Dirk Le Daring, on 08 October 2014 - 06:15 PM, said:
All great info, I like the dropship idea a lot, very nice.
I have a concern though. Merc Corps, and Lone Wolves being forced to pick a faction.
I made a unit of Lone Wolves. Most of us have no desire to be a part of any house or clan. There is a member with no clan mechs and one who will not play clans. So immediatly there is the very good probability of the unit fracturing.
This bothers me, as we are a small casual unit who just like to have fun, and the unit is quite friendly. So it would be quite unpleasent to see anyone have to make such a hard choice.
I am confused as to why you would effectively remove the mercenary aspect from MWOMercs. Is this a temporary thing (really), to gather data for warefare and how borders will shift and systems taken/lost, or is it temporary like knockdown(take no insult)?
Could there be an alternative ? Say, we can remain as Lone Wolves/Merc Corps, but must take a contract for a house/clan ? This would fulfill the faction requirement AND let us remain as mercenaries.
The contract would last the season and upon it's conclusion the mercenary is able to take another contract for the same or another potential employer, at no penalty.
The reason I say no penalty, is that it is the nature of the mercenary to go where the money is. Reputation(LP) for doing well for a house/clan should not be taken away for a mercenary playing just that, a mercenary.
As I said before, this is my only real concern. All the rest is pretty damn good.
Being a mercenary is far more political than being a house unit. As a house unit you have made your choice more or less for life, as a mercenary unit you have a lot of choices to make, but these choices will affect how you are viewed by the "interstellar community".
Say you decide to start your unit out as a Davion mercenary unit in the first season.In the second season you could choose to work for Steiner and most likely expect no hard feelings since both houses (as per lore, in game it may be different) are allies. But if you decided that you wanted to work for Liao that season, well, both Davion and Steiner are none too fond of them and will not take kindly for you working for them. They may even later suspect that you are a "plant" if you offer to work for Davion the following season. By working with your first employers enemies you loose that initial trust, e.g. Loyalty Points.
If you were to declare that you are open to all IS factions then your "face value" for the houses will be cannon fodder at best. Being a "battlewh0re" unit will also reduce what your asking price will be unless you can pull a serious skill bonus. Your current contractor will offer you little in the way of trust and not give a fig if you survive a battle or not (figuratively speaking).
So yes, mercenaries fight for money, but they are also very dependent on their reputations and need to make careful choices as to which contracts they take.
The only thing I would ask for in CW2 is the ability for houses to decide on alliances or rivalries on a grand scale (i.e. Steiner/Davion).