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#181 Powder Puff Pew Pew

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Posted 11 October 2014 - 08:18 PM

What I dont get is, how many times you hear in the forums, the same people who are saying No to PVE...begged for better maps for PVP. If you enjoy the invironment so much and having new things to see and walk around captivates you so much, then you must have some interest in all typse of maps. Why not have a mix of enemies to shoot at, Players with AI. :lol:

Basicly what I invisioned is alot of things actualy. For starters let me go down a list.
1. PVP assault maps with heaviar defences including AI base lance mechs, patrolling tanks, and heli pads for Air defence. Assignable AI Lances who will fallow a lance whoever takes command. AI Mechs can or will accept Stop, Hold position, or attack orders from Team Leaders. Otherwise theyll just stay at the base. Theres no point in the actual Team Leader ability in Pug Drops if no one listens anyways. Its 1 of the most useless features in the intire game at this very moment. Sure its great for Unit matches. This feature would finaly give the Team Leaders and LT's some kind of use and more incentive for other players to buy the modules for once.

2. Conquest AI Tanks almost like assault lance mechs these tanks will fallow you to a Capture position and hold that position once captured and patrol around this area untill destroyed. Or they can be commanded I.E via Team Leader.

3. There should be a Mech Command Module to have the ability to command the Assault Lance AI. This module would cost roughly 50-100k Cbills to have the ability to pull them with your team or assign them to a lance or multiple Lances. The Base AI Mechs can be lvl'd up depending any set values PGI determines would be appropriate.

4. Campaigns where they take place or fallow a Storyline from lore. Missions should either be from lore or made up, to include difficulties that arnt from lore. Personnaly I'd prefer made up missions to increase the lvl of difficulty for harder, and harder missions as you unlock new missions or maps. Missions can include any type of sinario including actualy jumping from the drop ship just like in MW4.

5. Campaign missions repeatable in Co-Op to those who have completed the single player maps, Co-Op missions can be sperate or new maps totaly differant from the Campaign. These missions are very difficult and require some form of TS and communication for intell and actual strategies. These type of missions also have random Enemy spawns and random "Number" of enemys depending on the preset party selected Difficulty.

6. PGI Develops some form of this as a teaser after CW, and startes discussions and taking ideas from the forum on the matter. Pulling all their rescorces from the public and startes working with players in getting this started. Art, AI, Engines, Physics, and anything else I'm not thinking of from players for ideas. ^_^

Edited by Powder Puff Pew Pew, 11 October 2014 - 08:41 PM.


#182 Dracol

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Posted 11 October 2014 - 08:23 PM

View PostKjudoon, on 11 October 2014 - 05:15 PM, said:


I am curious, and this goes to all the PvEhatorz too:

What precisely is this game supposed to be? What we have? Deathmatch after Deathmatch? Is there to be nothing more? Even CW is just "Deathmatch with Consequences".

I don't see PvE as 'another game entirely', but a necessary expansion of the MW universe.

Soccer is nothing more than two teams trying to kick a ball into a defended net, and yet popular around the world.

To some, meaning needs to be attached. For others, meaning is derived from the enjoyment of playing the game.

Those who enjoy PvE fall into the former category. Those who enjoy what we have fall into the later category.

#183 Kjudoon

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Posted 11 October 2014 - 08:55 PM

View PostDracol, on 11 October 2014 - 08:23 PM, said:

Soccer is nothing more than two teams trying to kick a ball into a defended net, and yet popular around the world.

To some, meaning needs to be attached. For others, meaning is derived from the enjoyment of playing the game.

Those who enjoy PvE fall into the former category. Those who enjoy what we have fall into the later category.

yeah... soccer... :unsure: :P

As for the Attached/Derived argument, you've found also the reason why you can't get Conquerors and Skirmishers to compromise and just follow the sage advice of Rodney King :lol: :rolleyes: , but at least PvE can be blended to some varying degree or another to PvP as many other successful games have done so. (too bad most of them are gameplay types/subject matters/game systems I abhor)

Edited by Kjudoon, 11 October 2014 - 08:57 PM.


#184 Kjudoon

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Posted 11 October 2014 - 09:02 PM

View PostPowder Puff Pew Pew, on 11 October 2014 - 08:18 PM, said:

What I dont get is, how many times you hear in the forums, the same people who are saying No to PVE...begged for better maps for PVP. If you enjoy the invironment so much and having new things to see and walk around captivates you so much, then you must have some interest in all typse of maps. Why not have a mix of enemies to shoot at, Players with AI. :lol:

Basicly what I invisioned is alot of things actualy. For starters let me go down a list.
1. PVP assault maps with heaviar defences including AI base lance mechs, patrolling tanks, and heli pads for Air defence. Assignable AI Lances who will fallow a lance whoever takes command. AI Mechs can or will accept Stop, Hold position, or attack orders from Team Leaders. Otherwise theyll just stay at the base. Theres no point in the actual Team Leader ability in Pug Drops if no one listens anyways. Its 1 of the most useless features in the intire game at this very moment. Sure its great for Unit matches. This feature would finaly give the Team Leaders and LT's some kind of use and more incentive for other players to buy the modules for once.

