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Nerfing Clan Autocannons And Ultra Autocannons

Balance BattleMechs Gameplay

87 replies to this topic

#21 Mcgral18

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Posted 12 October 2014 - 09:19 PM

View PostHoax415, on 12 October 2014 - 09:12 PM, said:

I didn't call them OP at all, but it wouldn't be a party for all the "leave the poor clan mechs alone" crowd if you weren't here making bad posts.

The blinding effect is a silly side effect of PGI not thinking things through and just using the same visual explosion for each clan shell as they have for IS shells. The result is pretty stupid and only someone desperately clinging to any clan advantage would say it makes for good or fun gameplay.


Months of P2W haxorz tends to be synonymous with OP.

As for the Blinding, I've only really noticed it once, when facehugging a quad UAC10 Whale.

He died when I aimed where he was, since the shaking and smoke don't distort the crosshair. Won't hurt to tone it down, I guess.

#22 oneproduct

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Posted 12 October 2014 - 09:39 PM

Yes, the explosion effects really need to go. The screen shake could go either way, but the explosions make it completely impossible to see. When viewed in first person at that distance (directly against your cockpit glass) the effect covers the entire screen.

The same thing happens with clan LRMs, where the trickle fire makes even small amounts of LRMs blinding as you get one explosion after another blinding you instead of just one large explosion from a IS LRM launcher blinding you for a split second.

#23 Kiiyor

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Posted 12 October 2014 - 09:49 PM

View PostKoniving, on 12 October 2014 - 06:24 PM, said:

He's just asking for a removal of the flashy boom effect (don't really care here) and the NightCore Dubstep-style rapid-shake (which I'm fine with reducing as it doesn't seem to matter if it's UAC/2s or UAC/20s, the shake seems to be the same).

Now if the OP was asking for reduced damage or firing rate or something, then I'd be like o.O;


That's reasonable.

IMHO, the Clan AC's are fine - even a little underpowered in single installations.

It's extreme boating that's the problem. Not neccessarily because of the damage, but because of the stunlock.

There is no game where stunlock is a fun and balanced feature.

#24 Davegt27

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Posted 12 October 2014 - 10:50 PM

well it did not take long I only bought my TW's last Tuesday the 7th since I come from a Jager I loaded it with Dakka Dakka on one side and lasers on the other

By Thursday it was already getting nerfed, now it takes half my ammo load to take down a DW

I just left a match in my other TW with UAC20 and I just gave up and let myself get killed

Now it’s there game they can do what they want but I can’t tell which Mech I am taking in the game

Now if people are allowed to go cry on a forum about this or that does that mean there money is better than my money

Do they get to change the game every 5 min and I don't
That does not seem fair or right

JMTSW


#25 Risen

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Posted 12 October 2014 - 11:05 PM

I agree with the OP,

the current shake and explosion/flashes on screen are by far too high, especially with Clan LRMs and Clan autocannons.

It seems that 99% of the hits go to your face or hit your mech's screen.
Hits to the legs or arms or whereever might cause shake but should not cause flashes and explosions in your view.

Same would count for every weapon in the game btw.

#26 Col Jaime Wolf

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Posted 12 October 2014 - 11:10 PM

turn down the effects settings

but your right weapons shouldnt obstruct your veiw so horribly

#27 CHH Badkarma

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Posted 12 October 2014 - 11:19 PM

Screen shake and explosive bloom lol. How funny. I hunt dakawhales in my stormcrow daily. Not hard to core them one bit. With two lowely er larges and a uac5 no less. Here is a thought, use cover, terrain and tactics. Unless you are part of the "stand there and shoot each other" crowd. Hey, whatever floats your boat. Afterall that kinda thing worked for the british at one point lol

#28 Kmieciu

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Posted 12 October 2014 - 11:28 PM

The amount of shake is fair, since the formula is damage* impulse and impulse for C-UAC5 is lower than IS UAC5. (0.033 vs 0.04)

The problem is with explosions - C-UAC5 hits are the same as IS UAC5 so the C-UAC5 gets triple stunning effect. C-UAC20 gets five explosions the size of IS AC20.

Explosion size should be proportional to projectile damage. IS AC20 should produce the biggest explosions, while C-UAC5 explosion size should be lower than IS AC2.

#29 Mordin Ashe

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Posted 12 October 2014 - 11:29 PM

I don't mind that happening but in that case give clans the IS pinpoint. Fine by you?

#30 Cygone

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Posted 12 October 2014 - 11:33 PM

This is not a question of whether CUACs do the correct damage, it's not even a question about the amount of shake they give. It's a simple matter that being shot by a DWF boating 6xcUAC5s is a broken aspect of the game. Not only does it have a huge DPS (that's fine), the defending player is unable to return fire on target as they can not see. This really does need to be resolved. Reduce impulse on multiple CUACs or just reduce the impulse on them when being fired from a DWF.

