1453 R, on 10 October 2014 - 09:03 AM, said:
A’ight. Time to have some fun.
No, the fact that it’s a bad system means it’s a bad system.
Arbitrary =/= Bad, faulty logic on your part based on groundless assumptions.
1453 R, on 10 October 2014 - 09:03 AM, said:
What on earth makes you think that each and every one of those questions isn’t already being asked?
First off, Stalker vs Awesome (age old debate)
Second, omnipods and Timber Wolf S vs Summoner
Third, Griffin GRF-1N vs Wolverine WVR-7K
Fourth, Cataphract CTF-3D vs all other heavies, but specifically the other Cataphracts
etc etc
1453 R, on 10 October 2014 - 09:03 AM, said:
It’s not the devs’ job to control what loadouts players are able to use, outside of discouraging/disallowing actual “abusive” builds (with “abusive” meaning overly polarizing and unfun to contend against for a marked majority of players, not “this offends my TT sensibilities!”). It is the devs’ job to allow the players to control what loadouts they wish to take into a match, within the confines of overall game balance requirements, such that the player can use what they like. Restricting player choice should only ever be done with trepidation and the best of reasons, as telling players “NO you can’t do this because we’ve arbitrarily decided that anyone who does this is a big fat jerkface meaniepoop” is a fantasic way to lose business.
As Roland pointed out, controlling loadouts is very much their job, otherwise what was the point with the current Hardpoint system? Stopping this game from devolving into MW3.......funny how that works.
1453 R, on 10 October 2014 - 09:03 AM, said:
The hell feeling along isn’t a good argument. If a player doesn’t like the feel of a system, doesn’t think it feels good/right, then he’s not going to have fun. If he’s not going to have fun, he’s not going to stay. If he doesn’t stay, and he’s not alone…well, game collapses.
Feeling is absolutely a viable reason to like or dislike something
Not if it is irrational. No one likes change (most hate it), but that doesn't mean it is bad.
1453 R, on 10 October 2014 - 09:03 AM, said:
Then why kill off ninety-nine out of a hundred perfectly fun, viable, not-broken players are already using and enjoying just to fail at solving the problem you set out to solve?!
Hyperbole, give me a hundred perfectly fun builds that get made invalid by at least my hardpoint suggestion. Second, failing at what problem? The meta is a product of weapons being constantly nerfed because certain mechs are outperforming others in almost all possible roles to where all we are left with is really fast laser boats which are partially due to the fact swappable omnipods added a layer of complexity to the realm of loadout control. Not to mention you have no idea on whether it will or not, I have seen it work before in a Mechwarrior game, you are just speculating (maybe because of the belief that MWO is so 'different' from the other Mechwarriors, that is my speculation for the day).
1453 R, on 10 October 2014 - 09:03 AM, said:
Sized hardpoints wouldn’t do squat to allow for the removal of Ghost Heat. Remove Ghost Heat without some other measure or control on alpha strikes and all you do is allow TT-canonical alpha monsters like the Warhawk or Nova Primes, or the Devastator or Pillager, to rule the roost with an utterly unshakable fist of steel.
Devastator and Pillager both mount IS XLs, good luck with that. They were squishy even in TT, outside of the Stealth Armor Pillager, that thing was a beast. Not that ghost heat would affect either anyway since they both abuse Gauss to boost their alpha. As for not allowing the removal of Ghost Heat, you do realize the Nova Prime is hot as f*** with just 6 ERML, even without ghost heat you still aren't going to be able to run that much without suffering from huge heat issues. The Warhawk would be in a similar boat (I made a funny), the Gauss/2 ERPPC build would still probably outperform it because you perform a similar PPFLD alpha, have a weapon firing even while hot, etc. All the boats people are worried about would be lesser troll builds than the 6 PPC Stalker ever was.
