I have my own opinions about what is wrong with conquest as a game mode, but I do not want to plant ideas in peoples' heads so I will not post them here. (Yet)
Please, only actual mechanical issues.. if you post something stupid like "it sux" or "PGI screwed it up" I will likely dismiss you for being juvenile and unhelpful.
So. Go forth and bring flaws to light. (Let us try to defy GD trend and make this a constructive conversation.. the now more approachable Russ may be able to read the Readers' Digest version the flaws brought forth.)
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[EDIT]
Ok: After 3 pages, and being relegated to page 2 with inactivity, time to classify the issues!
Capture Mechanic:
-TOO LONG (All caps, because it was in just about every post somewhere)
-Too boring.
--Standing in square = boring
--Kills immersion
Capture Locations:
-Maps too small
--Locations too close together
-Poor cap locations (locations)
--Exposed (sitting in a square in the open)
-Maps too big
--Assault mechs left behind
-Too many cap locations
--Too spread out (assaults)
--Too close together (small maps)
Win Condition:
-Points requirement too high
-Points requirement too low
-Can win by playing Skirmish
--Takes less time
---Less Rewards (efficiency punished)
-Resources collected at flat rate
--No sense of priorities
Rewards:
-Reward for capping one time, not for recapture.
-Reward for time and effort commitment insufficient.
--Rewards made significantly faster in combat.
Strategy:
-Mechanics too loose
-Combat Avoidance*
--Playing without fighting
-Confused and Disorganized combat*
--Everyone going everywhere, no cohesion = no strategy
-No respawn
--No way to take advantage of new information
--Short game
---Less rewards
-No Tangible Reward or Reason to cap
--How does capping help the fight?
Immersion:
-Capture Location Logic Flaws (drills in established runways)
-Win condition logic flaw (people just stopping..because)
Misc:
-Griefers (shutdown mechs)*
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Ok, I have categorized them a little bit. (some things were extra sub-reasons for larger things being problems so they were put as sub-reasons to the point over them) And, going to add my own. (Everyone covered all of mine except "Tangible rewards")
I have commentary for all, disagreements for some (but I copied them down to remain objective) I will address them IN A NEW THREAD where we can discuss how to fix them, when I can. (I purposely ignored suggested fixes in this thread as they were not the target information)
[ONE MORE EDIT: I am impressed at the LACK of venom in this thread, I thank you all, this has been a remarkable experience. Except you, Appogee You DIAF. ]
Edited by Livewyr, 09 October 2014 - 04:50 AM.