#31 CHH Badkarma

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Posted 12 October 2014 - 11:36 PM

"UAC20 gets five explosions the size of IS AC20".

Even though the damage for C-UAC20 is 4 per round?

Edited by CHH Badkarma, 12 October 2014 - 11:47 PM.


#32 King Arthur IV

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Posted 13 October 2014 - 12:46 AM

im with op, they blind and shake way too much.

a lot of people say clan ac are weak due to lack of pin point damage but they don't have laser burn times. as long as you get it all in the same location, its pretty much still pin point.

#33 Sirius Drake

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Posted 13 October 2014 - 01:12 AM

WOW.
Breaking News! Clan Mechs got so overnerfed that IS players can only find screenshake as their next target for nerfs!

#34 Kavoh

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Posted 13 October 2014 - 01:39 AM

View PostHoax415, on 12 October 2014 - 08:33 PM, said:

So many clan partisans, you had your months of pay2win, chill out flocking to every thread and screaming lalalalalalalalala at the top of your lungs. If you leave things to Paul he'll nerf the blinding and the damage.

The OP is just saying: "hey crowd control in my fps is kinda lame and doesn't really fit".

The blinding aspect of clan autocannons is silly and does not lead to tactical or interesting gameplay just the frustration of not being able to see a damn thing. It is also not some intentional balance feature to make up for the lack of pinpoint FLD AC's for clans.

Everyone pretending otherwise is completely full of it.


Nice intro there. Why should anyone take anything you say seriously when its obviously just bias hate. Pay2win huh? What does the preorder system in the past have to do with the C/UACs on a mech that is >>>>>NOW AVAILABLE FOR CBILLS<<<<<. Shut up with that pay2win garbage. UAC5 spam is annoying yes, but its not so bad it should be classified as broken. I would rather have that then double gauss removing a limb each time it lands. The C/UAC5 spam has NOTHING on shake/blinding like the LRM rain does.

The entire first half of your post was just moronic and pointless and had nothing to do with this thread at ALL.

#35 Iyica de Tylmarande

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Posted 13 October 2014 - 01:42 AM

What you're proposing is essentially deleting clan autocannons from the game. If I could fit my clan mechs with Inner Sphere autocannons, I would.

#36 Chrithu

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Posted 13 October 2014 - 01:50 AM

View PostAntiCitizenJuan, on 12 October 2014 - 06:26 PM, said:


>being blinded and unable to return fire
>great feature


Agreed. The screenshake and blinding explosion effect (from any weapon that produces it) is plain and simple unfun. I never liked it. The 'splotions are worse than the shake though. Really if I'd find it fun to be essentially blind and disoriented I'd play Forest Colony "Day" all the time, that map still has the worst lighting I ever saw in a game.

#37 Scurry

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Posted 13 October 2014 - 02:01 AM

I'd support removing the explosions unless the shots are close to the cockpit. Seriously, how the heck does something hitting my Mech's waist show up in my cockpit?

I don't mind keeping the cockpit shake - but I would favour some sort of variable on the impulse - heavier mechs shake less, bigger weapon calibers shake more, etc.

One thing I could get behind is turning up the noise. Sometimes autocannons barely sound like plinks. You're getting hit by high-explosives - it should probably be a bit louder.

#38 Glythe

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Posted 13 October 2014 - 03:43 AM

View PostPiney, on 12 October 2014 - 08:48 PM, said:

So......................getting hit shouldn't cause some flash and cockpit shake?


If I am in an Atlas and you hit my leg or center torso there is actually no way I could see the flash unless you hit me right below the neck. And then I would have to be using the stupid cockpit view thing (assuming you could really look down much at all). You think it makes sense that a 25 ton commando gets rocked by incoming fire just as much as an Atlas? I for one don't.

On the other hand if you're shooting my center torso in a Catapult or a Jagermech I should get lots of shake/flash from getting my chest hit because my head is right there.

This would balance the crap out of most clan mechs because they largely have central cockpits. Then you would have lots of shake giving and lots of shake taking. Seems fair to me.

#39 LordKnightFandragon

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Posted 13 October 2014 - 03:49 AM

At most there should be a flash of light, but no explosions. im guessing Mech armor isnt made of tissue paper, so weapons are firing AP rounds,.....AP rounds dont really explode on contact, but do leave a flash of light when they hit...so at most thats what we should see......

I can agree 2000000000000000000% the blinding explosions are a bit much....

#40 Ultimax

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Posted 13 October 2014 - 05:05 AM

View PostNightmare1, on 12 October 2014 - 06:20 PM, said:

Another thread about nerfing another great feature of the game? Really?

...If everything keeps getting nerfed, we'll eventually be reduced to being handed a manual on how to throw rocks at each other.


Rocks are OP.

Nerf rocks.





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