Deathlike, on 09 October 2014 - 04:26 PM, said:
I keep being told that the basic TC (v1) is the best option. It doesn't seem like a drag and it's pretty much worth its weight.
It doesn't fit in all builds, but in some it's decent, and if you've got a ton and a slot free, it's almost never going to be a bad choice.
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Well, increasing projectile speed is kinda nifty really. However, given the PPC nerf in general, the gains are relatively minimal.
Indeed. Sadly, this is a problem for most of the TC buffs: In most circumstances where they'd be best, they're so small. For example, with light energy weapons (small and medium lasers) the range buff is so tiny as to be irrelevant, leaving you just paying very heavily for a crit buff (which you could get the bulk of cheaply).
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IIRC, I was told that damage transfer through ammo explosions are not halved, which makes them insta-gib weapons for most ammo types.
I don't know for sure, to be honest. Ammo explosions are pretty bad, though - I generally assume that a torso based ammo explosion will kill me, and a leg/arm based on will cause substantial damage. I've survived a LOT of leg/arm based ammo explosions, though.
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Rank 1 is probably optimal. I think the only consideration that would need to be made is DHS vs TC. Some mechs don't have enough crits (think Masakari) where adding DHS can be prohibitive. That would be the only instance that a larger TC over DHS is a scenario worth considering (DHS being more useful obviously).
There are VERY few builds that are actually going to benefit from a larger TC vs. either more DHS or more weaponry: A Warhawk, for example, isn't really in this category as you can easily pack in some missiles to eat space/tonnage effectively.
I'd argue that a Clan Active Probe + TCR1 is a much better bet than TCR2. This, because the CAP grants a large TIG bonus. TCR2 is only gaining 10s speed over R1, I believe the CAP is 20-25%. But, also very significantly, the CAP nullifies ECM. Having more *AP equipped mechs on your team severely impairs the impact enemy ECM has at close range, and can make a huge difference, if an indirect one. Also, more sensor range can be quite important too.
In fact, I'd argue the *AP+TC(one rank smaller) is always better than TC(one rank larger) for the reasons above.
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I think the TC has the most impact for lasers.. given the crit chance is rolled more often (they are done over .1 second ticks), and while that doesn't mean I do it to trigger ammo explosions, but added damage (15% damage conversion rate IIRC) is not a bad bonus. Although, the extra damage dealt to crits is IIRC is simply directly to the damage per tick... so in the case of the ERLL, the damage math is dealt over 16 ticks (11 / 16) @ a tiny rate of .6875 damage per tick. In any case, it's not the focal point, as it's also a great alternative to Target Info Gathering or BAP...
TC is best for PPC's, more than lasers, IMHO. They need the speed boost (minimal as it may be), and the crit rate it much more important because of how crits work (what with a PPC that does .1 damage through armor still doing 10pt crits busting up items left and right). More little crits is far less valuable, as many will be lost due to randomization to invulnerable components and spread between other components. It's why the critty LBX isn't really valuable - lots of little crits are FAR less valuable than fewer big crits, even if you've got a higher overall crit damage with the small crits overall.
The thing is, a Rank 7 TC is almost exactly twice as good as a Rank 1 TC. The gain, then, from each additional rank (while linear) is miniscule vs. the cost/benefit of the first rank. At
seven times the cost for both tonnage and slots.
Remember, the TC doesn't add crit DAMAGE, it just makes somewhat more crits. Now, you do get more damage as you said via the 15% carryover, but assuming a R7 vs. R1 you're looking at only 6% more crit chance for 6 tons and 6 slots.
That's a really, really heavy price to pay, given that the R1 is +7.25% already.
Ironically, I think that the Inner Sphere would benefit much more from Targeting Computers than Clan do, as PPFLD 10pt hits from regular PPC's and AC10's (both superior weapons to any clan UAC or cERPPC overall) would be extremely dangerous buffed up with loads of crit.
I doubt that this was intentional, though, just something that happened.