

Shields
#1
Posted 08 October 2014 - 06:26 PM
Shields that absorb damage depending on the current charge.
Shields, recharge when you stop.
Dig it
Dig it Now
#2
Posted 08 October 2014 - 06:36 PM
this is Mechwarrior not halo,
also having shields would make the game more of a shoot and hide game then a giant robot fight,
Assault would end up never dieing against anything but assaults, and lights and mediums would go extinct,
#3
Posted 08 October 2014 - 06:42 PM
Andi Nagasia, on 08 October 2014 - 06:36 PM, said:
this is Mechwarrior not halo,
also having shields would make the game more of a shoot and hide game then a giant robot fight,
Assault would end up never dieing against anything but assaults, and lights and mediums would go extinct,
I do not play halo, dont care about halo
dont be sorry, be correct
It is already a shoot and hide game... wake up
Shields would add depth and coolness
#4
Posted 08 October 2014 - 07:32 PM
#5
Posted 08 October 2014 - 07:39 PM
now a non lore reason it most likely wont or cant work,
FrontGuard, on 08 October 2014 - 06:42 PM, said:
Shields would add depth and coolness
maybe at long range but at close range there is brawling,
the catch is as it is now, two mech's playing pika boo, one will eventually die,
do to the damage they take pika booing,
with shields your ganna pika boo, shoot wait till shields are full, then repeat,
matches will be much longer, because true damage isnt being dealt,
also we have giant fighting robots blasting each other with cannons missiles and lasers,
that's what the BattleTech universe is all about, i don't think we need Shields to be cool,
#6
Posted 08 October 2014 - 07:55 PM
#7
Posted 08 October 2014 - 08:42 PM
#8
Posted 08 October 2014 - 08:47 PM
#9
Posted 09 October 2014 - 08:17 AM

#10
Posted 09 October 2014 - 06:36 PM
FrontGuard, on 08 October 2014 - 06:26 PM, said:
Shields that absorb damage depending on the current charge.
Shields, recharge when you stop.
Dig it
Dig it Now
Let me be blunt:
This "shields" idea is terrible.
The worst ever.
#11
Posted 09 October 2014 - 06:54 PM
This
http://www.sarna.net/wiki/Large_Shield
And this
http://www.sarna.net...le_Field_Damper
Are the closest you get
Large Shield is a metal shield like out of the age of midevil knights.
Blue Shield Particle Field Damper is a temporary force field that protects against PPCs.
#12
Posted 09 October 2014 - 07:11 PM
I'd rather see existing Mech Geometry (such as how Phoenix Variants have extra bits) get some positive quirks for having parts of hit boxes looking like 'shields' on them maybe, but that'll be the extent for shields in MWO I figure.
#13
Posted 09 October 2014 - 07:15 PM
#14
Posted 10 October 2014 - 12:41 AM
Actually hand wrote that link also. Because no.
#15
Posted 10 October 2014 - 02:07 AM
Eddrick, on 09 October 2014 - 06:54 PM, said:
This
http://www.sarna.net/wiki/Large_Shield
And this
http://www.sarna.net...le_Field_Damper
Are the closest you get
Large Shield is a metal shield like out of the age of midevil knights.
Blue Shield Particle Field Damper is a temporary force field that protects against PPCs.
Thanks for the links.
That tech is over three years out, so still NO
#16
Posted 11 October 2014 - 04:16 AM
#17
Posted 11 October 2014 - 04:26 AM
FrontGuard, on 08 October 2014 - 06:26 PM, said:
Shields that absorb damage depending on the current charge.
Shields, recharge when you stop.
Dig it
Dig it Now
Andi Nagasia, on 08 October 2014 - 06:36 PM, said:
this is Mechwarrior not halo,
also having shields would make the game more of a shoot and hide game then a giant robot fight,
Assault would end up never dieing against anything but assaults, and lights and mediums would go extinct,
To mention it.
www.sarna.net/wiki/Blue_Shield_Particle_Field_Damper
Quote
Game Rules
In game terms, the Blue Shield occupies one critical slot in each location (excluding the head in BattleMechs), and weighs three tons. All standard-scale PPC damage (including Support PPC fire) is reduced by half (rounded down) to a minimum of one point.[2][1]
When mounted on a ground unit, the Blue Shield can only operate without error for a total of six turns of play. After that, there is a chance that the system will fail. On turn 7+, the controlling player must roll 2D6. If the roll is less than (2 + # of turns past 6) the system fails. For example, on turn 10, the Shield Damper will fail on a roll of 6 ( 2 + (10-6=4)) or less. The Blue Shield can be activated or deactivated in the End Phase of any turn. If a Particle Field Damper runs for three turns and is then deactivated, note that the system only has three turns of error-free operation left -- deactivating the system doesn't restart the BSPFD's error-free state at 0.
If an active Blue Shield suffers a critical hit, the system immediately fails, and inflicts five points of damage on the area that was hit; this damage is treated the same way as an ammunition explosion. CASE will affect this explosion normally. Inactive Blue Shield critical slots that are damaged are destroyed, with no explosion.[2][1]
With experience in fighting a Blue Shield with absolutely no knowledge of it within a Battletech Campaign, I have to say unless you're using PPCs, zero cares are given against said shield. Switch to lasers / ballistics, etc. Not always an option due to mech builds. Though I must admit in the four mech free for all, the Warhammer in the fight was all but screwed with us fighting double blind in the fire and smoke.
Then again I feel for the Annihilator. Immediately gyro-critted and unable to stand within the first 20 seconds of combat, then left there with the ejection system jammed for more than 5 minutes (30 turns), trying so hard to kill himself off because in his position he can't see anything of the fight except the burning forests, billowing smoke and collapsing trees in grid hex 00391 (which doesn't tell you much).
#18
Posted 11 October 2014 - 11:32 PM
Again, as people have said, Blue Streak and the metal shields are probably the closest you're going to get. Metal shields would likely only come into play with the addition of melee weaponry, if they ever come, and would only be compatible with specific mechs - namely, IS mechs with hand actuators, the same as the melee tech itself. Blue Streak is three years away.
In summery, the suggestion of shields is either a troll, or a MechAssault player wanting his Lava Gun-toting abomination.
#19
Posted 11 October 2014 - 11:52 PM
#20
Posted 11 October 2014 - 11:56 PM
Praetor Knight, on 09 October 2014 - 07:11 PM, said:
I'd rather see existing Mech Geometry (such as how Phoenix Variants have extra bits) get some positive quirks for having parts of hit boxes looking like 'shields' on them maybe, but that'll be the extent for shields in MWO I figure.
The Centurion's left arm, which features 'shield plate' geometry, has some extra health in the form of 10 bonus armor on the left arm. I don't think any other mechs have armor shaped explicitly to act as shielding (I don't think the Jager's fins count in this case) but such quirks are possible.
It won't be on the Pheonix variant "bike racks" because that would be pay-to-win. It would have to apply equally to C-bill variants to be fair.
Edited by Redshift2k5, 11 October 2014 - 11:58 PM.
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