2. Conquest AI Tanks almost like assault lance mechs these tanks will fallow you to a Capture position and hold that position once captured and patrol around this area untill destroyed. Or they can be commanded I.E via Team Leader.

3. There should be a Mech Command Module to have the ability to command the Assault Lance AI. This module would cost roughly 50-100k Cbills to have the ability to pull them with your team or assign them to a lance or multiple Lances. The Base AI Mechs can be lvl'd up depending any set values PGI determines would be appropriate.

4. Campaigns where they take place or fallow a Storyline from lore. Missions should either be from lore or made up, to include difficulties that arnt from lore. Personnaly I'd prefer made up missions to increase the lvl of difficulty for harder, and harder missions as you unlock new missions or maps. Missions can include any type of sinario including actualy jumping from the drop ship just like in MW4.

5. Campaign missions repeatable in Co-Op to those who have completed the single player maps, Co-Op missions can be sperate or new maps totaly differant from the Campaign. These missions are very difficult and require some form of TS and communication for intell and actual strategies. These type of missions also have random Enemy spawns and random "Number" of enemys depending on the preset party selected Difficulty.

6. PGI Develops some form of this as a teaser after CW, and startes discussions and taking ideas from the forum on the matter. Pulling all their rescorces from the public and startes working with players in getting this started. Art, AI, Engines, Physics, and anything else I'm not thinking of from players for ideas. ^_^

Good stuff PPPP.

Although it's something that irritates me to a small degree, Sony did a good job with DLC packs for DCUO. They offered specialty content and storylines that were added in for less than 10 bucks and have made the gameplaying there richer. If MWO can borrow from that philosophy and introduce storyline campaigns similar to what we're used to from former MW releases, I think this will go a long way for capital development on the game, help make PGI more financially secure and give a lot more interest to the game. Heck, even make PvP style events inside it. It's not that difficult from what I can see. Once the formula is down, repetition becomes much easier.

#185 Farix

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Posted 12 October 2014 - 04:59 AM

In my view, a PvE series of campaigns is a necessity for this games long term survival. It is not a tournament game and the repeated PvP deathmatches get boring after a while and players burn out. Personally, when I saw that MWO was only a PvP back in November 2012, I was sorely disappointed. I was looking forward to playing an online version of the classic Mechwarrior games. And for me, Mechwarrior was never about PvP. But I stuck around hoping that PvE would eventually be included thinking that PGI was balancing PvP first before tackling PvE. After all, I consider PvE to be far more important than CW, which is just another variation of PvP.

For those who don't want PvE, then simply don't play it. Stick to you dull PvP battles. But I shouldn't be denied full enjoyment of this game because you like something else instead.

Thankfully, Russ has said that if there is enough interest from the player base, PGI will look into PvE after they finish rolling out CW. This topic proves that there is plenty of interest for PvE. So I'm hoping to see more information about PvE from PGI in the coming months.

So how would PvP benefit from PvE? For starters, it introduces a much needed tutorial. Secondly, it can also add AI units into the PvP matches in the form of tanks, ground forces, and aerospace units that are defending strategic locations or even train against in the testing grounds. And lastly, more maps. Yes, there will be many maps that will be exclusive to PvE, but the need to create more maps for PvE on a regular bases can help refine the map making process, which means that PGI can pump out better PvP maps at a much quicker pace.

So whether you are PvE player or a PvP player, having a PvE side of the game is a win-win for all.

#186 Ragnar Darkmane

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Posted 12 October 2014 - 06:37 AM

View PostShrekken, on 10 October 2014 - 02:44 AM, said:

Yes to PVE. Those who don't want it, don't have to play it.

This.
Yay for PvE, at least you could get some REAL Battletech Immersion there (you sitting in a Kurita mech, fighting off attacks of Steiner AI forces, immersive comm chatter going in and out, the mechs of your AI Ryuken comrades exploding besides you, your CO screaming "death before dishonor!" into your headphones)...
Would also be a great testbed when they introduce stuff like AI tanks and Elementals. Would also give flamers, AC2s and MGs a raison d'etre and force people to come up with more balanced mechs, further adding immersion.

