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Starting mechs??


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#61 ScientificMethod

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Posted 25 June 2012 - 01:22 PM

View PostKoenig, on 25 June 2012 - 01:18 PM, said:



If they don't have radar in MWO that is news to me. there are a few situations where the atlas would be at a huge disadvantage, having the hunch behind him is one of those. But one does not simply sneak one battlemech behind another. Even after you got the hunch behind the atlas, you still better get a lucky shot with that AC20 because you won't get two.


There is a radar, but targets only show up when your team can see them.

The maneuverability of mechs in this game also isn't equatable to MW4, from everything I can tell if the pilots are equal in skill it will be very hard for the atlas to shake the 50ton lighter mech.

#62 Name48928

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Posted 25 June 2012 - 01:22 PM

http://mwomercs.com/...rmation-warfare

#63 Koenig

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Posted 25 June 2012 - 01:23 PM

View PostNoth, on 25 June 2012 - 01:21 PM, said:


The atlus can't instantly turn and that hunch is not going to just stand there waiting for the atlus to turn. That Hunch is going to be hugging the back of that atlus.


The atlas is slow but it can certainly turn at zero speed faster than the hunch can stay on his back. The hunch isnt a freaking locus, its a hunch. The atlas will eventually catch up and if the pilot has half a brain, it won't take long.

#64 Nik Van Rhijn

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Posted 25 June 2012 - 01:23 PM

The 4 starting mechs that you get to pick one from for free are Jenner, Hunchback, Catapult and Atlas. All other mechs and variants have to be bought.
Radar is being treated correctly ie it is line of sight, range will probably be less than Mk1 eyeball. Terrain will be very important and ambushes possible.

#65 Fl3tcher

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Posted 25 June 2012 - 01:23 PM

View PostDavid PeachHill, on 24 June 2012 - 01:16 AM, said:

Okedokey,
What mechs do you start with, people on here are saying you can start with an atlas from the word go.... isnt that a bit stupid? whats the point of earning XP?, you should start in the smallest crummiest mech and work up, earning c-bills and XP to pilot the bigger mechs. If you can use EVERYTHING from the start its just going to be an assault jamboree dancing in the twilight hours.

Please dont say everyone will start with assults and that in every match you can use them, because thats just going to blow bigtime.



If you go to Media and watch the video on the Mechlab, it may just give you a few hints as to what you'll be starting with B)

#66 Koenig

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Posted 25 June 2012 - 01:24 PM

View PostScientificMethod, on 25 June 2012 - 01:22 PM, said:


There is a radar, but targets only show up when your team can see them.

The maneuverability of mechs in this game also isn't equatable to MW4, from everything I can tell if the pilots are equal in skill it will be very hard for the atlas to shake the 50ton lighter mech.



If MWO is setup so that with equally skilled pilots a hunch can beat an atlas more than 10% of the time, something has gone seriously wrong and certainly I would not say they are following canon.

#67 Project_Mercy

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Posted 25 June 2012 - 01:24 PM

Hopefully, mechs serve different roles.

If everyone's gung ho statement "A Jenner can/will kill an Atlas" is true, the game will fail.

If a Jenner scouting for a Catapult, can kill two atlases, then the game has a much better chance at success.

It seems a bit cut & dry/doom and gloom. But at the end of the day, if you get into a slug fest between two short-range equipped mechs, the heavy mech better win, baring massive pilot failure. If it's even a close fight, then the game has failed. If the light mech can just circle-fire it's way to victory the game has failed. There will be no assaults and few mediums and heavies. It will cease to be Battletech.

When you get in a high-ton heavy or an assault, you're sacrificing maneuverability and combat presence for sheer murdering power. That's why most of the stories about great mechwarriors involve them rolling around in Warhawks, Dire Wolves, Atlases, Timberwolves, etc. It's a rare case where you see "BlahBlah Kerenski, ilKhan of Clan Awesomesauce. Won 3 trials of refusal in his Locust IIC!"

If instead tactics win battles, then they game should be a success, because it will require teamwork and balance.

I expect that's what they're tweaking in the beta right now. At least i hope so.

#68 Twisted Power

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Posted 25 June 2012 - 01:25 PM

The devs said you get a flat amount of C-bills and can buy any one mech and customise it right from the get go and then still have some $ over.

