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Game Mode Rewards - Bet You Didn't Notice.


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#161 Jacobei

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Posted 20 October 2014 - 06:55 PM

4 SCIENCE !

#162 Ensaine

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Posted 21 October 2014 - 01:58 AM

I don't play Conquest for one reason: it's not my vision of what Mechwarrior should be, the standing in a box thing.

#163 Mekwarrior

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Posted 21 October 2014 - 06:24 AM

It's not about the points for me it's about the enjoyment and gameplay.

Even though it's not the most original concept I did used to enjoy conquest and play it a lot but I just can't with these long long capture times.

There is talk of it being changed to somewhere in between but I think that is just going from very boring to sort of boring. I just want the original times back.

Travelling in between different boxes is a lot more exciting than just standing in a box for most of the game.

Edited by Mekwarrior, 21 October 2014 - 06:37 AM.


#164 Sonny Black

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Posted 24 November 2014 - 08:11 AM

View PostRuss Bullock, on 10 October 2014 - 09:47 AM, said:

I am guessing that during the game mode voting situation most people didn't notice that game rewards are much higher now in conquest.



Question: Is there one place to find out what these rewards are? I guess I'm looking for some sort of glossary...ie what is Flanking...Proximity Protection...Hit and Run....etc?





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