Would also be a nice way to 1) not lose fun if you get 5:20 loss streaks thanks to being in ELO hell again (main reason I stopped playing since trying the last 50 wins for 6 mio credits mission, the frustration was massive) and 2) to grind out mech skills so you can at least avoid having to fight fully elited mechs with your inferior stock mechas. Credit and XP rewards should be there, offering a constant stream of rewards for playing PvE, albeit being say 30-40% lower than what you would get in real PvP so people still go back to PuG/CW when they want to speed up the grinding at the risk of added frustration.

Edited by Ragnar Darkmane, 12 October 2014 - 06:49 AM.


#187 Karamarka

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Posted 12 October 2014 - 07:23 AM

Not until they fix and finish the PvP :)

#188 KraftySOT

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Posted 12 October 2014 - 07:58 AM

View PostPowder Puff Pew Pew, on 11 October 2014 - 08:18 PM, said:

What I dont get is, how many times you hear in the forums, the same people who are saying No to PVE...begged for better maps for PVP. If you enjoy the invironment so much and having new things to see and walk around captivates you so much, then you must have some interest in all typse of maps. Why not have a mix of enemies to shoot at, Players with AI. :lol:

Basicly what I invisioned is alot of things actualy. For starters let me go down a list.
1. PVP assault maps with heaviar defences including AI base lance mechs, patrolling tanks, and heli pads for Air defence. Assignable AI Lances who will fallow a lance whoever takes command. AI Mechs can or will accept Stop, Hold position, or attack orders from Team Leaders. Otherwise theyll just stay at the base. Theres no point in the actual Team Leader ability in Pug Drops if no one listens anyways. Its 1 of the most useless features in the intire game at this very moment. Sure its great for Unit matches. This feature would finaly give the Team Leaders and LT's some kind of use and more incentive for other players to buy the modules for once.

2. Conquest AI Tanks almost like assault lance mechs these tanks will fallow you to a Capture position and hold that position once captured and patrol around this area untill destroyed. Or they can be commanded I.E via Team Leader.

3. There should be a Mech Command Module to have the ability to command the Assault Lance AI. This module would cost roughly 50-100k Cbills to have the ability to pull them with your team or assign them to a lance or multiple Lances. The Base AI Mechs can be lvl'd up depending any set values PGI determines would be appropriate.

4. Campaigns where they take place or fallow a Storyline from lore. Missions should either be from lore or made up, to include difficulties that arnt from lore. Personnaly I'd prefer made up missions to increase the lvl of difficulty for harder, and harder missions as you unlock new missions or maps. Missions can include any type of sinario including actualy jumping from the drop ship just like in MW4.

5. Campaign missions repeatable in Co-Op to those who have completed the single player maps, Co-Op missions can be sperate or new maps totaly differant from the Campaign. These missions are very difficult and require some form of TS and communication for intell and actual strategies. These type of missions also have random Enemy spawns and random "Number" of enemys depending on the preset party selected Difficulty.

6. PGI Develops some form of this as a teaser after CW, and startes discussions and taking ideas from the forum on the matter. Pulling all their rescorces from the public and startes working with players in getting this started. Art, AI, Engines, Physics, and anything else I'm not thinking of from players for ideas. ^_^



Most of that will never, can never, happen.

You apparently dont understand game development :P

If they did a kickstarter, and formed an entirely new team, and began work today, you might see a Mechwarrior Campaign sometime in the next 3 years, and theres no guarantee it wont be half assed.

#189 Thrudvangar

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Posted 12 October 2014 - 08:02 AM

thumbs up for PvE content in Co-op mode of course...

#190 KraftySOT

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Posted 12 October 2014 - 08:08 AM

A "Survival mode" coop would be cool.

Where they just throw endless streams of enemies against you in waves. That game mode is popular in other games, and you dont have to do all that much work for it. The AI is rudimentary because the challenge comes from numbers and from waves getting progressively bigger mechs without you getting a chance to repair.

You dont have to make the AI very comprehensive because all it has to do is move towards you and shoot.

Thats remotely feasible.

#191 bobF

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Posted 12 October 2014 - 08:25 AM

This thread still going? You guys still don't understand what a major undertaking adding that kind of content to a game is, and simply expect PGI to see this thread and say: "gee, the same 5 people are making posts on how awesome scripted AI is, we better make a pve campaign." Just, wow.

There won't be PvE. You can weep angry tears like a carebear that just lost the loot roll for an epic purple drop, and stomp your feet like a 5 year old, and blame all the evil elitist PvPers, but it's just not happening. And that's a GOOD thing. There are plenty of other games for you people to go ruin with incessant demands for content and balance against a scripted AI. Pathetic. Get skill imo.