1453 R, on 10 October 2014 - 09:03 AM, said:
No, all you’d do would be to kill off ninety-nine out of a hundred perfectly legitimate no-problems-here builds to satisfy your own sensibilities and the notion that the JagerMech has to stink because it stunk in TT.
Strawmen and Hyperbole
I never suggested the removal of 3 UAC5 builds or dual Gauss, just twin AC20s (I agreed with the Hardcore dev team on making it an Assault only build). Nor do I think it should suck because Battletech (if only we could have gotten the Rifleman though).
1453 R, on 10 October 2014 - 09:03 AM, said:
Because Clan lasers actually have the range and damage values to be a legitimate threat to enemy ‘Mechs, unlike the ballistics-dominated IS game wherein Spheroid energy boats were, and are, laughable. The reverse is true of the Clans, offering laser-centric players like myself a chance to actually have fun again. It’s hardly an issue of hardpoints, especially since Clan energy can be utilized almost entirely in single-slot hardpoints anyways.
I wouldn't call the Sparky or BJ-1X laughable, but I do agree that IS energy pales in comparison with Clan energy weapons, but that is a whole different conversation because that isn't something sized hardpoints sets out to solve.
1453 R, on 10 October 2014 - 09:03 AM, said:
So only garbage ‘Mechs get to pick what they want to run? “Versatility” is a trait only applicable to ‘Mechs hardly anyone uses? And you claim this isn’t an arbitrary measure set in place to punish evil bad nasty players who dared to play within the general region of the EVIL META(!!) in an attempt to win more matches than they lost?
Garbage mechs are garbage because not only are they pidgeon-holed into a certain role, they are outperformed in that very role by more versatile mechs. So they goal is to spread the wealth in a way, mechs that used to be master of all are gonna find themselves able to run less builds while worse mechs will find themselves able to run what they were before (because they were bad). Again with the strawmen though, seriously, it only hurts the argument you are making by adding the part in bold.
1453 R, on 10 October 2014 - 09:03 AM, said:
“This won’t fix anything and we’d still need all the other balancing measures Piranha’s already working on, but we should totally do it anyways because I hate the fact that the JagerMech is good at using ballistics even though it’s one of the most ballistics-centric ‘Mechs in TT!”
Sure thing, brah. You go ahead and do that.
Hyperbole, nowhere did I say it won't fix anything (it will fix the boogeyman that spawned Ghost Heat), but also is part of a much larger picture that is balance in Mechwarrior. Curious what is it with this Jagermech obsession though, I highly doubt the Jagermech's power solely resides in the Boomjager build.
1453 R, on 10 October 2014 - 09:03 AM, said:
A’ight, here’s another idea instead.
Why not give the Dragon those massive buffquirks for light autocannons, and then not restrict its ballistics to nothing but popguns? That way players who want to use the Dragon in its traditional role of junky pest can do that, and may even be able to get something mildly done with those light popguns, but players who want to run a Gauss rifle instead because they prefer the Gaussdragon playstyle can still do that. They just don’t gain any benefit from the light autocannon perks.
The Dragon’s traditional/stock loadout is still emphasized and enhanced, and you’re not b****slapping players who’ve been using Gaussdragon loadouts for years now across the face and calling them all kinds of filthy names for daring to pollute the Dragon chassis with weapons they like instead of using the stock armament.
Best of both worlds!
First, sized hardpoints does not mean the Dragon will have to be restricted to popguns. You are basing your opinion on false assumptions.
Second, I remember the majority of Dragon pilots favoring Gauss over any other Autocannon because it fit the Skirmisher playstyle better (granted this was back before Gauss exploded easy), so what goal do light autocannon quirks serve if they don't fit the playstyle of the dragon anyway? Unless it gives you boosted damage at expense of recycle time I don't see it changing things for the poor Dragon. Not that quirks couldn't be added with sized hardpoints.
Regardless, much of your point is lost on the fact it all hinges on your false assumption.
Edited by WM Quicksilver, 10 October 2014 - 11:07 AM.