
Posted 08 October 2014 - 02:32 PM
#60
Posted 08 October 2014 - 03:22 PM
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