


New Payment Options + Loyalty Rewards Extended
#101
Posted 11 October 2014 - 12:48 AM

#102
Posted 11 October 2014 - 12:49 AM
What is a collecttion pre sale? I have started this game just a few weeks ago and bought the maskari and men o war package (Clan Wave 1 / Clan Wave 2) - Do I get this reward then?
#103
Posted 11 October 2014 - 12:57 AM
Krellshand, on 11 October 2014 - 12:49 AM, said:
What is a collecttion pre sale? I have started this game just a few weeks ago and bought the maskari and men o war package (Clan Wave 1 / Clan Wave 2) - Do I get this reward then?
Yes.
#104
Posted 11 October 2014 - 01:37 AM
#105
Posted 11 October 2014 - 01:48 AM
#106
Posted 11 October 2014 - 01:49 AM
You ARE going to make this available for all mechs... yes?
#107
Posted 11 October 2014 - 01:53 AM
#108
Posted 11 October 2014 - 02:29 AM
#109
Posted 11 October 2014 - 02:46 AM
* The Polygon Camo Specs will be made available on December 16th. Please note that only Wave 2 Collection 'Mechs ordered before the new deadline will receive the Polygon Camo Spec for free. If you wish to ensure that you get the Polygon Camo on ALL of the Wave 2 'Mechs, please order or upgrade to the Man-o-War Collection before the new deadline.
#110
Posted 11 October 2014 - 05:00 AM
InnerSphereNews, on 10 October 2014 - 02:20 PM, said:
Assuming that is the Centurion CN9-AH... can anyone spot the error?
It has energy weapons.
>.>
<.<
CN9-AH's original hardpoints were 3 ballistics, 2 missile, ZERO energy.
The actual BT mech has 1 missile, 1 ballistic, nothing else.
bluepiglet, on 11 October 2014 - 02:29 AM, said:
Daimuddah, on 11 October 2014 - 02:46 AM, said:
* The Polygon Camo Specs will be made available on December 16th. Please note that only Wave 2 Collection 'Mechs ordered before the new deadline will receive the Polygon Camo Spec for free. If you wish to ensure that you get the Polygon Camo on ALL of the Wave 2 'Mechs, please order or upgrade to the Man-o-War Collection before the new deadline.
Linking the poster to the response for prosperity.
Also. Months 1 through 4.

Months 2 and 3 objects are cockpit decorations.
Edited by Koniving, 11 October 2014 - 05:01 AM.
#111
Posted 11 October 2014 - 06:06 AM
Koniving, on 11 October 2014 - 05:00 AM, said:
It has energy weapons.
>.>
<.<
CN9-AH's original hardpoints were 3 ballistics, 2 missile, ZERO energy.
The actual BT mech has 1 missile, 1 ballistic, nothing else.
Given the shape of the arm (which looks like it would support two ballistic weapons), the presence of the lasers, and the missile bay, I would think that the model shown is a CN9-D.
However, it does show off the results of the CN9's geometry pass, and it looks good (especially with how it looks like the missiles would be done - minimal or no "cancerous" growths, unlike the CPLT).
#112
Posted 11 October 2014 - 06:17 AM
Strum Wealh, on 11 October 2014 - 06:06 AM, said:
However, it does show off the results of the CN9's geometry pass, and it looks good (especially with how it looks like the missiles would be done - minimal or no "cancerous" growths, unlike the CPLT).
Perhaps, but the space limits it to 6 tubes per launcher, but a growth may occur if you go bigger.
I'm very upset about the removal of the doors, however. If that's a single missile launcher, then that's actually going to go up to 15 tubes for 1 launcher and the second and third will be a 'cancerous growth'.
Either way, the doors are gone.
I better save a copy of the current models or I might never see them again.
#113
Posted 11 October 2014 - 06:33 AM
#114
Posted 11 October 2014 - 06:37 AM
Koniving, on 11 October 2014 - 06:17 AM, said:
Perhaps, but the space limits it to 6 tubes per launcher, but a growth may occur if you go bigger.
I'm very upset about the removal of the doors, however. If that's a single missile launcher, then that's actually going to go up to 15 tubes for 1 launcher and the second and third will be a 'cancerous growth'.
Either way, the doors are gone.
I better save a copy of the current models or I might never see them again.
The image shows 10 missiles - two vertical stacks of 4 ports (the rightmost set is mostly obscured by the CT, but the edges of the launch tubes are visible) and one vertical stack of two.
Also, the flattened gray section below the 10 missile tubes could be where an additional launch tube set (e.g. the third missile hardpoint on the CN9-A) could be placed.
#115
Posted 11 October 2014 - 06:43 AM
#116
Posted 11 October 2014 - 06:53 AM
DjapeSRB, on 11 October 2014 - 06:43 AM, said:
"Pre-Sale Reward
This reward is for players who have purchased any pre-sale program package. This includes any level of Founders, Phoenix, Clan Invasion Wave 1 and 2 packages, or a la carte mechs. Eligible players will receive an exclusive new Atlas variant - the AS7-S - decked out with a custom paint job, along with a 30% C-bill Bonus and a free Mechbay. This custom AS7-S variant will only be available through our Pre-Sale Reward program and will be injected into eligible accounts on October 21st."
(source)
So, yes - buying the Koshi pack of Clan Wave 2 should qualify you to get the AS7-S.
Edited by Strum Wealh, 11 October 2014 - 06:53 AM.
#117
Posted 11 October 2014 - 06:53 AM
DjapeSRB, on 11 October 2014 - 06:43 AM, said:
It's a package mech so yes.
Strum Wealh, on 11 October 2014 - 06:37 AM, said:
Also, the flattened gray section below the 10 missile tubes could be where an additional launch tube set (e.g. the third missile hardpoint on the CN9-A) could be placed.
Your assumption seems a little aloof.

