Xtrekker, on 10 October 2014 - 10:08 AM, said:
I dig your ordnance, but your method of delivery leaves much to be desired. Seriously, pulling the Mechassault card? You can do better.
Adiuvo, on 10 October 2014 - 10:05 AM, said:
That is where preemptive movements come into play - where counterplay exists. You can always see loadouts.
Torso twisting can be hard. This isn't a bad thing. The difficult parts of any game is where skill is demonstrated.
See, this is a fundamental disagreement that really highlights the two different camps in this game.
Facetanking is easy. It requires no effort. It's a facet of lazy, poor play. I don't think it should be rewarded, at all. Playing like that should always result in you getting killed, quickly.
In the end, this is a PvP competitive shooter. CW is the core of the game, which in itself is rooted in competitive play. For play to be competitive, differences in skill need to be highlighted.
Largely agree, though differences in ordnance SHOULD matter.
You take a the best Piloting/gunnery crew in the US Army in a Bradley, and stick him against a total noob in an M1A1, the Bradley guys might be able to figure out how to disable the Tank, but it's gonna be able to shrug off a LOT of ordinance, unless it's perfectly placed in a weak point. Whereas the Tank, really needs to land a single, lucky shot.
Any mech, faced with focused fire, indeed should wilt pretty fast (Though an Atlas should be able to weather it longer than say, a Firestarter, but due to hit registration, twisting and hitboxes, usually it's the opposite). But it is pretty insane to see it wilt 1v1 as easy as they do.
This has more to due with hitbox, and twist rates, than even piloting though.
Which is why I do feel certain mechs, like the Atlas, need buffs, but to things like their IS, which did wonders for making the HBK tougher and keep it's main gun a lot longer, than by neutering all weapons, or some crazy global uber armor increases.
One thing though, if you want to use the "PvP Competitive Shooter" card, the vast majority of truly "competitive" FPS specifically DO feature that reticle sway and situational CoF most of the "skill" crowd are howling against. Seems a little disingenuous to pull the FPOS card for one thing, but then rail against one of the pillars of Comp FPS in others.
Just sayin, man.
Mcgral18, on 10 October 2014 - 10:12 AM, said:
I can't help but feel the other way. An AC20 deals 20 damage over the course of a TT turn. Not instantly, not in a single shell.
This is supposed to be a BattleTech game, as seen above, not CoD:3050.
We're never going to get a BattleTech game, but we shouldn't fall to CoD:3050 either. We'll stay in this limbo for the life of MWO, I imagine.
Where both parties will never be completely happy.
Cool so do it the right way, the way pretty much all the other MW titles did. Slow down RoF. Not that all weapons need a 10 second recycle, but some should be a lot longer than they are now.
Also, Don't pull the Btech card without being ready for the consequences, since RANDOM hit locations are 100% Btech.