Deathlike, on 08 October 2014 - 01:06 PM, said:
I've already wrote a thread an hour ago about it... so let me sum up what I hate about these 3 modes (some more than others).
1) Skirmish - it's boring. It might be the most simplistic, but it's generally mindless. It can't be fixed.
2) Assault - "capping" is boring. Turrets are annoying. What's worse is that capping gets you nothing reward-wise.
3) Conquest - Spending over a minute to cap just one point is simply crazy. It plays too much like Skirmish inevitably. Rewards are worse than Assault or Skirmish.
All of them have flaws... some can be improved and are somewhat fixable. Skirmish is what it is.
Conquest plays like a skirmish, Assault plays like a Skirmish....why play any more but Skirmish? Atleast in Skirmish there is no other objectives to fool the players with, therfore, the players focus on killing and less on thinking that they can accomplish the objective.
And yeah, Conquest, I hate the cap time on the posts...Plus, conquest is always won by the team that just clumps up and goes Skirmish mode on the enemy team......only the fools think they can win by capping the posts.......but it doesnt matter if its 749-98 and hte 98 pt team has 9 mechs vs the 749pt team's 0....guess who wins?
Perhaps Conquest could be made to be the "respawn" game mode, where its based on the cap points and not on the number of mechs killed or left. Then maybe it would be a bit more fun and objective based.
Assault, those turrets are awful tough.....I sat in front of one once and unloaded into it with I think my Victor, it had like 2 ERPPC and an AC10....took like 6-7 volleys from each gun to kill it....capping the base seems mostly like a suicide run due to those turrets. They pack a decent punch to, lasers and LRMs...
Edited by LordKnightFandragon, 08 October 2014 - 01:21 PM.