Now it's very possible it might allow columns of 4 but given the odd shape I made the assumption the 'one' is all by its lonesome up there. This is what I'm picturing with a nod to PGI trends, for the Centurion CN9-A.
2 launchers that could go up to 20. A third that might at best go up to 6.
It also has the visual space underneath the main launcher for the second one.
If we assume columns of 4 tubes, with up to 5 columns that's 4x5 = 20 tubes.
Lots of space (notice the horizontal arrangement?) for a second wide-birth assortment. Now if the setup was more vertical, then we'd have two vertical sets. But they appear to have chosen horizontal arrangements. (Vertical launchers are not 'spread' friendly and are very bad for LRMs, which are more likely to hit 'hills' so doing horizontal launchers makes sense in terms of the game mechanics -- this was why I was so pissed about the Warhawk's vertical launcher).
Edited by Koniving, 11 October 2014 - 06:56 AM.
#118
Posted 11 October 2014 - 07:07 AM
Koniving, on 11 October 2014 - 06:53 AM, said:
It's a package mech so yes.
Your assumption seems a little aloof.

Now it's very possible it might allow columns of 4 but given the odd shape I made the assumption the 'one' is all by its lonesome up there. This is what I'm picturing with a nod to PGI trends, for the Centurion CN9-A.
2 launchers that could go up to 20. A third that might at best go up to 6.
It also has the visual space underneath the main launcher for the second one.
If we assume columns of 4 tubes, with up to 5 columns that's 4x5 = 20 tubes.
Lots of space (notice the horizontal arrangement?) for a second wide-birth assortment. Now if the setup was more vertical, then we'd have two vertical sets. But they appear to have chosen horizontal arrangements. (Vertical launchers are not 'spread' friendly and are very bad for LRMs, which are more likely to hit 'hills' so doing horizontal launchers makes sense in terms of the game mechanics -- this was why I was so pissed about the Warhawk's vertical launcher).
What I'm seeing is the pictured 10 tubes (three columns - two of 4 + one of 2) as one launcher hardpoint, and the "panhandle"/"Olkahoma" plate as an unoccupied launcher hardpoint (with a 10-tube limit - one row of 4 atop two rows of 3), with space for a third launcher below those two hardpoints (the flattened gray area).
Since most of the popular missile-centric CN9 builds (see here) use clusters of smaller launchers (e.g. x2 SSRM-2, x3 SRM-4, x3 SRM-6, x3 LRM-5, x3 LRM-10 + Artemis) rather than one or two large launchers, a set of three launchers with each having (at least) a 10-tube limit should be more than enough for most common/popular builds without going into "cancerous overgrowth" territory.
#119
Posted 11 October 2014 - 07:35 AM
For instance, the Catapult used to be 15x1 (C1) or 15x3 (A1) or even 20x2 (C4) for each ear.
Now, the Catapult is 20x1 (C1), 20x1, 10x1 (C4), and 20x1, 10x2 (A1).
I would never rule out changes to missile tube configurations.
Edited by Deathlike, 11 October 2014 - 12:57 PM.
#120
Posted 11 October 2014 - 08:17 AM
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