
Basicly what I invisioned is alot of things actualy. For starters let me go down a list.
1. PVP assault maps with heaviar defences including AI base lance mechs, patrolling tanks, and heli pads for Air defence. Assignable AI Lances who will fallow a lance whoever takes command. AI Mechs can or will accept Stop, Hold position, or attack orders from Team Leaders. Otherwise theyll just stay at the base. Theres no point in the actual Team Leader ability in Pug Drops if no one listens anyways. Its 1 of the most useless features in the intire game at this very moment. Sure its great for Unit matches. This feature would finaly give the Team Leaders and LT's some kind of use and more incentive for other players to buy the modules for once.
2. Conquest AI Tanks almost like assault lance mechs these tanks will fallow you to a Capture position and hold that position once captured and patrol around this area untill destroyed. Or they can be commanded I.E via Team Leader.
3. There should be a Mech Command Module to have the ability to command the Assault Lance AI. This module would cost roughly 50-100k Cbills to have the ability to pull them with your team or assign them to a lance or multiple Lances. The Base AI Mechs can be lvl'd up depending any set values PGI determines would be appropriate.
4. Campaigns where they take place or fallow a Storyline from lore. Missions should either be from lore or made up, to include difficulties that arnt from lore. Personnaly I'd prefer made up missions to increase the lvl of difficulty for harder, and harder missions as you unlock new missions or maps. Missions can include any type of sinario including actualy jumping from the drop ship just like in MW4.
5. Campaign missions repeatable in Co-Op to those who have completed the single player maps, Co-Op missions can be sperate or new maps totaly differant from the Campaign. These missions are very difficult and require some form of TS and communication for intell and actual strategies. These type of missions also have random Enemy spawns and random "Number" of enemys depending on the preset party selected Difficulty.
6. PGI Develops some form of this as a teaser after CW, and startes discussions and taking ideas from the forum on the matter. Pulling all their rescorces from the public and startes working with players in getting this started. Art, AI, Engines, Physics, and anything else I'm not thinking of from players for ideas.

Edited by Powder Puff Pew Pew, 11 October 2014 - 08:41 PM.