#192 Dracol

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Posted 12 October 2014 - 08:27 AM

View PostKraftySOT, on 12 October 2014 - 08:08 AM, said:

A "Survival mode" coop would be cool.

Where they just throw endless streams of enemies against you in waves. That game mode is popular in other games, and you dont have to do all that much work for it. The AI is rudimentary because the challenge comes from numbers and from waves getting progressively bigger mechs without you getting a chance to repair.

You dont have to make the AI very comprehensive because all it has to do is move towards you and shoot.

Thats remotely feasible.

That would be a great training addition to the game as a practice mode.

What would make it difficult to incorporate into MW:O is if players get rewarded for it. Not from a programming stand point. Difficult in regards to the player behavior it would foster, and whether or not that type of behavior is beneficial to the game at large.

View PostbobF, on 12 October 2014 - 08:25 AM, said:

This thread still going? You guys still don't understand what a major undertaking adding that kind of content to a game is, and simply expect PGI to see this thread and say: "gee, the same 5 people are making posts on how awesome scripted AI is, we better make a pve campaign." Just, wow.

There won't be PvE. You can weep angry tears like a carebear that just lost the loot roll for an epic purple drop, and stomp your feet like a 5 year old, and blame all the evil elitist PvPers, but it's just not happening. And that's a GOOD thing. There are plenty of other games for you people to go ruin with incessant demands for content and balance against a scripted AI. Pathetic. Get skill imo.

Um, I take it you didn't get the memo. The devs have said PvE is not off the table completely, just put aside until after CW is complete.

#193 KraftySOT

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Posted 12 October 2014 - 08:30 AM

Exactly^^

If for chrome, when opportunity value presents itself, PGI can whip together a really simple PvE game mode for practically no loss in development on the PvP side...

Theres no reason they shouldnt.

But campaigns?

Never happen. Nor would I want it to happen unless its being done at least by a AA team if not AAA, and getting the bloody stuff it deserves.

If its not as good as Mechwarrior 2: Mercenaries...DONT FRICKEN BOTHER.

If theres no seperate progression tree, dynamic missions, dynamic salvage, and several endings....just dont make it. Weve gotta do better than the late 90s. If you cant...why...retread old tired ground.

Id sooner PGI outright BUY Mech 2 Mercs and offer a DX11 update.

View PostDracol, on 12 October 2014 - 08:27 AM, said:

That would be a great training addition to the game as a practice mode.

What would make it difficult to incorporate into MW:O is if players get rewarded for it. Not from a programming stand point. Difficult in regards to the player behavior it would foster, and whether or not that type of behavior is beneficial to the game at large.


Um, I take it you didn't get the memo. The devs have said PvE is not off the table completely, just put aside until after CW is complete.



Yeah I would say simply no reward for it other than the enjoyment of doing it and bragging rights for how many waves you can take on.

You can throw a few K cbills I guess for higher waves. But its a side show and a practice mode. Not the main event.

Edited by KraftySOT, 12 October 2014 - 08:31 AM.


#194 Farix

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Posted 12 October 2014 - 08:37 AM

View PostbobF, on 12 October 2014 - 08:25 AM, said:

This thread still going? You guys still don't understand what a major undertaking adding that kind of content to a game is, and simply expect PGI to see this thread and say: "gee, the same 5 people are making posts on how awesome scripted AI is, we better make a pve campaign." Just, wow.


You should count again because it isn't "the same 5 people". Also, much of game development is creating and balancing the combat systems, which are already in place. The only other technical hurtle is creating an AI system that will be good enough to present a challenge to most players.

View PostbobF, on 12 October 2014 - 08:25 AM, said:

There won't be PvE. You can weep angry tears like a carebear that just lost the loot roll for an epic purple drop, and stomp your feet like a 5 year old, and blame all the evil elitist PvPers, but it's just not happening. And that's a GOOD thing. There are plenty of other games for you people to go ruin with incessant demands for content and balance against a scripted AI. Pathetic. Get skill imo.


Funny that YOU say that because Russ and PGI has been saying the exact opposite on Twitter and in the Town Halls. I guess you haven't been paying much attention. And when did wanting PvE content become associated with "carebears"?

Edited by Farix, 12 October 2014 - 08:38 AM.


#195 R Razor

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Posted 12 October 2014 - 09:00 AM

View PostFarix, on 12 October 2014 - 08:37 AM, said:




Funny that YOU say that because Russ and PGI has been saying the exact opposite on Twitter and in the Town Halls. I guess you haven't been paying much attention. And when did wanting PvE content become associated with "carebears"?