#69 Noth

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Posted 25 June 2012 - 01:27 PM

View PostKoenig, on 25 June 2012 - 01:24 PM, said:



If MWO is setup so that with equally skilled pilots a hunch can beat an atlas more than 10% of the time, something has gone seriously wrong and certainly I would not say they are following canon.


That's how it is probably going to end up because gameplay fun trumps strict adherence to canon in a competitive game. E3 Hunchies were going toe to toe with Atluses and not being dominated.

#70 ScientificMethod

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Posted 25 June 2012 - 01:28 PM

View PostWraeththix Constantine, on 25 June 2012 - 01:24 PM, said:

Hopefully, mechs serve different roles.

If everyone's gung ho statement "A Jenner can/will kill an Atlas" is true, the game will fail.

If a Jenner scouting for a Catapult, can kill two atlases, then the game has a much better chance at success.

It seems a bit cut & dry/doom and gloom. But at the end of the day, if you get into a slug fest between two short-range equipped mechs, the heavy mech better win, baring massive pilot failure. If it's even a close fight, then the game has failed. If the light mech can just circle-fire it's way to victory the game has failed. There will be no assaults and few mediums and heavies. It will cease to be Battletech.

When you get in a high-ton heavy or an assault, you're sacrificing maneuverability and combat presence for sheer murdering power. That's why most of the stories about great mechwarriors involve them rolling around in Warhawks, Dire Wolves, Atlases, Timberwolves, etc. It's a rare case where you see "BlahBlah Kerenski, ilKhan of Clan Awesomesauce. Won 3 trials of refusal in his Locust IIC!"

If instead tactics win battles, then they game should be a success, because it will require teamwork and balance.

I expect that's what they're tweaking in the beta right now. At least i hope so.


Thank you, you said everything that I was failing at saying.

#71 Alaric Wolf Kerensky

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Posted 25 June 2012 - 01:28 PM

View PostBattlecruiser, on 24 June 2012 - 01:47 AM, said:

Yes.

I know I have played you before then, and I think I even killed you once B)

#72 Koenig

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Posted 25 June 2012 - 01:28 PM

View PostNoth, on 25 June 2012 - 01:27 PM, said:


That's how it is probably going to end up because gameplay fun trumps strict adherence to canon in a competitive game. E3 Hunchies were going toe to toe with Atluses and not being dominated.


This is crazy. Do you have any videos of this? This is the kind of thing I'd like to see before throwing down for founders.

#73 Noth

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Posted 25 June 2012 - 01:29 PM

View PostKoenig, on 25 June 2012 - 01:28 PM, said:


This is crazy. Do you have any videos of this? This is the kind of thing I'd like to see before throwing down for founders.


No videos, comments from a player that was at E3. There's an entire thread on it somewhere on the forum.

Role warfare, what this means is that no mech will be such an alpha mech that it doesn't need support. In WoT heavy tanks (like assaults and heavies in here) are scary to run into on their terms, but playing to your own tanks strengths can reduce that tank to a hunk of junk despite it out gunning and out armoring you.

Edited by Noth, 25 June 2012 - 01:32 PM.


#74 SteelJaws

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Posted 25 June 2012 - 01:30 PM

I'm sure everyone has a valid point for anything said here, but honestly its like this:

The starting mech is an Urbanmech.

That is why the Beta is taking so long, because all the beta testers have to go find the other team while stomping around in a 32kph Urbie. Its also why the founder start was pushed back to Aug. 7th. Because of slow Urbie battles.

#75 Koenig

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Posted 25 June 2012 - 01:31 PM

View PostWraeththix Constantine, on 25 June 2012 - 01:24 PM, said:

Hopefully, mechs serve different roles.

If everyone's gung ho statement "A Jenner can/will kill an Atlas" is true, the game will fail.

If a Jenner scouting for a Catapult, can kill two atlases, then the game has a much better chance at success.

It seems a bit cut & dry/doom and gloom. But at the end of the day, if you get into a slug fest between two short-range equipped mechs, the heavy mech better win, baring massive pilot failure. If it's even a close fight, then the game has failed. If the light mech can just circle-fire it's way to victory the game has failed. There will be no assaults and few mediums and heavies. It will cease to be Battletech.

