Ppc/erppc Speed/vs/acceleration!
#21
Posted 12 October 2014 - 09:35 PM
I didn't like the sound of a charge mechanic at first, but the way Kon explained it makes me really want it now. Especially with a charge up sound effect, like the Plasma bolt in Wipeout 3. (skip to 1:14) That sound is epic.
I'm still not sold on the acceleration bit - it doesn't make sense to me why a concentrated burst of particles would accelerate. But hey, if the community likes it, I'll go for it.
#22
Posted 12 October 2014 - 09:38 PM
#23
Posted 13 October 2014 - 04:42 PM
Tap once to charge it, and then have a toggle so it can either automatically fire immediately after the charge, or do another tap to fire it.
Mode1 | Press fire, weapon begins charging, fires asap as its ready
Mode2 | Press fire, weapon begins charging, press fire again to release.
Edited by Mister D, 13 October 2014 - 04:43 PM.
#24
Posted 14 October 2014 - 05:46 PM
Gameplay wise, not a peep.
I'm seeing fairly close #'s in the poll for Acceleration on PPC, and a strong majority on a speedup in general.
#25
Posted 15 October 2014 - 04:41 PM
I'm also all for a charge, but that's because I don't mind that sort of mechanic.
#26
Posted 15 October 2014 - 07:38 PM
On a side note it would be interesting to see deceleration of Ballistics beyond their primary damage range too. So the AC5 would travel to 620m at say 2000m/s and fall off at a rate of 2930m/s to be about 300m/s by 1240m in just about the same time that it takes get there now. Maybe that is getting too complicated for a game though it would help with all the weapon grouping balancing issues because weapons would only be synchronized in a small window of range. All the ballistics would fly at a higher rate in range then rapidly decelerate to an ineffective speed to cause damage.
They could also decelerate at a flat rate. From a muzzle velocity on an AC5 of 2000m/s decelerating at a rate of -1575m/s to about 301m/s at 1250m. Not sure how it is programed now. It may not be possible. A ballistic deceleration curve would be ideal but is far more complicated.
#27
Posted 16 October 2014 - 12:11 AM
Big + with acceleration: It will not sync perfectly with ANY weapon at ALL ranges. Also faster to hit slow targets at long range. I.e. it will effectively decouple them from all projectile weapons making it possible to balance them independently.
Big - with acceleration: Getting a "feel" for the weapon will be much harder at different ranges, so it may end up harder to lead properly to hit fast moving targets at medium to long range. Sure, you will have to estimate the range to the target also with a constant speed, but with acceleration the margin for error will be less for that range-estimate...
Edited by Duke Nedo, 16 October 2014 - 12:13 AM.
#28
Posted 16 October 2014 - 09:42 AM
#29
Posted 16 October 2014 - 09:58 AM
too fun as they are now - dont change!
#30
Posted 16 October 2014 - 10:10 AM
Charge time? meh
Less heat? Sure, make ERPPC 12/13.5 instead, let the other 3pts of dmg just vanish..its not like PGI is sticking ot TT values anyway...
Increase speed to maybe 1000 or 1100ms? Sure.
#31
Posted 16 October 2014 - 07:27 PM
#32
Posted 16 October 2014 - 07:32 PM
We know this because we already had 1000m/s or faster PPCs for two years and it was absolute ****.
No thanks, don't want it back.
#33
Posted 16 October 2014 - 07:34 PM
Look at these maps they make. All short range brawlers with either a maze or mountain right in between each team. That's real fear. So I think getting PPCs back to 1200 mps is the best we can hope for.
#34
Posted 16 October 2014 - 07:42 PM
#35
Posted 16 October 2014 - 07:48 PM
Edited by strikebrch, 16 October 2014 - 07:49 PM.
#36
Posted 16 October 2014 - 07:52 PM
I doubt more than 20-50 people bother checking this section.
I check the forums almost everyday.
The only poll I've ever seen is the Black Knight & Grasshopper one in the general discussion area.
#37
Posted 18 October 2014 - 02:57 PM
As long as some kind of speedup happens, I guess its all good.
#38
Posted 22 October 2014 - 05:53 AM
#39
Posted 01 December 2014 - 06:54 AM
#40
Posted 01 December 2014 - 07:44 PM
Otherwise it seems more than fine as-is.
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