When he lost the ability to provide any valid or coherent reasoning for the drivel he posts. That is when it became "Carebear" material. He is obviously one of those that can't handle the thought of PGI taking away his noob hunting game, it'd ruin his self esteem and we just can't have that.

Hey Bobby, how about you go ruin another game and allow PGI to produce a REAL MWO game instead of a stompy robot FPS? Last time I checked, there are PLENTY of FPS crap games out there that your infantile play style would fit right in to.

#196 Satan n stuff

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Posted 12 October 2014 - 09:31 AM

View PostDracol, on 09 October 2014 - 07:54 PM, said:

Human opponents are 100% more interesting then AI.

You haven't been in the solo queue lately have you? I'd pick a half decent AI over that any time.

#197 bobF

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Posted 12 October 2014 - 10:09 AM

View PostR Razor, on 12 October 2014 - 09:00 AM, said:

Hey Bobby, how about you go ruin another game and allow PGI to produce a REAL MWO game instead of a stompy robot FPS? Last time I checked, there are PLENTY of FPS crap games out there that your infantile play style would fit right in to.


I'm sorry that playing real live people frightens you, and that you look forward to the "challenge" of searching on youtube how to best farm the mobs and various other scripted ai encounters.

"Screw you elitist bobF, Russ said PvE isn't off the table, we will get what we want!"

Russ also said CW was coming out in 90 days, many more days than 90 ago. I'm sure you guys will enjoy a completely fleshed out pve system by 2020. See you then, chumps.

#198 R Razor

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Posted 12 October 2014 - 10:11 AM

View PostbobF, on 12 October 2014 - 10:09 AM, said:


I'm sorry that playing real live people frightens you, and that you look forward to the "challenge" of searching on youtube how to best farm the mobs and various other scripted ai encounters.




Funny that you are the only one that mentions using the internet to find cheats.......speaks to your character, or in this case, lack of character. If you had any kind of skill you wouldn't be so afraid of PVE and so insistent on keeping your e-peen measuring game mode as the only one available.

Fortunately, PGI (hopefully) has a bit more intelligence than you are currently showing, and realizes that a PVE MWO game would attract a larger (and probably better behaved) demographic with more spending money than you 13 year olds are able to snag from moms purse when she's sleeping off last nights bottle.

Edited by R Razor, 12 October 2014 - 10:13 AM.


#199 Powder Puff Pew Pew

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Posted 12 October 2014 - 10:19 AM

View PostbobF, on 12 October 2014 - 08:25 AM, said:

This thread still going? You guys still don't understand what a major undertaking adding that kind of content to a game is, and simply expect PGI to see this thread and say: "gee, the same 5 people are making posts on how awesome scripted AI is, we better make a pve campaign." Just, wow.

There won't be PvE. You can weep angry tears like a carebear that just lost the loot roll for an epic purple drop, and stomp your feet like a 5 year old, and blame all the evil elitist PvPers, but it's just not happening. And that's a GOOD thing. There are plenty of other games for you people to go ruin with incessant demands for content and balance against a scripted AI. Pathetic. Get skill imo.


Listen, this game CANNOT servive many years and fund PGI's constant map and mech development financialy if it doesnt have 2 modes of game play. Theres probably a good majority, Id even be as bold to say 100,000 gamers who would flock to this game if it went PVE. Theres tons of people who would love PVE and a PVE mix. I've almost left a few times and never looked back specificly because when I was starting out as a noob there were people like you who kicked my ass over and over again. It made it extremely difficult to gain ground and lvl up because every1 I was facing had fully moduled and mastered mechs. I could hardly do any damage and I didnt even understand arm lock and how to use it.

Theres so many features in this game that take a while for the average novice to incorperate and learn on their own. ESpecialy since the friends, and chat system is so non-user friendly. I didnt have ANY friends for almost 8 months of playing the game. Its vital that the game progress & evolve into a wider interest game. Theres all types of gamers, even Role Players who play these types of games. I love history, and lore is very interesting to me but doing PVP is not part of the Lore. Its just duking it out over and over proving you got what it takes to kill some1 else "THE END"

PGI can only do so much for PVP till theres nothing left to do. Sure Nerfs arent difficult at all, its just minor tweeking. Map development, those rescorses should go towards PVE, and inturn the maps that are salvaged from PVE, PVP players can enjoy as well. All maps created in PVE can also in turn be used in PVP. Its a win-win sinario. How can you be so blind to the potential?

Edited by Powder Puff Pew Pew, 12 October 2014 - 10:21 AM.


#200 Razimir

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Posted 12 October 2014 - 10:20 AM

Yes





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