When you get in a high-ton heavy or an assault, you're sacrificing maneuverability and combat presence for sheer murdering power. That's why most of the stories about great mechwarriors involve them rolling around in Warhawks, Dire Wolves, Atlases, Timberwolves, etc. It's a rare case where you see "BlahBlah Kerenski, ilKhan of Clan Awesomesauce. Won 3 trials of refusal in his Locust IIC!"

If instead tactics win battles, then they game should be a success, because it will require teamwork and balance.

I expect that's what they're tweaking in the beta right now. At least i hope so.


Agree with everything you just said.

Not saying a hunch can't kill an atlas. Just saying all things being equal, it better not be even a good chance of happening.

#76 Solarisjock

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Posted 25 June 2012 - 01:31 PM

the HBK is a really well armored 50-tonner it can stand toe-toe with the Atlas for a few rounds. The Atlas stopping its movement to turn in place, that most likely wont be that great of a tactic. While it will be able to turn faster then the HBK can run around its edge, i doubt it will be enough to keep it from being hammered by a few more shots. It really comes down to the skill of the HBK driver, if he knows the location of the Atlas's AC-20, and guns for it, he stands a good chance of knocking it out. that changes the fight immensely.

#77 Koenig

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Posted 25 June 2012 - 01:32 PM

View PostNoth, on 25 June 2012 - 01:29 PM, said:


No videos, comments from a player that was at E3. There's an entire thread on it somewhere on the forum.


They say a picture is worth a thousand words, a video is just thousands of pictures. B)

#78 Daohor OzFey

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Posted 25 June 2012 - 01:34 PM

View PostStygian Steel, on 24 June 2012 - 11:31 AM, said:

your gonna have alot of that the 1st week or so, till either people learn to play the game or they stop playing i just hope that the community as a whole will be willing to help other people who have no idea what their doing. i know we're going to have those ppl and the kids that are just gonna stomp through and then rage when the little scouts walk all over them but theres also going to be those people that really want to enjoy the game and learn the in's and out's that might get scared away if their getting pwnd by vets that wont lend em any advice or even give em a chance


Oh I so hope youre right, I am fairly new to the whole BT scene, played all of the mech games on PC, except for the first one, started with MW:2 back in the haydays of EMS etc. B) And I would love it if some one would be kind enough to take e under their wings teach me how to be a better pilot and how to throw a monkeywrench in the works, so to speak.

#79 Koenig

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Posted 25 June 2012 - 01:36 PM

View PostSolarisjock, on 25 June 2012 - 01:31 PM, said:

the HBK is a really well armored 50-tonner it can stand toe-toe with the Atlas for a few rounds. The Atlas stopping its movement to turn in place, that most likely wont be that great of a tactic. While it will be able to turn faster then the HBK can run around its edge, i doubt it will be enough to keep it from being hammered by a few more shots. It really comes down to the skill of the HBK driver, if he knows the location of the Atlas's AC-20, and guns for it, he stands a good chance of knocking it out. that changes the fight immensely.


It comes down to the skill of both pilots really. The thing is, if the hunch is playing that game, the atlas only needs to turn and torso-twist to stay locked on the hunch. This kind of thing would never work in TT. It wouldn't even be a close battle. The Hunch would be better off doing strafing runs at nominal AC20 distance and hoping for a head shot or good crit.

#80 PANZERBUNNY

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Posted 25 June 2012 - 01:37 PM

I would imagine ANY mech is having a bad day if they let the opponent get behind them.

It seems the Hunchie advocates like to assume the Hunch is ALREADY behind the Atlas for the start of this discussion.

Let's not forget there are plenty of walls and cliffs to back up against to void any sort of back yard shenanigans and sneaky acts of AC 20 rear love.

Under most circumstances 1V1, you start in your base, Atlas starts in his.....the smaller mech has QUITE an uphill battle against them. An semi responsible assault pilot won't be wading out into a map with no idea where his opponent is.

Funny how one person seeing a Hunchie going toe to toe with an Atlas and winning makes it a sure thing.

I would imagine that most people attempting the controls of this game off the bat have a difficult time.

Atlas may be slow, but it can afford to take the hits that other mechs find crippling.......and the Atlas can of course charge you and knock you down. I wouldn't get too close unless you plan on vanishing after taking your shots.





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