4 SCIENCE !


Game Mode Rewards - Bet You Didn't Notice.
Started by Russ Bullock, Oct 10 2014 09:47 AM
163 replies to this topic
#161
Posted 20 October 2014 - 06:55 PM
#162
Posted 21 October 2014 - 01:58 AM
I don't play Conquest for one reason: it's not my vision of what Mechwarrior should be, the standing in a box thing.
#163
Posted 21 October 2014 - 06:24 AM
It's not about the points for me it's about the enjoyment and gameplay.
Even though it's not the most original concept I did used to enjoy conquest and play it a lot but I just can't with these long long capture times.
There is talk of it being changed to somewhere in between but I think that is just going from very boring to sort of boring. I just want the original times back.
Travelling in between different boxes is a lot more exciting than just standing in a box for most of the game.
Even though it's not the most original concept I did used to enjoy conquest and play it a lot but I just can't with these long long capture times.
There is talk of it being changed to somewhere in between but I think that is just going from very boring to sort of boring. I just want the original times back.
Travelling in between different boxes is a lot more exciting than just standing in a box for most of the game.
Edited by Mekwarrior, 21 October 2014 - 06:37 AM.
#164
Posted 24 November 2014 - 08:11 AM
Russ Bullock, on 10 October 2014 - 09:47 AM, said:
I am guessing that during the game mode voting situation most people didn't notice that game rewards are much higher now in conquest.
Question: Is there one place to find out what these rewards are? I guess I'm looking for some sort of glossary...ie what is Flanking...Proximity Protection...Hit and Run....etc?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users