Scratx, on 08 October 2014 - 02:38 PM, said:
I suppose a lot of them would be happy if they could always select both mode and map, hyper-specialize in stomping people there and never go anywhere else.
This is the issue that does not get talked about enough because people only see the benefits of being able to choose the right mech for the mode/match.
There are so many negatives associated with it. The random element of the map and game mode actually makes you really think about your mech design, and in groups, the design of your entire team.
I remember doing an experiment when we ran 8 ECM Ravens on conquest before 3/3/3/3 etc and were undefetable. Partially that was due to terrible hit detection and ECM having no counters at the time but it highlights the issue.
We were able to create a highly specialised team that was PERFECT for one specific exact task. The community would very quickly detemine a new meta based on
- Maps
- Gamemodes
These would stifle play because there would be no random elements to break things up.
Randomness in a game environment is VERY important when customisation is involved. Randomness provides CHALLENGES to be overcome using the tools at your disposal. The less randomness the more stale and predicable things are.
Randomness can be highly frustrating this is true, but as long as you have tools to help you mitigate the randomness this is a metagame in itself.
As a single player bringing a specialised build means yes - you will hit games where you ar eon the back foot. So a single player might err towards something that might be workable in most situations - or they simply hve to be HAPPY to take that risk. Take your high heat monster but dont complain you got Terra Therma because you KNEW it was a possibility.
Groups mitigate the risk by taking specialised mechs but making sure they have different types to excel in different situations.
Risk mitigation of random elements is a core part of the pre drop meta game and in game strategy and problem solving challenges. did you bring mostly brawlers and hit alpine? No problem, how to use such a team to best advantage there are ways and its a new challenge.
Reduciung the random element, or allowing absolute reaction to random elements will make each game more stale, more predicable and less FUN.
This is a conversation that needs to be had because most people only see it from thier point of view ... i want to take what is most effective to ME ... without considering the fact everyone else is doing the same and not giving you the variety of challenges, builds, and opposition that make the game fun and exciting even if it is frustrating at times.
I dislike Assault greatly, i dont mind conquest but its got issues, Skirmish is my best bet simply because its simple and provides no constraints on mobility even if most people do not take advantage of it.
Yet i would still prefer to play ALL if assault was made better and less static with more interesting objective based play in the centre of the maps.
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So please, do not hate on randomness of your drop map and mode - its one of the things that keep you going back to the mechlab and changing and fiddling around. It is a CORE part of what makes this game more exciting. Hell i might even start setting my game modes to ALL just to improve my variety as well.